1.1 --- a/src/SDL_compat.c Wed Feb 16 02:55:32 2011 -0800
1.2 +++ b/src/SDL_compat.c Wed Feb 16 02:55:46 2011 -0800
1.3 @@ -558,6 +558,8 @@
1.4 surface_flags |= SDL_NOFRAME;
1.5 }
1.6
1.7 + SDL_VideoFlags = flags;
1.8 +
1.9 /* If we're in OpenGL mode, just create a stub surface and we're done! */
1.10 if (flags & SDL_OPENGL) {
1.11 SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow);
1.12 @@ -627,8 +629,6 @@
1.13 SDL_PublicSurface =
1.14 (SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface);
1.15
1.16 - SDL_VideoFlags = flags;
1.17 -
1.18 ClearVideoSurface();
1.19
1.20 SetupScreenSaver(flags);