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Mac: Improve moving relative mode windows.
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This makes it possible to move windows by their title bar, even if they're in
relative mode, if you click the title bar when the window does not have focus.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2396
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jorgenpt committed Feb 26, 2014
1 parent 98d8737 commit 52a63e8
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Showing 3 changed files with 148 additions and 31 deletions.
64 changes: 54 additions & 10 deletions src/video/cocoa/SDL_cocoamouse.m
Expand Up @@ -29,6 +29,14 @@

#include "../../events/SDL_mouse_c.h"

/* #define DEBUG_COCOAMOUSE */

#ifdef DEBUG_COCOAMOUSE
#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__)
#else
#define DLog(...) do { } while (0)
#endif

@implementation NSCursor (InvisibleCursor)
+ (NSCursor *)invisibleCursor
{
Expand Down Expand Up @@ -203,6 +211,15 @@ + (NSCursor *)invisibleCursor
static void
Cocoa_WarpMouse(SDL_Window * window, int x, int y)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if ([data->listener isMoving])
{
DLog("Postponing warp, window being moved.");
[data->listener setPendingMoveX:x
Y:y];
return;
}

SDL_Mouse *mouse = SDL_GetMouse();
CGPoint point = CGPointMake(x + (float)window->x, y + (float)window->y);

Expand All @@ -214,6 +231,7 @@ + (NSCursor *)invisibleCursor
NSPoint location = [NSEvent mouseLocation];
driverdata->deltaXOffset = location.x - point.x;
driverdata->deltaYOffset = point.y - location.y;
DLog("Warp to (%g, %g), offsetting next movement event by (%i, %i)", point.x, point.y, driverdata->deltaXOffset, driverdata->deltaYOffset);
}

/* According to the docs, this was deprecated in 10.6, but it's still
Expand All @@ -238,8 +256,10 @@ + (NSCursor *)invisibleCursor
CGError result;

if (enabled) {
DLog("Turning on.");
result = CGAssociateMouseAndMouseCursorPosition(NO);
} else {
DLog("Turning off.");
result = CGAssociateMouseAndMouseCursorPosition(YES);
}
if (result != kCGErrorSuccess) {
Expand Down Expand Up @@ -272,18 +292,42 @@ + (NSCursor *)invisibleCursor
{
SDL_Mouse *mouse = SDL_GetMouse();

if (mouse->relative_mode &&
([event type] == NSMouseMoved ||
[event type] == NSLeftMouseDragged ||
[event type] == NSRightMouseDragged ||
[event type] == NSOtherMouseDragged)) {
SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
float x = [event deltaX] + driverdata->deltaXOffset;
float y = [event deltaY] + driverdata->deltaYOffset;
driverdata->deltaXOffset = driverdata->deltaYOffset = 0;
/* Non-relative movement is handled in -[Cocoa_WindowListener mouseMoved:] */
if (!mouse->relative_mode) {
return;
}

SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 1, (int)x, (int)y);
switch ([event type])
{
case NSMouseMoved:
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged:
break;

default:
/* Ignore any other events. */
return;
}

/* Ignore events that aren't inside the client area (i.e. title bar.) */
if ([event window]) {
NSRect windowRect = [[[event window] contentView] frame];
if (!NSPointInRect([event locationInWindow], windowRect)) {
return;
}
}

SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
float x = [event deltaX] + driverdata->deltaXOffset;
float y = [event deltaY] + driverdata->deltaYOffset;
driverdata->deltaXOffset = driverdata->deltaYOffset = 0;

if (driverdata->deltaYOffset > 0 || driverdata->deltaXOffset > 0) {
DLog("Relative move was (%g, %g), offset to (%g, %g)", [event deltaX], [event deltaY], x, y);
}

SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 1, (int)x, (int)y);
}

void
Expand Down
7 changes: 7 additions & 0 deletions src/video/cocoa/SDL_cocoawindow.h
Expand Up @@ -43,6 +43,8 @@ typedef enum
BOOL isFullscreenSpace;
BOOL inFullscreenTransition;
PendingWindowOperation pendingWindowOperation;
BOOL isMoving;
int pendingWindowWarpX, pendingWindowWarpY;
}

-(void) listen:(SDL_WindowData *) data;
Expand All @@ -54,6 +56,10 @@ typedef enum
-(void) addPendingWindowOperation:(PendingWindowOperation) operation;
-(void) close;

-(BOOL) isMoving;
-(void) setPendingMoveX:(int)x Y:(int)y;
-(void) windowDidFinishMoving;

