From 1027dce7d2136fc6e927521d14aaf364f5caaa80 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sun, 26 Feb 2006 03:51:08 +0000 Subject: [PATCH] Use the right dynamic GL on MacOS Classic --- test/testdyngl.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/test/testdyngl.c b/test/testdyngl.c index 1748ea027..ae9b6db12 100644 --- a/test/testdyngl.c +++ b/test/testdyngl.c @@ -96,14 +96,16 @@ int main(int argc,char *argv[]) SDL_Event event; int done=0; GLfloat pixels[NB_PIXELS*3]; -#if defined(__IRIX__) - const char *gl_library = "libGL.so"; +#if defined(__WIN32__) + const char *gl_library = "OpenGL32.DLL"; +#elif defined(__MACOS__) + const char *gl_library = "OpenGLLibrary"; #elif defined(__MACOSX__) const char *gl_library = "/usr/X11R6/lib/libGL.1.dylib"; +#elif defined(__IRIX__) + const char *gl_library = "libGL.so"; #elif defined(__QNXNTO__) const char *gl_library = "libGL.so.3"; -#elif defined(__WIN32__) - const char *gl_library = "OpenGL32.DLL"; #else const char *gl_library = "libGL.so.1"; #endif