From b2faf3f08d9109f2ef6831b54ebc209043b80c3b Mon Sep 17 00:00:00 2001 From: Philipp Wiesemann Date: Wed, 25 Dec 2013 16:53:39 +0100 Subject: [PATCH] Updated paths in README for Android. --- README-android.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README-android.txt b/README-android.txt index ae8de0d8a55ad..3275a1111f1c2 100644 --- a/README-android.txt +++ b/README-android.txt @@ -8,7 +8,7 @@ Android SDK (version 12 or later) http://developer.android.com/sdk/index.html Android NDK r7 or later -http://developer.android.com/sdk/ndk/index.html +http://developer.android.com/tools/sdk/ndk/index.html Minimum API level supported by SDL: 10 (Android 2.3.3) Joystick support is available for API level >=12 devices. @@ -29,7 +29,7 @@ android-project/src/org/libsdl/app/SDLActivity.java The Java code loads your game code, the SDL shared library, and dispatches to native functions implemented in the SDL library: -src/SDL_android.c +src/core/android/SDL_android.c Your project must include some glue code that starts your main() routine: src/main/android/SDL_android_main.c @@ -260,7 +260,7 @@ The best place to start is with docs/OVERVIEW.TXT ================================================================================ First make sure that you've installed Eclipse and the Android extensions as described here: - http://developer.android.com/sdk/eclipse-adt.html + http://developer.android.com/tools/sdk/eclipse-adt.html Once you've copied the SDL android project and customized it, you can create an Eclipse project from it: * File -> New -> Other