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WinRT: enabled OpenGL ES 2 support by default
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A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT.
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DavidLudwig committed Dec 21, 2013
1 parent 446a270 commit d92f012
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Showing 2 changed files with 8 additions and 11 deletions.
12 changes: 6 additions & 6 deletions VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
Expand Up @@ -465,7 +465,7 @@
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
Expand All @@ -479,7 +479,7 @@
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
Expand All @@ -493,7 +493,7 @@
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
Expand All @@ -507,7 +507,7 @@
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
Expand All @@ -521,7 +521,7 @@
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
Expand All @@ -535,7 +535,7 @@
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
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7 changes: 2 additions & 5 deletions include/SDL_config_winrt.h
Expand Up @@ -168,11 +168,8 @@ typedef unsigned int uintptr_t;

/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP /* TODO, WinRT: try adding OpenGL ES 2 support for Windows Phone 8 */
/* Uncomment the following two #defines to enable experimental OpenGL ES 2 support
(via a WinRT port of the ANGLE library).
*/
//#define SDL_VIDEO_OPENGL_ES2 1
//#define SDL_VIDEO_OPENGL_EGL 1
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
#endif

/* Enable appropriate renderer(s) */
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