From 16773fd47f31406c21426391a4ceb2a5ceae44ca Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Fri, 19 Sep 2014 11:27:18 -0400 Subject: [PATCH] WinRT: fixed broken emphasis formatting in README, when rendering it with Doxygen --- docs/README-winrt.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/docs/README-winrt.md b/docs/README-winrt.md index df8123aee065b..acb2729af5ea7 100644 --- a/docs/README-winrt.md +++ b/docs/README-winrt.md @@ -137,9 +137,9 @@ Some build settings need to be changed in your app's project. This guide will outline the following: - making sure that the compiler knows where to find SDL's header files -- **(optional for C++, but NECESSARY for compiling C code)** telling the +- **Optional for C++, but NECESSARY for compiling C code:** telling the compiler not to use Microsoft's C++ extensions for WinRT development. -- **(OPTIONAL)** telling the compiler not generate errors due to missing +- **Optional:** telling the compiler not generate errors due to missing precompiled header files. To change these settings: @@ -152,12 +152,12 @@ To change these settings: 6. select "General" 7. edit the "Additional Include Directories" setting, and add a path to SDL's "include" directory -8. ***Optional: to enable compilation of C code:*** change the setting for +8. **Optional: to enable compilation of C code:** change the setting for "Consume Windows Runtime Extension" from "Yes (/ZW)" to "No". If you're working with a completely C++ based project, this step can usually be omitted. -9. ***Optional: to disable precompiled headers (which can produce - 'stdafx.h'-related build errors, if setup incorrectly:*** in the left-hand +9. **Optional: to disable precompiled headers (which can produce + 'stdafx.h'-related build errors, if setup incorrectly:** in the left-hand list, select "Precompiled Headers", then change the setting for "Precompiled Header" from "Use (/Yu)" to "Not Using Precompiled Headers". 10. close the dialog, saving settings, by clicking the "OK" button @@ -176,9 +176,9 @@ You'll need to add this file, or a copy of it, to your app's project, and make sure it gets compiled using a Microsoft-specific set of C++ extensions called C++/CX. -***NOTE: C++/CX compilation is currently required in at least one file of your +**NOTE: C++/CX compilation is currently required in at least one file of your app's project. This is to make sure that Visual C++'s linker builds a 'Windows -Metadata' file (.winmd) for your app. Not doing so can lead to build errors.*** +Metadata' file (.winmd) for your app. Not doing so can lead to build errors.** To include `SDL_winrt_main_NonXAML.cpp`: