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iOS: Fixed SDL_GL_CreateContext crashing instead of returning null wh…
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…en a GLES3 context is requested on iOS 6 and older.
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slime73 committed Apr 11, 2016
1 parent a581346 commit 34f095e
Showing 1 changed file with 10 additions and 1 deletion.
11 changes: 10 additions & 1 deletion src/video/uikit/SDL_uikitopengles.m
Expand Up @@ -140,10 +140,19 @@ void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
EAGLSharegroup *sharegroup = nil;
CGFloat scale = 1.0;
int samples = 0;
int major = _this->gl_config.major_version;
int minor = _this->gl_config.minor_version;

/* The EAGLRenderingAPI enum values currently map 1:1 to major GLES
* versions. */
EAGLRenderingAPI api = _this->gl_config.major_version;
EAGLRenderingAPI api = major;

/* iOS currently doesn't support GLES >3.0. iOS 6 also only supports up
* to GLES 2.0. */
if (major > 3 || (major == 3 && (minor > 0 || !UIKit_IsSystemVersionAtLeast(7.0)))) {
SDL_SetError("OpenGL ES %d.%d context could not be created", major, minor);
return NULL;
}

if (_this->gl_config.multisamplebuffers > 0) {
samples = _this->gl_config.multisamplesamples;
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