Turn off video mode debugging
authorSam Lantinga <slouken@libsdl.org>
Thu, 04 Oct 2012 20:41:22 -0700
changeset 65591fc5f5116bd0
parent 6558 90f231aa77b9
child 6560 3c48e9d0ce2e
Turn off video mode debugging
src/video/x11/SDL_x11modes.c
     1.1 --- a/src/video/x11/SDL_x11modes.c	Thu Oct 04 13:50:41 2012 -0700
     1.2 +++ b/src/video/x11/SDL_x11modes.c	Thu Oct 04 20:41:22 2012 -0700
     1.3 @@ -25,14 +25,15 @@
     1.4  #include "SDL_hints.h"
     1.5  #include "SDL_x11video.h"
     1.6  
     1.7 -#define X11MODES_DEBUG
     1.8 +/*#define X11MODES_DEBUG*/
     1.9  
    1.10 -/* I'm becoming more and more convinced that the application should never use XRandR,
    1.11 - * and it's the window manager's responsibility to track and manage display modes for
    1.12 - * fullscreen windows.  Right now XRandR is completely broken with respect to window
    1.13 - * manager behavior on every window manager that I can find.  For example, on Unity 3D
    1.14 - * if you show a fullscreen window while the resolution is changing (within ~250 ms)
    1.15 - * your window will retain the fullscreen state hint but be decorated and windowed.
    1.16 +/* I'm becoming more and more convinced that the application should never
    1.17 + * use XRandR, and it's the window manager's responsibility to track and
    1.18 + * manage display modes for fullscreen windows.  Right now XRandR is completely
    1.19 + * broken with respect to window manager behavior on every window manager that
    1.20 + * I can find.  For example, on Unity 3D if you show a fullscreen window while
    1.21 + * the resolution is changing (within ~250 ms) your window will retain the
    1.22 + * fullscreen state hint but be decorated and windowed.
    1.23  */
    1.24  #define XRANDR_DISABLED_BY_DEFAULT
    1.25