Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Commit

Permalink
Updated Xcode project with OpenGL shader files
Browse files Browse the repository at this point in the history
  • Loading branch information
slouken committed Feb 9, 2011
1 parent 4b5c76e commit 03206b6
Showing 1 changed file with 12 additions and 0 deletions.
12 changes: 12 additions & 0 deletions Xcode/SDL/SDL.xcodeproj/project.pbxproj
Expand Up @@ -129,6 +129,10 @@
041B2CA612FA0D680087D585 /* SDL_sysrender.h in Headers */ = {isa = PBXBuildFile; fileRef = 041B2C9F12FA0D680087D585 /* SDL_sysrender.h */; };
041B2CAB12FA0D680087D585 /* SDL_render.c in Sources */ = {isa = PBXBuildFile; fileRef = 041B2C9E12FA0D680087D585 /* SDL_render.c */; };
041B2CAC12FA0D680087D585 /* SDL_sysrender.h in Headers */ = {isa = PBXBuildFile; fileRef = 041B2C9F12FA0D680087D585 /* SDL_sysrender.h */; };
0435673E1303160F00BA5428 /* SDL_shaders_gl.c in Sources */ = {isa = PBXBuildFile; fileRef = 0435673C1303160F00BA5428 /* SDL_shaders_gl.c */; };
0435673F1303160F00BA5428 /* SDL_shaders_gl.h in Headers */ = {isa = PBXBuildFile; fileRef = 0435673D1303160F00BA5428 /* SDL_shaders_gl.h */; };
043567401303160F00BA5428 /* SDL_shaders_gl.c in Sources */ = {isa = PBXBuildFile; fileRef = 0435673C1303160F00BA5428 /* SDL_shaders_gl.c */; };
043567411303160F00BA5428 /* SDL_shaders_gl.h in Headers */ = {isa = PBXBuildFile; fileRef = 0435673D1303160F00BA5428 /* SDL_shaders_gl.h */; };
04409B9112FA97ED00FB9AA8 /* mmx.h in Headers */ = {isa = PBXBuildFile; fileRef = 04409B8D12FA97ED00FB9AA8 /* mmx.h */; };
04409B9212FA97ED00FB9AA8 /* SDL_yuv_mmx.c in Sources */ = {isa = PBXBuildFile; fileRef = 04409B8E12FA97ED00FB9AA8 /* SDL_yuv_mmx.c */; };
04409B9312FA97ED00FB9AA8 /* SDL_yuv_sw_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 04409B8F12FA97ED00FB9AA8 /* SDL_yuv_sw_c.h */; };
Expand Down Expand Up @@ -700,6 +704,8 @@
041B2C9412FA0D2A0087D585 /* SDL_render.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_render.h; path = ../../include/SDL_render.h; sourceTree = SOURCE_ROOT; };
041B2C9E12FA0D680087D585 /* SDL_render.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_render.c; sourceTree = "<group>"; };
041B2C9F12FA0D680087D585 /* SDL_sysrender.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_sysrender.h; sourceTree = "<group>"; };
0435673C1303160F00BA5428 /* SDL_shaders_gl.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_shaders_gl.c; sourceTree = "<group>"; };
0435673D1303160F00BA5428 /* SDL_shaders_gl.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_shaders_gl.h; sourceTree = "<group>"; };
04409B8D12FA97ED00FB9AA8 /* mmx.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = mmx.h; sourceTree = "<group>"; };
04409B8E12FA97ED00FB9AA8 /* SDL_yuv_mmx.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_yuv_mmx.c; sourceTree = "<group>"; };
04409B8F12FA97ED00FB9AA8 /* SDL_yuv_sw_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_yuv_sw_c.h; sourceTree = "<group>"; };
Expand Down Expand Up @@ -1206,6 +1212,8 @@
children = (
04043BBA12FEB1BE0076DB1F /* SDL_glfuncs.h */,
0442EC1712FE1BBA004C9285 /* SDL_render_gl.c */,
0435673C1303160F00BA5428 /* SDL_shaders_gl.c */,
0435673D1303160F00BA5428 /* SDL_shaders_gl.h */,
);
path = opengl;
sourceTree = "<group>";
Expand Down Expand Up @@ -1941,6 +1949,7 @@
0442EC5B12FE1C60004C9285 /* SDL_x11framebuffer.h in Headers */,
04043BBB12FEB1BE0076DB1F /* SDL_glfuncs.h in Headers */,
04BAC0B31300C1CB0055DE28 /* SDL_log.h in Headers */,
0435673F1303160F00BA5428 /* SDL_shaders_gl.h in Headers */,
);
runOnlyForDeploymentPostprocessing = 0;
};
Expand Down Expand Up @@ -2071,6 +2080,7 @@
0442EC5D12FE1C60004C9285 /* SDL_x11framebuffer.h in Headers */,
04043BBC12FEB1BE0076DB1F /* SDL_glfuncs.h in Headers */,
04BAC0B41300C1CB0055DE28 /* SDL_log.h in Headers */,
043567411303160F00BA5428 /* SDL_shaders_gl.h in Headers */,
);
runOnlyForDeploymentPostprocessing = 0;
};
Expand Down Expand Up @@ -2442,6 +2452,7 @@
0442EC5A12FE1C60004C9285 /* SDL_x11framebuffer.c in Sources */,
0442EC5F12FE1C75004C9285 /* SDL_hints.c in Sources */,
04BAC0C81300C2160055DE28 /* SDL_log.c in Sources */,
0435673E1303160F00BA5428 /* SDL_shaders_gl.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
Expand Down Expand Up @@ -2562,6 +2573,7 @@
0442EC5C12FE1C60004C9285 /* SDL_x11framebuffer.c in Sources */,
0442EC6012FE1C75004C9285 /* SDL_hints.c in Sources */,
04BAC0C91300C2160055DE28 /* SDL_log.c in Sources */,
043567401303160F00BA5428 /* SDL_shaders_gl.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
Expand Down

0 comments on commit 03206b6

Please sign in to comment.