Fix SDL_GL_ACCELERATED_VISUAL on Windows in the 1.2 branch.
Fixes Bugzilla #1254.
Thanks to Thilo Schulz for the patch!
1.1 --- a/src/video/wincommon/SDL_wingl.c Sun Aug 21 11:42:47 2011 -0400
1.2 +++ b/src/video/wincommon/SDL_wingl.c Sun Aug 21 12:21:01 2011 -0400
1.3 @@ -220,8 +220,6 @@
1.4
1.5 *iAttr++ = WGL_DRAW_TO_WINDOW_ARB;
1.6 *iAttr++ = GL_TRUE;
1.7 - *iAttr++ = WGL_ACCELERATION_ARB;
1.8 - *iAttr++ = WGL_FULL_ACCELERATION_ARB;
1.9 *iAttr++ = WGL_RED_BITS_ARB;
1.10 *iAttr++ = this->gl_config.red_size;
1.11 *iAttr++ = WGL_GREEN_BITS_ARB;
1.12 @@ -282,7 +280,7 @@
1.13
1.14 if ( this->gl_config.accelerated >= 0 ) {
1.15 *iAttr++ = WGL_ACCELERATION_ARB;
1.16 - *iAttr++ = (this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB : WGL_NO_ACCELERATION_ARB);
1.17 + *iAttr++ = (this->gl_config.accelerated ? WGL_FULL_ACCELERATION_ARB : WGL_NO_ACCELERATION_ARB);
1.18 }
1.19
1.20 *iAttr = 0;