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slouken committed Jan 2, 2009
1 parent 8e0f0ad commit f04ee2a
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Showing 2 changed files with 38 additions and 39 deletions.
3 changes: 1 addition & 2 deletions src/video/SDL_glesfuncs.h
Expand Up @@ -87,8 +87,7 @@ SDL_PROC_UNUSED(void, glColorMask,
(GLboolean red, GLboolean green, GLboolean blue,
GLboolean alpha))
SDL_PROC(void, glColorPointer,
(GLint size, GLenum type, GLsizei stride,
const GLvoid * pointer))
(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
SDL_PROC_UNUSED(void, glCompressedTexImage2D,
(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border,
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74 changes: 37 additions & 37 deletions src/video/SDL_renderer_gles.c
Expand Up @@ -632,15 +632,15 @@ GLES_RenderPoint(SDL_Renderer * renderer, int x, int y)
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);

GLshort vertices[2];
vertices[0] = x;
vertices[1] = y;
data->glVertexPointer(2, GL_SHORT, 0, vertices);
data->glEnableClientState(GL_VERTEX_ARRAY);
data->glDrawArrays(GL_POINTS, 0, 1);
data->glDisableClientState(GL_VERTEX_ARRAY);
GLshort vertices[2];
vertices[0] = x;
vertices[1] = y;

data->glVertexPointer(2, GL_SHORT, 0, vertices);
data->glEnableClientState(GL_VERTEX_ARRAY);
data->glDrawArrays(GL_POINTS, 0, 1);
data->glDisableClientState(GL_VERTEX_ARRAY);

return 0;
}

Expand All @@ -656,16 +656,16 @@ GLES_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);

GLshort vertices[4];
vertices[0] = x1;
vertices[1] = y1;
vertices[2] = x2;
vertices[3] = y2;
GLshort vertices[4];
vertices[0] = x1;
vertices[1] = y1;
vertices[2] = x2;
vertices[3] = y2;

data->glVertexPointer(2, GL_SHORT, 0, vertices);
data->glEnableClientState(GL_VERTEX_ARRAY);
data->glDrawArrays(GL_LINES, 0, 2);
data->glDisableClientState(GL_VERTEX_ARRAY);
data->glVertexPointer(2, GL_SHORT, 0, vertices);
data->glEnableClientState(GL_VERTEX_ARRAY);
data->glDrawArrays(GL_LINES, 0, 2);
data->glDisableClientState(GL_VERTEX_ARRAY);

return 0;
}
Expand All @@ -682,25 +682,25 @@ GLES_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);

GLshort minx = rect->x;
GLshort maxx = rect->x + rect->w;
GLshort miny = rect->y;
GLshort maxy = rect->y + rect->h;
GLshort vertices[8];
vertices[0] = minx;
vertices[1] = miny;
vertices[2] = maxx;
vertices[3] = miny;
vertices[4] = minx;
vertices[5] = maxy;
vertices[6] = maxx;
vertices[7] = maxy;
data->glVertexPointer(2, GL_SHORT, 0, vertices);
data->glEnableClientState(GL_VERTEX_ARRAY);
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
data->glDisableClientState(GL_VERTEX_ARRAY);
GLshort minx = rect->x;
GLshort maxx = rect->x + rect->w;
GLshort miny = rect->y;
GLshort maxy = rect->y + rect->h;

GLshort vertices[8];
vertices[0] = minx;
vertices[1] = miny;
vertices[2] = maxx;
vertices[3] = miny;
vertices[4] = minx;
vertices[5] = maxy;
vertices[6] = maxx;
vertices[7] = maxy;

data->glVertexPointer(2, GL_SHORT, 0, vertices);
data->glEnableClientState(GL_VERTEX_ARRAY);
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
data->glDisableClientState(GL_VERTEX_ARRAY);

return 0;
}
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