/* Window delegate functionality */
-(BOOL) windowShouldClose:(id) sender;
-(void) windowDidExpose:(NSNotification *) aNotification;
Expand Down Expand Up @@ -105,6 +111,7 @@ struct SDL_WindowData
NSWindow *nswindow;
NSMutableArray *nscontexts;
SDL_bool created;
SDL_bool inWindowMove;
Cocoa_WindowListener *listener;
struct SDL_VideoData *videodata;
};
Expand Down
108 changes: 87 additions & 21 deletions src/video/cocoa/SDL_cocoawindow.m
Expand Up @@ -39,6 +39,44 @@
#include "SDL_cocoamouse.h"
#include "SDL_cocoaopengl.h"

@interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
- (void)sendEvent:(NSEvent *)event;
@end

@implementation SDLWindow
- (BOOL)canBecomeKeyWindow
{
return YES;
}

- (BOOL)canBecomeMainWindow
{
return YES;
}

- (void)sendEvent:(NSEvent *)event
{
[super sendEvent:event];

if ([event type] != NSLeftMouseUp) {
return;
}

id delegate = [self delegate];
if (![delegate isKindOfClass:[Cocoa_WindowListener class]]) {
return;
}

if ([delegate isMoving]) {
[delegate windowDidFinishMoving];
}
}
@end


static Uint32 s_moveHack;

static void ConvertNSRect(NSRect *r)
Expand Down Expand Up @@ -130,6 +168,7 @@ - (void)listen:(SDL_WindowData *)data
isFullscreenSpace = NO;
inFullscreenTransition = NO;
pendingWindowOperation = PENDING_OPERATION_NONE;
isMoving = NO;

center = [NSNotificationCenter defaultCenter];

Expand Down Expand Up @@ -315,6 +354,34 @@ - (void)close
}
}

- (BOOL)isMoving
{
return isMoving;
}

-(void) setPendingMoveX:(int)x Y:(int)y
{
pendingWindowWarpX = x;
pendingWindowWarpY = y;
}

- (void)windowDidFinishMoving
{
if ([self isMoving])
{
isMoving = NO;

SDL_Mouse *mouse = SDL_GetMouse();
if (pendingWindowWarpX >= 0 && pendingWindowWarpY >= 0) {
mouse->WarpMouse(_data->window, pendingWindowWarpX, pendingWindowWarpY);
pendingWindowWarpX = pendingWindowWarpY = -1;
}
if (mouse->relative_mode && SDL_GetMouseFocus() == _data->window) {
mouse->SetRelativeMouseMode(SDL_TRUE);
}
}
}

- (BOOL)windowShouldClose:(id)sender
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
Expand All @@ -326,6 +393,14 @@ - (void)windowDidExpose:(NSNotification *)aNotification
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}

- (void)windowWillMove:(NSNotification *)aNotification
{
if ([_data->nswindow isKindOfClass:[SDLWindow class]]) {
pendingWindowWarpX = pendingWindowWarpY = -1;
isMoving = YES;
}
}

- (void)windowDidMove:(NSNotification *)aNotification
{
int x, y;
Expand Down Expand Up @@ -407,6 +482,9 @@ - (void)windowDidBecomeKey:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->relative_mode && ![self isMoving]) {
mouse->SetRelativeMouseMode(SDL_TRUE);
}

/* We're going to get keyboard events, since we're key. */
SDL_SetKeyboardFocus(window);
Expand All @@ -431,6 +509,11 @@ - (void)windowDidBecomeKey:(NSNotification *)aNotification

- (void)windowDidResignKey:(NSNotification *)aNotification
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->relative_mode) {
mouse->SetRelativeMouseMode(SDL_FALSE);
}

/* Some other window will get mouse events, since we're not key. */
if (SDL_GetMouseFocus() == _data->window) {
SDL_SetMouseFocus(NULL);
Expand Down Expand Up @@ -624,8 +707,6 @@ - (void)mouseMoved:(NSEvent *)theEvent

if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
CGPoint cgpoint;

if (x < 0) {
x = 0;
} else if (x >= window->w) {
Expand All @@ -638,6 +719,8 @@ - (void)mouseMoved:(NSEvent *)theEvent
}

#if !SDL_MAC_NO_SANDBOX
CGPoint cgpoint;

/* When SDL_MAC_NO_SANDBOX is set, this is handled by
* SDL_cocoamousetap.m.
*/
Expand Down Expand Up @@ -754,24 +837,6 @@ - (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event

@end

@interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
@end

@implementation SDLWindow
- (BOOL)canBecomeKeyWindow
{
return YES;
}

- (BOOL)canBecomeMainWindow
{
return YES;
}
@end

@interface SDLView : NSView

/* The default implementation doesn't pass rightMouseDown to responder chain */
Expand Down Expand Up @@ -1338,7 +1403,8 @@ - (void)resetCursorRects
Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
{
/* Move the cursor to the nearest point in the window */
if (grabbed) {
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (grabbed && data && ![data->listener isMoving]) {
int x, y;
CGPoint cgpoint;

Expand Down

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