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Added orientation rotation for iOS.
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icculus committed Mar 29, 2011
1 parent 92c286e commit acb9f67
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Showing 7 changed files with 114 additions and 19 deletions.
18 changes: 12 additions & 6 deletions src/video/uikit/SDL_uikitopengles.m
Expand Up @@ -117,13 +117,15 @@ SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window)
majorVersion: _this->gl_config.major_version];

data->view = view;

view->viewcontroller = data->viewcontroller;
if (view->viewcontroller != nil) {
[view->viewcontroller setView:view];
[view->viewcontroller retain];
}

/* add the view to our window */
[uiwindow addSubview: view ];

/* Don't worry, the window retained the view */
[view release];


if ( UIKit_GL_MakeCurrent(_this, window, view) < 0 ) {
UIKit_GL_DeleteContext(_this, view);
return NULL;
Expand All @@ -140,8 +142,12 @@ void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
{
/* the delegate has retained the view, this will release him */
SDL_uikitopenglview *view = (SDL_uikitopenglview *)context;
/* this will also delete it */
if (view->viewcontroller) {
[view->viewcontroller setView:nil];
[view->viewcontroller release];
}
[view removeFromSuperview];
[view release];
}

/* vi: set ts=4 sw=4 expandtab: */
3 changes: 3 additions & 0 deletions src/video/uikit/SDL_uikitopenglview.m
Expand Up @@ -121,9 +121,12 @@ - (id)initWithFrame:(CGRect)frame \
}
/* end create buffers */

// !!! FIXME: use the screen this is on!
/* Use the main screen scale (for retina display support) */
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
self.contentScaleFactor = [UIScreen mainScreen].scale;

self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
}
return self;
}
Expand Down
14 changes: 13 additions & 1 deletion src/video/uikit/SDL_uikitview.h
Expand Up @@ -30,6 +30,16 @@
#define MAX_SIMULTANEOUS_TOUCHES 5
#endif

@interface SDL_uikitviewcontroller : UIViewController {
@private
SDL_Window *window;
}
- (id)initWithSDLWindow:(SDL_Window *)_window;
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient;
- (void)loadView;
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration;
@end

/* *INDENT-OFF* */
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
Expand All @@ -48,7 +58,9 @@
UITextField *textField;
BOOL keyboardVisible;
#endif


@public
SDL_uikitviewcontroller *viewcontroller;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
Expand Down
1 change: 1 addition & 0 deletions src/video/uikit/SDL_uikitwindow.h
Expand Up @@ -40,6 +40,7 @@ struct SDL_WindowData
{
UIWindow *uiwindow;
SDL_uikitopenglview *view;
SDL_uikitviewcontroller *viewcontroller;
};


Expand Down
92 changes: 81 additions & 11 deletions src/video/uikit/SDL_uikitwindow.m
Expand Up @@ -38,6 +38,58 @@

#include <Foundation/Foundation.h>

@implementation SDL_uikitviewcontroller

- (id)initWithSDLWindow:(SDL_Window *)_window {
[self init];
self->window = _window;
return self;
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient {
return YES;
}

- (void)loadView {
// do nothing.
}

// Send a resized event when the orientation changes.
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
SDL_WindowData *data = self->window->driverdata;
UIWindow *uiwindow = data->uiwindow;
CGRect frame = [uiwindow frame];
const CGSize size = frame.size;
int w, h;

switch (toInterfaceOrientation) {
case UIInterfaceOrientationPortrait:
case UIInterfaceOrientationPortraitUpsideDown:
w = (size.width < size.height) ? size.width : size.height;
h = (size.width > size.height) ? size.width : size.height;
break;

case UIInterfaceOrientationLandscapeLeft:
case UIInterfaceOrientationLandscapeRight:
w = (size.width > size.height) ? size.width : size.height;
h = (size.width < size.height) ? size.width : size.height;
break;

default:
SDL_assert(0 && "Unexpected interface orientation!");
return;
}
self->window->w = w;
self->window->h = h;
frame.size.width = w;
frame.size.height = h;
SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
}

