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SDL_uikitvideo.m is the main file for the UIKit video driver. It has …
…the UIKit video bootstrap, initialization, device creation, etc.
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Holmes Futrell
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Jul 17, 2008
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/* | ||
SDL - Simple DirectMedia Layer | ||
Copyright (C) 1997-2006 Sam Lantinga | ||
This library is free software; you can redistribute it and/or | ||
modify it under the terms of the GNU Lesser General Public | ||
License as published by the Free Software Foundation; either | ||
version 2.1 of the License, or (at your option) any later version. | ||
This library is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public | ||
License along with this library; if not, write to the Free Software | ||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
Sam Lantinga | ||
slouken@libsdl.org | ||
*/ | ||
#include "SDL_config.h" | ||
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#ifndef _SDL_uikitvideo_h | ||
#define _SDL_uikitvideo_h | ||
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#include "../SDL_sysvideo.h" | ||
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#endif /* _SDL_uikitvideo_h */ | ||
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/* vi: set ts=4 sw=4 expandtab: */ |
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/* | ||
SDL - Simple DirectMedia Layer | ||
Copyright (C) 1997-2006 Sam Lantinga | ||
This library is free software; you can redistribute it and/or | ||
modify it under the terms of the GNU Lesser General Public | ||
License as published by the Free Software Foundation; either | ||
version 2.1 of the License, or (at your option) any later version. | ||
This library is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public | ||
License along with this library; if not, write to the Free Software | ||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
Sam Lantinga | ||
slouken@libsdl.org | ||
*/ | ||
#include "SDL_config.h" | ||
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/* Dummy SDL video driver implementation; this is just enough to make an | ||
* SDL-based application THINK it's got a working video driver, for | ||
* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, | ||
* and also for use as a collection of stubs when porting SDL to a new | ||
* platform for which you haven't yet written a valid video driver. | ||
* | ||
* This is also a great way to determine bottlenecks: if you think that SDL | ||
* is a performance problem for a given platform, enable this driver, and | ||
* then see if your application runs faster without video overhead. | ||
* | ||
* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion | ||
* of this was cut-and-pasted from Stephane Peter's work in the AAlib | ||
* SDL video driver. Renamed to "DUMMY" by Sam Lantinga. | ||
*/ | ||
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#include "SDL_video.h" | ||
#include "SDL_mouse.h" | ||
#include "../SDL_sysvideo.h" | ||
#include "../SDL_pixels_c.h" | ||
#include "../../events/SDL_events_c.h" | ||
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#include "SDL_uikitvideo.h" | ||
#include "SDL_uikitevents.h" | ||
#include "SDL_uikitwindow.h" | ||
#include "SDL_uikitopengles.h" | ||
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#include "SDL_renderer_sw.h" | ||
#include "SDL_renderer_gles.h" | ||
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#define UIKITVID_DRIVER_NAME "uikit" | ||
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/* Initialization/Query functions */ | ||
static int UIKit_VideoInit(_THIS); | ||
static int UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode); | ||
static void UIKit_VideoQuit(_THIS); | ||
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/* DUMMY driver bootstrap functions */ | ||
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static int | ||
UIKit_Available(void) | ||
{ | ||
return (1); | ||
} | ||
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static void UIKit_DeleteDevice(SDL_VideoDevice * device) | ||
{ | ||
SDL_free(device); | ||
} | ||
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static SDL_VideoDevice * | ||
UIKit_CreateDevice(int devindex) | ||
{ | ||
SDL_VideoDevice *device; | ||
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/* Initialize all variables that we clean on shutdown */ | ||
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); | ||
if (!device) { | ||
SDL_OutOfMemory(); | ||
if (device) { | ||
SDL_free(device); | ||
} | ||
return (0); | ||
} | ||
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/* Set the function pointers */ | ||
device->VideoInit = UIKit_VideoInit; | ||
device->VideoQuit = UIKit_VideoQuit; | ||
device->SetDisplayMode = UIKit_SetDisplayMode; | ||
device->PumpEvents = UIKit_PumpEvents; | ||
device->CreateWindow = UIKit_CreateWindow; | ||
device->DestroyWindow = UIKit_DestroyWindow; | ||
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/* OpenGL (ES) functions */ | ||
device->GL_MakeCurrent = UIKit_GL_MakeCurrent; | ||
device->GL_SwapWindow = UIKit_GL_SwapWindow; | ||
device->GL_CreateContext = UIKit_GL_CreateContext; | ||
device->GL_DeleteContext = UIKit_GL_DeleteContext; | ||
device->GL_GetProcAddress = UIKit_GL_GetProcAddress; | ||
device->GL_LoadLibrary = UIKit_GL_LoadLibrary; | ||
device->free = UIKit_DeleteDevice; | ||
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device->gl_config.accelerated = 1; | ||
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return device; | ||
} | ||
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VideoBootStrap UIKIT_bootstrap = { | ||
UIKITVID_DRIVER_NAME, "SDL UIKit video driver", | ||
UIKit_Available, UIKit_CreateDevice | ||
}; | ||
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int | ||
UIKit_VideoInit(_THIS) | ||
{ | ||
SDL_DisplayMode mode; | ||
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printf("UIKit Video init!"); | ||
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_this->gl_config.driver_loaded = 1; | ||
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SDL_VideoDisplay display; | ||
SDL_zero(display); | ||
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/* Use a 32-bpp desktop mode */ | ||
SDL_zero(mode); | ||
mode.format = SDL_PIXELFORMAT_ABGR8888; | ||
mode.w = 320; | ||
mode.h = 480; | ||
mode.refresh_rate = 0; | ||
mode.driverdata = NULL; | ||
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display.num_display_modes = 1; | ||
display.max_display_modes = 1; | ||
display.display_modes = (SDL_DisplayMode *)SDL_malloc(display.max_display_modes * sizeof(SDL_DisplayMode)); | ||
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display.display_modes[0] = mode; | ||
display.desktop_mode = mode; | ||
display.fullscreen_mode = mode; | ||
display.current_mode = mode; | ||
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SDL_AddVideoDisplay(&display); | ||
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/* We're done! */ | ||
return 0; | ||
} | ||
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static int | ||
UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode) | ||
{ | ||
return 0; | ||
} | ||
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void | ||
UIKit_VideoQuit(_THIS) | ||
{ | ||
} | ||
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/* vi: set ts=4 sw=4 expandtab: */ |