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author Eric Wing <ewing . public |-at-| gmail . com>
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	Wed May 12 12:49:28 2010 -0700 (5 days ago)

Added the automated test plist file and modified .hgignore to be less aggressive.

Discovered that the new plist file for the automated test was not checked in because the .hgignore file was too aggressive. I changed the .hgignore to not ignore the Xcode directory and instead added a longer list of things to ignore.
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slouken committed May 18, 2010
2 parents b249f9b + 5475302 commit 0f72df7
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Showing 48 changed files with 529 additions and 2,998 deletions.
2 changes: 1 addition & 1 deletion Makefile.in
Expand Up @@ -44,7 +44,7 @@ EMBEDSPU = @EMBEDSPU@

DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iPhoneOS

HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h
HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_input.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h

LT_AGE = @LT_AGE@
LT_CURRENT = @LT_CURRENT@
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2 changes: 1 addition & 1 deletion Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj
Expand Up @@ -1285,7 +1285,7 @@
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "source ~/.bashrc\nsh ../../build-scripts/updaterev.sh";
shellScript = "if test -f ~/.bash_profile; then source ~/.bash_profile; fi\nif test -f ~/.bashrc; then source ~/.bashrc; fi\nsh ../../build-scripts/updaterev.sh";
};
FDB043B20E2689CC00F5B3F9 /* ShellScript */ = {
isa = PBXShellScriptBuildPhase;
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3 changes: 1 addition & 2 deletions build-scripts/showrev.sh
Expand Up @@ -4,5 +4,4 @@

# FIXME: this prints the tip, which isn't useful if you're on a different
# branch, or just not sync'd to the tip.
hg tip --template 'hg-{rev}:{node|short}'

hg tip --template 'hg-{rev}:{node|short}' || echo "hg-0:baadf00d"
4 changes: 4 additions & 0 deletions configure.in
Expand Up @@ -2652,6 +2652,10 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
have_timers=yes
fi
# Set up additional files for the file library
if test x$enable_file = xyes; then
SOURCES="$SOURCES $srcdir/src/file/cocoa/*.m"
fi
# The Mac OS X platform requires special setup.
EXTRA_CFLAGS="$EXTRA_CFLAGS -fpascal-strings"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lobjc"
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7 changes: 3 additions & 4 deletions include/SDL.h
Expand Up @@ -37,10 +37,9 @@
* level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
* and 2D framebuffer across multiple platforms.
*
* The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
* Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
* The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS,
* but these are not officially supported.
* The current version supports Windows, Windows CE, Mac OS X, Linux,
* FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains
* support for other operating systems but those are not officially supported.
*
* SDL is written in C, but works with C++ natively, and has bindings to
* several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
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50 changes: 10 additions & 40 deletions include/SDL_events.h
Expand Up @@ -75,9 +75,13 @@ typedef enum
SDL_MOUSEBUTTONUP, /**< Mouse button released */
SDL_MOUSEWHEEL, /**< Mouse wheel motion */

/* Tablet events */
SDL_PROXIMITYIN = 0x500, /**< Proximity In event */
SDL_PROXIMITYOUT, /**< Proximity Out event */
/* Tablet or multiple mice input device events */
SDL_INPUTMOTION = 0x500, /**< Input moved */
SDL_INPUTBUTTONDOWN, /**< Input button pressed */
SDL_INPUTBUTTONUP, /**< Input button released */
SDL_INPUTWHEEL, /**< Input wheel motion */
SDL_INPUTPROXIMITYIN, /**< Input pen entered proximity */
SDL_INPUTPROXIMITYOUT, /**< Input pen left proximity */

/* Joystick events */
SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */
Expand Down Expand Up @@ -124,10 +128,10 @@ typedef struct SDL_KeyboardEvent
{
Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
Uint32 windowID; /**< The window with keyboard focus, if any */
Uint8 which; /**< The keyboard device index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
SDL_keysym keysym; /**< The key that was pressed or released */
} SDL_KeyboardEvent;

Expand All @@ -139,7 +143,6 @@ typedef struct SDL_TextEditingEvent
{
Uint32 type; /**< ::SDL_TEXTEDITING */
Uint32 windowID; /**< The window with keyboard focus, if any */
Uint8 which; /**< The keyboard device index */
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
int start; /**< The start cursor of selected editing text */
int length; /**< The length of selected editing text */
Expand All @@ -154,10 +157,6 @@ typedef struct SDL_TextInputEvent
{
Uint32 type; /**< ::SDL_TEXTINPUT */
Uint32 windowID; /**< The window with keyboard focus, if any */
Uint8 which; /**< The keyboard device index */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
} SDL_TextInputEvent;

