From 3b3dd9af5ac7605e143df242352d9081ce8e89bd Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 11 Oct 2016 23:56:52 -0700 Subject: [PATCH] Updated WhatsNew with 2.0.5 changes --- WhatsNew.txt | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) diff --git a/WhatsNew.txt b/WhatsNew.txt index 698ebf7dfa383..eec545eeedf5e 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -1,6 +1,66 @@ This is a list of major changes in SDL's version history. +--------------------------------------------------------------------------- +2.0.5: +--------------------------------------------------------------------------- + +General: +* Implemented audio capture support for some platforms +* Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture +* Added events for dragging and dropping text +* Added events for dragging and dropping multiple items +* By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window. +* Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format. +* Added SDL_GetHintBoolean() to get the boolean value of a hint +* Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output +* Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format +* Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock. +* Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area +* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame) +* Added SDL_SetWindowResizable() to change whether a window is resizable +* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency +* Added SDL_SetWindowModalFor() to set a window as modal for another window +* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat() +* Fixed flipped images when reading back from target textures when using the OpenGL renderer +* Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer +* Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases + +Windows: +* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from raising a debugger exception to name threads. This exception can cause problems with .NET applications when running under a debugger. +* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows +* Fixed XBox controller triggers automatically being pulled at startup +* The first icon from the executable is used as the default window icon at runtime +* Fixed SDL log messages being printed twice if SDL was built with C library support +* Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications. + +Mac OS X: +* Fixed selecting the dummy video driver +* The caps lock key now generates a pressed event when pressed and a released event when released, instead of a press/release event pair when pressed. +* Fixed mouse wheel events on Mac OS X 10.12 +* The audio driver has been updated to use AVFoundation for better compatibility with newer versions of Mac OS X + +Linux: +* Added support for the Fcitx IME +* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus. +* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59. +* Added initial support for touchscreens on Raspberry Pi + +iOS: +* Added support for dynamically loaded objects on iOS 8 and newer + +tvOS: +* Added support for Apple TV +* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote. + +Android: +* Fixed SDL not resizing window when Android screen resolution changes +* Corrected the joystick Z axis reporting for the accelerometer + +Emscripten (running in a web browser): +* Many bug fixes and improvements + + --------------------------------------------------------------------------- 2.0.4: ---------------------------------------------------------------------------