1.1 --- a/include/SDL_surface.h Wed Feb 09 15:37:07 2011 -0800
1.2 +++ b/include/SDL_surface.h Thu Feb 10 05:10:05 2011 -0800
1.3 @@ -434,22 +434,6 @@
1.4 source colour key.
1.5 \endverbatim
1.6 *
1.7 - * If either of the surfaces were in video memory, and the blit returns -2,
1.8 - * the video memory was lost, so it should be reloaded with artwork and
1.9 - * re-blitted:
1.10 - * @code
1.11 - * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
1.12 - * while ( SDL_LockSurface(image) < 0 )
1.13 - * Sleep(10);
1.14 - * -- Write image pixels to image->pixels --
1.15 - * SDL_UnlockSurface(image);
1.16 - * }
1.17 - * @endcode
1.18 - *
1.19 - * This happens under DirectX 5.0 when the system switches away from your
1.20 - * fullscreen application. The lock will also fail until you have access
1.21 - * to the video memory again.
1.22 - *
1.23 * You should call SDL_BlitSurface() unless you know exactly how SDL
1.24 * blitting works internally and how to use the other blit functions.
1.25 */