@end



static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created)
{
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
Expand All @@ -51,6 +103,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
return -1;
}
data->uiwindow = uiwindow;
data->viewcontroller = nil;
data->view = nil;

/* Fill in the SDL window with the window data */
Expand All @@ -62,16 +115,19 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
}

window->driverdata = data;


// !!! FIXME: should we force this? Shouldn't specifying FULLSCREEN
// !!! FIXME: imply BORDERLESS?
window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */
window->flags |= SDL_WINDOW_SHOWN; /* only one window on iOS, always shown */

// SDL_WINDOW_BORDERLESS controls whether status bar is hidden.
// This is only set if the window is on the main screen. Other screens
// just force the window to have the borderless flag.
if ([UIScreen mainScreen] != uiscreen) {
window->flags &= ~SDL_WINDOW_RESIZABLE; // window is NEVER resizeable
window->flags &= ~SDL_WINDOW_INPUT_FOCUS; // never has input focus
window->flags |= SDL_WINDOW_BORDERLESS; // never has a status bar.
} else {
window->flags |= SDL_WINDOW_INPUT_FOCUS; // always has input focus

Expand All @@ -81,21 +137,34 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
[UIApplication sharedApplication].statusBarHidden = NO;
}

// Rotate the view if we have to, but only on the main screen
// (presumably, an external display doesn't report orientation).
const CGSize uisize = [[uiscreen currentMode] size];
if ( ((window->w > window->h) && (uisize.width < uisize.height)) ||
((window->w < window->h) && (uisize.width > uisize.height)) ) {
// !!! FIXME: flip orientation.
}
const UIDeviceOrientation o = [[UIDevice currentDevice] orientation];
const BOOL landscape = (o == UIDeviceOrientationLandscapeLeft) ||
(o == UIDeviceOrientationLandscapeRight);
const BOOL rotate = ( ((window->w > window->h) && (!landscape)) ||
((window->w < window->h) && (landscape)) );

if (window->flags & SDL_WINDOW_RESIZABLE) {
// !!! FIXME: register for orientation change alerts.
// The View Controller will handle rotating the view when the
// device orientation changes. We expose these as resize events.
SDL_uikitviewcontroller *controller;
controller = [SDL_uikitviewcontroller alloc];
data->viewcontroller = [controller initWithSDLWindow:window];
[data->viewcontroller setTitle:@"SDL App"]; // !!! FIXME: hook up SDL_SetWindowTitle()
// !!! FIXME: if (rotate), force a "resize" right at the start
} else {
// Rotate the view if we have to, but only on the main screen
// (presumably, an external display doesn't report orientation).
if (rotate) {
#define D2R(x) (M_PI * (x) / 180.0) // degrees to radians.
[uiwindow setTransform:CGAffineTransformIdentity];
[uiwindow setTransform:CGAffineTransformMakeRotation(D2R(90))];
#undef D2R
}
}
}

return 0;

}

int
Expand All @@ -107,7 +176,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
// SDL currently puts this window at the start of display's linked list. We rely on this.
SDL_assert(_this->windows == window);

/* We currently only handle a single window per display on iPhone */
/* We currently only handle a single window per display on iOS */
if (window->next != NULL) {
SDL_SetError("Only one window allowed per display.");
return -1;
Expand Down Expand Up @@ -172,6 +241,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
UIKit_DestroyWindow(_THIS, SDL_Window * window) {
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
if (data) {
[data->viewcontroller release];
[data->uiwindow release];
SDL_free(data);
window->driverdata = NULL;
Expand Down
2 changes: 1 addition & 1 deletion test/testgles.c
Expand Up @@ -140,7 +140,7 @@ main(int argc, char *argv[])
}

/* Set OpenGL parameters */
state->window_flags |= SDL_WINDOW_OPENGL;
state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
state->gl_red_size = 5;
state->gl_green_size = 5;
state->gl_blue_size = 5;
Expand Down
3 changes: 3 additions & 0 deletions test/testsprite2.c
Expand Up @@ -219,6 +219,9 @@ main(int argc, char *argv[])
if (!state) {
return 1;
}

state->window_flags |= SDL_WINDOW_RESIZABLE;

for (i = 1; i < argc;) {
int consumed;

Expand Down

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