From d29812d0926bba94571dab6387239b87d955a931 Mon Sep 17 00:00:00 2001 From: Philipp Wiesemann Date: Tue, 16 Jun 2015 20:28:21 +0200 Subject: [PATCH] Moved entry in WhatsNew.txt because it was already in 2.0.0 for Android and iOS. --- WhatsNew.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/WhatsNew.txt b/WhatsNew.txt index 7927734733cd1..1c17704f03553 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -21,7 +21,6 @@ General: * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space * Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window * Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not -* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension) * Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms * Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers @@ -36,6 +35,7 @@ Windows: * SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds * Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage() * Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop +* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field * SDL_SysWMinfo now contains the window HDC * Added support for Unicode command line options * Prevent beeping when Alt-key combos are pressed