From 9f8c1d779a1d99b8fb29e33cc469d952e96d7a52 Mon Sep 17 00:00:00 2001 From: Philipp Wiesemann Date: Sun, 19 Feb 2017 21:05:26 +0100 Subject: [PATCH] Updated library name in header file. --- include/SDL_thread.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/include/SDL_thread.h b/include/SDL_thread.h index d53352cf9c75e..6cf5af09625ac 100644 --- a/include/SDL_thread.h +++ b/include/SDL_thread.h @@ -74,15 +74,15 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data); * * We compile SDL into a DLL. This means, that it's the DLL which * creates a new thread for the calling process with the SDL_CreateThread() - * API. There is a problem with this, that only the RTL of the SDL.DLL will + * API. There is a problem with this, that only the RTL of the SDL2.DLL will * be initialized for those threads, and not the RTL of the calling * application! * * To solve this, we make a little hack here. * * We'll always use the caller's _beginthread() and _endthread() APIs to - * start a new thread. This way, if it's the SDL.DLL which uses this API, - * then the RTL of SDL.DLL will be used to create the new thread, and if it's + * start a new thread. This way, if it's the SDL2.DLL which uses this API, + * then the RTL of SDL2.DLL will be used to create the new thread, and if it's * the application, then the RTL of the application will be used. * * So, in short: