Added brackets to function names in header comments so doxygen links them.
1.1 --- a/include/SDL_video.h Thu Dec 31 21:16:43 2015 -0400
1.2 +++ b/include/SDL_video.h Fri Jan 01 17:39:55 2016 +0100
1.3 @@ -427,9 +427,9 @@
1.4 *
1.5 * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
1.6 * in pixels may differ from its size in screen coordinates on platforms with
1.7 - * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize to query the
1.8 - * size of the client area in screen coordinates, and SDL_GL_GetDrawableSize or
1.9 - * SDL_GetRendererOutputSize to query the drawable size in pixels.
1.10 + * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
1.11 + * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize()
1.12 + * or SDL_GetRendererOutputSize() to query the drawable size in pixels.
1.13 *
1.14 * \sa SDL_DestroyWindow()
1.15 */
1.16 @@ -559,8 +559,8 @@
1.17 *
1.18 * The window size in screen coordinates may differ from the size in pixels, if
1.19 * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
1.20 - * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize or
1.21 - * SDL_GetRendererOutputSize to get the real client area size in pixels.
1.22 + * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
1.23 + * SDL_GetRendererOutputSize() to get the real client area size in pixels.
1.24 *
1.25 * \sa SDL_GetWindowSize()
1.26 */
1.27 @@ -578,8 +578,8 @@
1.28 *
1.29 * The window size in screen coordinates may differ from the size in pixels, if
1.30 * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
1.31 - * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize or
1.32 - * SDL_GetRendererOutputSize to get the real client area size in pixels.
1.33 + * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
1.34 + * SDL_GetRendererOutputSize() to get the real client area size in pixels.
1.35 *
1.36 * \sa SDL_SetWindowSize()
1.37 */