From 438ff5d6c236f79ea480503afa592b0b87f47643 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 19 Sep 2009 04:43:41 +0000 Subject: [PATCH] Stefan Ullinger Hi, so here we go: GL_LINE_SMOOTH bad for business! ;) I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..) and have found the reason for blurred lines when using OpenGL. I have attached 2 images here. I don't know whether this has to be changed and I don't know if there is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH enabled there is a difference when rendering with opengl compared to directx. --- src/video/SDL_renderer_gl.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/video/SDL_renderer_gl.c b/src/video/SDL_renderer_gl.c index a4e95fd56..f5329dcde 100644 --- a/src/video/SDL_renderer_gl.c +++ b/src/video/SDL_renderer_gl.c @@ -423,7 +423,8 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags) data->scaleMode = -1; data->glDisable(GL_DEPTH_TEST); data->glDisable(GL_CULL_FACE); - data->glEnable(GL_LINE_SMOOTH); + /* This ended up causing video discrepancies between OpenGL and Direct3D */ + /*data->glEnable(GL_LINE_SMOOTH);*/ if (data->GL_ARB_texture_rectangle_supported) { data->glEnable(GL_TEXTURE_RECTANGLE_ARB); } else {