Added a patch note about batched rendering
authorSam Lantinga <slouken@libsdl.org>
Tue, 18 Jun 2019 08:35:31 -0700
changeset 128770207cec777b2
parent 12876 0f4af9520690
child 12878 f92b7ee0dec3
Added a patch note about batched rendering
WhatsNew.txt
     1.1 --- a/WhatsNew.txt	Tue Jun 18 07:55:30 2019 -0700
     1.2 +++ b/WhatsNew.txt	Tue Jun 18 08:35:31 2019 -0700
     1.3 @@ -8,8 +8,9 @@
     1.4  General:
     1.5  * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU
     1.6  * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API.
     1.7 -* Added SDL_RenderFlush() to force batched render commands to execute, if you're going to use native rendering mixed with SDL rendering.
     1.8  * Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode.
     1.9 +* The SDL rendering API now uses batched rendering by default, for improved performance
    1.10 +* Added SDL_RenderFlush() to force batched render commands to execute, if you're going to mix SDL rendering with native rendering
    1.11  * Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to "1" if you don't specify what rendering driver to use when creating the renderer.
    1.12  * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes
    1.13  * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings