From f994da0ef0bc7d4a6393681aeae39cd38b5c5aec Mon Sep 17 00:00:00 2001 From: Sylvain Becker Date: Wed, 3 Jul 2019 13:37:54 +0200 Subject: [PATCH] Fixed bug 4702 - Android back button does not send SDL_KEYDOWN event fallback when event.getSource() is SOURCE_UNKNOWN --- .../main/java/org/libsdl/app/SDLActivity.java | 19 ++++++++++++++----- 1 file changed, 14 insertions(+), 5 deletions(-) diff --git a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java index fcdc1f8bfdb34..b40628a92d1e6 100644 --- a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java +++ b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java @@ -1799,6 +1799,10 @@ else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || req // Key events @Override public boolean onKey(View v, int keyCode, KeyEvent event) { + + int deviceId = event.getDeviceId(); + int source = event.getSource(); + // Dispatch the different events depending on where they come from // Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD // So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD @@ -1806,20 +1810,25 @@ public boolean onKey(View v, int keyCode, KeyEvent event) { // Furthermore, it's possible a game controller has SOURCE_KEYBOARD and // SOURCE_JOYSTICK, while its key events arrive from the keyboard source // So, retrieve the device itself and check all of its sources - if (SDLControllerManager.isDeviceSDLJoystick(event.getDeviceId())) { + if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) { // Note that we process events with specific key codes here if (event.getAction() == KeyEvent.ACTION_DOWN) { - if (SDLControllerManager.onNativePadDown(event.getDeviceId(), keyCode) == 0) { + if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) { return true; } } else if (event.getAction() == KeyEvent.ACTION_UP) { - if (SDLControllerManager.onNativePadUp(event.getDeviceId(), keyCode) == 0) { + if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) { return true; } } } - if ((event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) { + if (source == InputDevice.SOURCE_UNKNOWN) { + InputDevice device = InputDevice.getDevice(deviceId); + source = device.getSources(); + } + + if ((source & InputDevice.SOURCE_KEYBOARD) != 0) { if (event.getAction() == KeyEvent.ACTION_DOWN) { //Log.v("SDL", "key down: " + keyCode); if (SDLActivity.isTextInputEvent(event)) { @@ -1835,7 +1844,7 @@ else if (event.getAction() == KeyEvent.ACTION_UP) { } } - if ((event.getSource() & InputDevice.SOURCE_MOUSE) != 0) { + if ((source & InputDevice.SOURCE_MOUSE) != 0) { // on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses // they are ignored here because sending them as mouse input to SDL is messy if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {