From b2bb1eca330d641474686e381b209848038a9fb4 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 13 Dec 2012 16:57:12 -0800 Subject: [PATCH] Added missing SDL_gamecontroller.h to the Mac OS X project --- Xcode/SDL/SDL.xcodeproj/project.pbxproj | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/Xcode/SDL/SDL.xcodeproj/project.pbxproj index 7cf96c595..9fce06a7d 100755 --- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj +++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj @@ -428,6 +428,8 @@ 04F7805F12FB74A200FC43C0 /* SDL_drawpoint.h in Headers */ = {isa = PBXBuildFile; fileRef = 04F7804712FB74A200FC43C0 /* SDL_drawpoint.h */; }; 566CDE8F148F0AC200C5A9BB /* SDL_dropevents_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 566CDE8D148F0AC200C5A9BB /* SDL_dropevents_c.h */; }; 566CDE90148F0AC200C5A9BB /* SDL_dropevents.c in Sources */ = {isa = PBXBuildFile; fileRef = 566CDE8E148F0AC200C5A9BB /* SDL_dropevents.c */; }; + A77E6EB4167AB0A90010E40B /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */; settings = {ATTRIBUTES = (Public, ); }; }; + A77E6EB5167AB0A90010E40B /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */; }; AA0AD09D16648D1700CE5896 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = BBFC088A164C6514003E6A99 /* SDL_gamecontroller.c */; }; AA41F88014B8F1F500993C4F /* SDL_dropevents.c in Sources */ = {isa = PBXBuildFile; fileRef = 566CDE8E148F0AC200C5A9BB /* SDL_dropevents.c */; }; AA628ACA159367B7005138DD /* SDL_rotate.c in Sources */ = {isa = PBXBuildFile; fileRef = AA628AC8159367B7005138DD /* SDL_rotate.c */; }; @@ -834,6 +836,7 @@ 04F7804712FB74A200FC43C0 /* SDL_drawpoint.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_drawpoint.h; sourceTree = ""; }; 566CDE8D148F0AC200C5A9BB /* SDL_dropevents_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_dropevents_c.h; sourceTree = ""; }; 566CDE8E148F0AC200C5A9BB /* SDL_dropevents.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_dropevents.c; sourceTree = ""; }; + A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamecontroller.h; sourceTree = ""; }; AA628AC8159367B7005138DD /* SDL_rotate.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_rotate.c; sourceTree = ""; }; AA628AC9159367B7005138DD /* SDL_rotate.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_rotate.h; sourceTree = ""; }; AA628ACF159367F2005138DD /* SDL_x11xinput2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_x11xinput2.c; sourceTree = ""; }; @@ -1080,6 +1083,7 @@ AA7557D21595D4D800BBD41B /* SDL_endian.h */, AA7557D31595D4D800BBD41B /* SDL_error.h */, AA7557D41595D4D800BBD41B /* SDL_events.h */, + A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */, AA7557D51595D4D800BBD41B /* SDL_gesture.h */, AA7557D61595D4D800BBD41B /* SDL_haptic.h */, AA7557D71595D4D800BBD41B /* SDL_hints.h */, @@ -1679,6 +1683,7 @@ AA7558101595D4D800BBD41B /* SDL_endian.h in Headers */, AA7558121595D4D800BBD41B /* SDL_error.h in Headers */, AA7558141595D4D800BBD41B /* SDL_events.h in Headers */, + A77E6EB4167AB0A90010E40B /* SDL_gamecontroller.h in Headers */, AA7558161595D4D800BBD41B /* SDL_gesture.h in Headers */, AA7558181595D4D800BBD41B /* SDL_haptic.h in Headers */, AA75581A1595D4D800BBD41B /* SDL_hints.h in Headers */, @@ -1946,6 +1951,7 @@ AA75585D1595D4D800BBD41B /* SDL_video.h in Headers */, AA75585F1595D4D800BBD41B /* SDL.h in Headers */, AABCC38E164063D200AB8930 /* SDL_cocoamessagebox.h in Headers */, + A77E6EB5167AB0A90010E40B /* SDL_gamecontroller.h in Headers */, ); runOnlyForDeploymentPostprocessing = 0; };