From e2ad654f2e29d4bccc9a4852f40f78997f99f575 Mon Sep 17 00:00:00 2001 From: Alex Szpakowski Date: Sun, 14 Oct 2018 17:26:10 -0300 Subject: [PATCH] iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer. --- src/video/uikit/SDL_uikitopenglview.m | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video/uikit/SDL_uikitopenglview.m b/src/video/uikit/SDL_uikitopenglview.m index b0628bfdb1824..9024376320c86 100644 --- a/src/video/uikit/SDL_uikitopenglview.m +++ b/src/video/uikit/SDL_uikitopenglview.m @@ -101,7 +101,7 @@ - (instancetype)initWithFrame:(CGRect)frame SDL_SetError("sRGB drawables are not supported."); return nil; } - } else if (rBits >= 8 || gBits >= 8 || bBits >= 8) { + } else if (rBits >= 8 || gBits >= 8 || bBits >= 8 || aBits > 0) { /* if user specifically requests rbg888 or some color format higher than 16bpp */ colorFormat = kEAGLColorFormatRGBA8; colorBufferFormat = GL_RGBA8;