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render: Fix OpenGL draw state cache for various points of texture bin…
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…ding.
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icculus committed Feb 4, 2019
1 parent 670f3d3 commit 40a52ce
Showing 1 changed file with 12 additions and 0 deletions.
12 changes: 12 additions & 0 deletions src/render/opengl/SDL_render_gl.c
Expand Up @@ -443,6 +443,8 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)

GL_ActivateRenderer(renderer);

renderdata->drawstate.texture = NULL; /* we trash this state. */

if (texture->access == SDL_TEXTUREACCESS_TARGET &&
!renderdata->GL_EXT_framebuffer_object_supported) {
return SDL_SetError("Render targets not supported by OpenGL");
Expand Down Expand Up @@ -641,6 +643,8 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,

GL_ActivateRenderer(renderer);

renderdata->drawstate.texture = NULL; /* we trash this state. */

renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->texture);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
Expand Down Expand Up @@ -702,6 +706,8 @@ GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,

GL_ActivateRenderer(renderer);

renderdata->drawstate.texture = NULL; /* we trash this state. */

renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->texture);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
Expand Down Expand Up @@ -1469,6 +1475,9 @@ GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, floa
}
data->glBindTexture(textype, texturedata->texture);

data->drawstate.texturing = SDL_TRUE;
data->drawstate.texture = texture;

if(texw) *texw = (float)texturedata->texw;
if(texh) *texh = (float)texturedata->texh;

Expand Down Expand Up @@ -1496,6 +1505,9 @@ GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)

data->glDisable(textype);

data->drawstate.texturing = SDL_FALSE;
data->drawstate.texture = NULL;

return 0;
}

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