Expand All @@ -168,20 +167,12 @@ typedef struct SDL_MouseMotionEvent
{
Uint32 type; /**< ::SDL_MOUSEMOTION */
Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 which; /**< The mouse device index */
Uint8 state; /**< The current button state */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
int x; /**< X coordinate, relative to window */
int y; /**< Y coordinate, relative to window */
int z; /**< Z coordinate, for future use */
int pressure; /**< Pressure reported by tablets */
int pressure_max; /**< Maximum value of the pressure reported by the device */
int pressure_min; /**< Minimum value of the pressure reported by the device */
int rotation; /**< For future use */
int tilt_x; /**< For future use */
int tilt_y; /**< For future use */
int cursor; /**< The cursor being used in the event */
int xrel; /**< The relative motion in the X direction */
int yrel; /**< The relative motion in the Y direction */
} SDL_MouseMotionEvent;
Expand All @@ -193,10 +184,10 @@ typedef struct SDL_MouseButtonEvent
{
Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 which; /**< The mouse device index */
Uint8 button; /**< The mouse button index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 padding1;
Uint8 padding2;
int x; /**< X coordinate, relative to window */
int y; /**< Y coordinate, relative to window */
} SDL_MouseButtonEvent;
Expand All @@ -208,30 +199,10 @@ typedef struct SDL_MouseWheelEvent
{
Uint32 type; /**< ::SDL_MOUSEWHEEL */
Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 which; /**< The mouse device index */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
int x; /**< The amount scrolled horizontally */
int y; /**< The amount scrolled vertically */
} SDL_MouseWheelEvent;

/**
* \brief Tablet pen proximity event
*/
typedef struct SDL_ProximityEvent
{
Uint32 type; /**< ::SDL_PROXIMITYIN or ::SDL_PROXIMITYOUT */
Uint32 windowID; /**< The associated window */
Uint8 which;
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
int cursor;
int x;
int y;
} SDL_ProximityEvent;

/**
* \brief Joystick axis motion event structure (event.jaxis.*)
*/
Expand Down Expand Up @@ -371,7 +342,6 @@ typedef union SDL_Event
SDL_QuitEvent quit; /**< Quit request event data */
SDL_UserEvent user; /**< Custom event data */
SDL_SysWMEvent syswm; /**< System dependent window event data */
SDL_ProximityEvent proximity; /**< Proximity In or Out event */

/** Temporarily here for backwards compatibility */
/*@{*/
Expand Down
88 changes: 88 additions & 0 deletions include/SDL_input.h
@@ -0,0 +1,88 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/

/**
* \file SDL_input.h
*
* Include file for lowlevel SDL input device handling.
*
* This talks about individual devices, and not the system cursor. If you
* just want to know when the user moves the pointer somewhere in your
* window, this is NOT the API you want. This one handles things like
* multi-touch, drawing tablets, and multiple, separate mice.
*
* The other API is in SDL_mouse.h
*/

#ifndef _SDL_input_h
#define _SDL_input_h

#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif


/* Function prototypes */

/* !!! FIXME: real documentation
* - Redetect devices
* - This invalidates all existing device information from previous queries!
* - There is an implicit (re)detect upon SDL_Init().
*/
extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void);

/**
* \brief Get the number of mouse input devices available.
*/
extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void);

/**
* \brief Gets the name of a device with the given index.
*
* \param index is the index of the device, whose name is to be returned.
*
* \return the name of the device with the specified index
*/
extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index);


extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_mouse_h */

/* vi: set ts=4 sw=4 expandtab: */
28 changes: 8 additions & 20 deletions include/SDL_keyboard.h
Expand Up @@ -32,6 +32,7 @@
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_keysym.h"
#include "SDL_video.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
Expand All @@ -55,25 +56,12 @@ typedef struct SDL_keysym
/* Function prototypes */

/**
* \brief Get the number of keyboard input devices available.
*
* \sa SDL_SelectKeyboard()
*/
extern DECLSPEC int SDLCALL SDL_GetNumKeyboards(void);

/**
* \brief Set the index of the currently selected keyboard.
*
* \return The index of the previously selected keyboard.
*
* \note You can query the currently selected keyboard by passing an index of -1.
*
* \sa SDL_GetNumKeyboards()
* \brief Get the window which currently has keyboard focus.
*/
extern DECLSPEC int SDLCALL SDL_SelectKeyboard(int index);
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);

/**
* \brief Get a snapshot of the current state of the selected keyboard.
* \brief Get a snapshot of the current state of the keyboard.
*
* \param numkeys if non-NULL, receives the length of the returned array.
*
Expand All @@ -90,20 +78,20 @@ extern DECLSPEC int SDLCALL SDL_SelectKeyboard(int index);
extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);

/**
* \brief Get the current key modifier state for the selected keyboard.
* \brief Get the current key modifier state for the keyboard.
*/
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);

/**
* \brief Set the current key modifier state for the selected keyboard.
* \brief Set the current key modifier state for the keyboard.
*
* \note This does not change the keyboard state, only the key modifier flags.
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);

/**
* \brief Get the key code corresponding to the given scancode according to the
* current keyboard layout.
* \brief Get the key code corresponding to the given scancode according
* to the current keyboard layout.
*
* See ::SDLKey for details.
*
Expand Down

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