From 69f6f646a2f81bc5d48ced356934fe33b004b528 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Mon, 20 Apr 2015 13:43:24 -0400 Subject: [PATCH] Cleaned up the macro salsa in the Windows timer code. - Removed USE_GETTICKCOUNT code; it's never used now. - Reduced the number of preprocessor checks for WinRT. - Renamed timeSetPeriod() so it doesn't look like a Win32 API call. --- src/timer/windows/SDL_systimer.c | 85 +++++++++++--------------------- 1 file changed, 29 insertions(+), 56 deletions(-) diff --git a/src/timer/windows/SDL_systimer.c b/src/timer/windows/SDL_systimer.c index c3315a0634838..b25460e99a5a2 100644 --- a/src/timer/windows/SDL_systimer.c +++ b/src/timer/windows/SDL_systimer.c @@ -30,10 +30,9 @@ /* The first (low-resolution) ticks value of the application */ -static DWORD start; +static DWORD start = 0; static BOOL ticks_started = FALSE; -#ifndef USE_GETTICKCOUNT /* Store if a high-resolution performance counter exists on the system */ static BOOL hires_timer_available; /* The first high-resolution ticks value of the application */ @@ -41,10 +40,10 @@ static LARGE_INTEGER hires_start_ticks; /* The number of ticks per second of the high-resolution performance counter */ static LARGE_INTEGER hires_ticks_per_second; -#ifndef __WINRT__ static void -timeSetPeriod(const UINT uPeriod) +SDL_SetSystemTimerResolution(const UINT uPeriod) { +#ifndef __WINRT__ static UINT timer_period = 0; if (uPeriod != timer_period) { @@ -58,6 +57,7 @@ timeSetPeriod(const UINT uPeriod) timeBeginPeriod(timer_period); } } +#endif } static void @@ -72,12 +72,9 @@ SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValu uPeriod = 1; } if (uPeriod || oldValue != hint) { - timeSetPeriod(uPeriod); + SDL_SetSystemTimerResolution(uPeriod); } } -#endif /* ifndef __WINRT__ */ - -#endif /* !USE_GETTICKCOUNT */ void SDL_TicksInit(void) @@ -93,9 +90,6 @@ SDL_TicksInit(void) SDL_TimerResolutionChanged, NULL); /* Set first ticks value */ -#ifdef USE_GETTICKCOUNT - start = GetTickCount(); -#else /* QueryPerformanceCounter has had problems in the past, but lots of games use it, so we'll rely on it here. */ @@ -104,49 +98,36 @@ SDL_TicksInit(void) QueryPerformanceCounter(&hires_start_ticks); } else { hires_timer_available = FALSE; -#ifdef __WINRT__ - start = 0; /* the timer failed to start! */ -#else +#ifndef __WINRT__ start = timeGetTime(); #endif /* __WINRT__ */ } -#endif /* USE_GETTICKCOUNT */ } void SDL_TicksQuit(void) { -#ifndef USE_GETTICKCOUNT if (!hires_timer_available) { -#ifndef __WINRT__ SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION, SDL_TimerResolutionChanged, NULL); -#endif /* __WINRT__ */ } -#endif /* USE_GETTICKCOUNT */ -#ifndef __WINRT__ - timeSetPeriod(0); /* always release our timer resolution request. */ -#endif + SDL_SetSystemTimerResolution(0); /* always release our timer resolution request. */ + start = 0; ticks_started = SDL_FALSE; } Uint32 SDL_GetTicks(void) { - DWORD now; -#ifndef USE_GETTICKCOUNT + DWORD now = 0; LARGE_INTEGER hires_now; -#endif if (!ticks_started) { SDL_TicksInit(); } -#ifdef USE_GETTICKCOUNT - now = GetTickCount(); -#else if (hires_timer_available) { QueryPerformanceCounter(&hires_now); @@ -156,13 +137,10 @@ SDL_GetTicks(void) return (DWORD) hires_now.QuadPart; } else { -#ifdef __WINRT__ - now = 0; -#else +#ifndef __WINRT__ now = timeGetTime(); #endif /* __WINRT__ */ } -#endif return (now - start); } @@ -189,35 +167,30 @@ SDL_GetPerformanceFrequency(void) return frequency.QuadPart; } -/* Sleep() is not publicly available to apps in early versions of WinRT. - * - * Visual C++ 2013 Update 4 re-introduced Sleep() for Windows 8.1 and - * Windows Phone 8.1. - * - * Use the compiler version to determine availability. - * - * NOTE #1: _MSC_FULL_VER == 180030723 for Visual C++ 2013 Update 3. - * NOTE #2: Visual C++ 2013, when compiling for Windows 8.0 and - * Windows Phone 8.0, uses the Visual C++ 2012 compiler to build - * apps and libraries. - */ -#if defined(__WINRT__) && defined(_MSC_FULL_VER) && (_MSC_FULL_VER <= 180030723) -static void -Sleep(DWORD timeout) +void +SDL_Delay(Uint32 ms) { + /* Sleep() is not publicly available to apps in early versions of WinRT. + * + * Visual C++ 2013 Update 4 re-introduced Sleep() for Windows 8.1 and + * Windows Phone 8.1. + * + * Use the compiler version to determine availability. + * + * NOTE #1: _MSC_FULL_VER == 180030723 for Visual C++ 2013 Update 3. + * NOTE #2: Visual C++ 2013, when compiling for Windows 8.0 and + * Windows Phone 8.0, uses the Visual C++ 2012 compiler to build + * apps and libraries. + */ +#if defined(__WINRT__) && defined(_MSC_FULL_VER) && (_MSC_FULL_VER <= 180030723) static HANDLE mutex = 0; - if ( ! mutex ) - { + if (!mutex) { mutex = CreateEventEx(0, 0, 0, EVENT_ALL_ACCESS); } - WaitForSingleObjectEx(mutex, timeout, FALSE); -} -#endif - -void -SDL_Delay(Uint32 ms) -{ + WaitForSingleObjectEx(mutex, ms, FALSE); +#else Sleep(ms); +#endif } #endif /* SDL_TIMER_WINDOWS */