Skip to content

Commit

Permalink
Setting the window size changes the fullscreen display mode, unless a…
Browse files Browse the repository at this point in the history
… window display mode has been set.

Testing:
* Ran testsprite2 --fullscreen, used Ctrl+ and Ctrl- to change window sizes, verified that the display mode changed as well.
  • Loading branch information
slouken committed Jun 4, 2014
1 parent c15e26d commit 4fd03b9
Show file tree
Hide file tree
Showing 2 changed files with 23 additions and 28 deletions.
31 changes: 14 additions & 17 deletions src/render/direct3d/SDL_render_d3d.c
Expand Up @@ -462,15 +462,21 @@ D3D_ActivateRenderer(SDL_Renderer * renderer)
if (data->updateSize) {
SDL_Window *window = renderer->window;
int w, h;
Uint32 window_flags = SDL_GetWindowFlags(window);

SDL_GetWindowSize(window, &w, &h);
data->pparams.BackBufferWidth = w;
data->pparams.BackBufferHeight = h;
if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
data->pparams.BackBufferFormat =
PixelFormatToD3DFMT(SDL_GetWindowPixelFormat(window));
if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
SDL_DisplayMode fullscreen_mode;
SDL_GetWindowDisplayMode(window, &fullscreen_mode);
data->pparams.Windowed = FALSE;
data->pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
data->pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
} else {
data->pparams.Windowed = TRUE;
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
data->pparams.FullScreen_RefreshRateInHz = 0;
}
if (D3D_Reset(renderer) < 0) {
return -1;
Expand Down Expand Up @@ -565,25 +571,16 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
pparams.hDeviceWindow = windowinfo.info.win.window;
pparams.BackBufferWidth = w;
pparams.BackBufferHeight = h;
if (window_flags & SDL_WINDOW_FULLSCREEN) {
pparams.BackBufferFormat =
PixelFormatToD3DFMT(fullscreen_mode.format);
} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;

if (window_flags & SDL_WINDOW_FULLSCREEN) {
if ((window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
pparams.Windowed = TRUE;
pparams.FullScreen_RefreshRateInHz = 0;
} else {
pparams.Windowed = FALSE;
pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
}
if (window_flags & SDL_WINDOW_FULLSCREEN && (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
pparams.Windowed = FALSE;
pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format);
pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate;
} else {
pparams.Windowed = TRUE;
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
pparams.FullScreen_RefreshRateInHz = 0;
}
if (flags & SDL_RENDERER_PRESENTVSYNC) {
Expand Down
20 changes: 9 additions & 11 deletions src/video/SDL_video.c
Expand Up @@ -1044,10 +1044,10 @@ SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)

fullscreen_mode = window->fullscreen_mode;
if (!fullscreen_mode.w) {
fullscreen_mode.w = window->w;
fullscreen_mode.w = window->windowed.w;
}
if (!fullscreen_mode.h) {
fullscreen_mode.h = window->h;
fullscreen_mode.h = window->windowed.h;
}

display = SDL_GetDisplayForWindow(window);
Expand Down Expand Up @@ -1093,9 +1093,9 @@ static void
SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
{
SDL_VideoDisplay *display;
SDL_Window *other;
SDL_Window *other;

CHECK_WINDOW_MAGIC(window,);
CHECK_WINDOW_MAGIC(window,);

#ifdef __MACOSX__
if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
Expand Down Expand Up @@ -1688,15 +1688,13 @@ SDL_SetWindowSize(SDL_Window * window, int w, int h)
h = window->max_h;
}

if (window->flags & SDL_WINDOW_FULLSCREEN) {
window->windowed.w = w;
window->windowed.h = h;
window->windowed.w = w;
window->windowed.h = h;

if (window->flags & SDL_WINDOW_FULLSCREEN) {
if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
SDL_DisplayMode fullscreen_mode;
if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode);
}
window->last_fullscreen_flags = 0;
SDL_UpdateFullscreenMode(window, SDL_TRUE);
}
} else {
window->w = w;
Expand Down

0 comments on commit 4fd03b9

Please sign in to comment.