From c15e26d77d49d42d1b48442cda3e3d266da6b27e Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Wed, 4 Jun 2014 10:57:40 -0700 Subject: [PATCH] Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) --- src/render/direct3d/SDL_render_d3d.c | 113 ++++++++++++++------------- 1 file changed, 58 insertions(+), 55 deletions(-) diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c index 896af233b4516..0c35c39104fa1 100644 --- a/src/render/direct3d/SDL_render_d3d.c +++ b/src/render/direct3d/SDL_render_d3d.c @@ -190,6 +190,7 @@ typedef struct typedef struct { + SDL_bool dirty; IDirect3DTexture9 *texture; IDirect3DTexture9 *staging; } D3D_TextureRep; @@ -652,7 +653,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags) } /* Store the default render target */ - IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget ); + IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget); data->currentRenderTarget = NULL; /* Set up parameters for rendering */ @@ -818,6 +819,8 @@ D3D_CreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD us { HRESULT result; + texture->dirty = SDL_FALSE; + result = IDirect3DDevice9_CreateTexture(device, w, h, 1, usage, PixelFormatToD3DFMT(format), D3DPOOL_DEFAULT, &texture->texture, NULL); @@ -837,30 +840,47 @@ D3D_CreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD us } static int -D3D_RecreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, Uint32 format, int w, int h) +D3D_BindTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD sampler) { HRESULT result; - if (!texture->texture) { - return 0; - } + if (texture->dirty && texture->staging) { + if (!texture->texture) { + D3DSURFACE_DESC desc; + result = IDirect3DTexture9_GetLevelDesc(texture->staging, 0, &desc); + if (FAILED(result)) { + return D3D_SetError("GetLevelDesc", result); + } - IDirect3DTexture9_Release(texture->texture); - result = IDirect3DDevice9_CreateTexture(device, w, h, 1, 0, - PixelFormatToD3DFMT(format), - D3DPOOL_DEFAULT, &texture->texture, NULL); - if (FAILED(result)) { - return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result); - } + result = IDirect3DDevice9_CreateTexture(device, desc.Width, desc.Height, 1, 0, + desc.Format, D3DPOOL_DEFAULT, &texture->texture, NULL); + if (FAILED(result)) { + return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)", result); + } + } - result = IDirect3DTexture9_AddDirtyRect(texture->staging, NULL); - if (FAILED(result)) { - return D3D_SetError("AddDirtyRect()", result); + result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture); + if (FAILED(result)) { + return D3D_SetError("UpdateTexture()", result); + } + texture->dirty = SDL_FALSE; } - result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture); + result = IDirect3DDevice9_SetTexture(device, sampler, (IDirect3DBaseTexture9 *)texture->texture); if (FAILED(result)) { - return D3D_SetError("UpdateTexture()", result); + return D3D_SetError("SetTexture()", result); + } + return 0; +} + +static int +D3D_RecreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, Uint32 format, int w, int h) +{ + if (texture->texture) { + IDirect3DTexture9_Release(texture->texture); + texture->texture = NULL; } + IDirect3DTexture9_AddDirtyRect(texture->staging, NULL); + texture->dirty = SDL_TRUE; return 0; } @@ -901,8 +921,11 @@ D3D_UpdateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, Uint32 f dst += locked.Pitch; } } - IDirect3DTexture9_UnlockRect(texture->staging, 0); - IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture); + result = IDirect3DTexture9_UnlockRect(texture->staging, 0); + if (FAILED(result)) { + return D3D_SetError("UnlockRect()", result); + } + texture->dirty = SDL_TRUE; return 0; } @@ -1106,8 +1129,8 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) D3D_UpdateTexture(renderer, texture, rect, pixels, texturedata->pitch); } else { IDirect3DTexture9_UnlockRect(texturedata->texture.staging, 0); - IDirect3DDevice9_UpdateTexture(data->device, (IDirect3DBaseTexture9 *)texturedata->texture.staging, (IDirect3DBaseTexture9 *)texturedata->texture.texture); - } + texturedata->texture.dirty = SDL_TRUE; + } } static int @@ -1580,11 +1603,8 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, D3D_UpdateTextureScaleMode(data, texturedata, 0); - result = - IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *) - texturedata->texture.texture); - if (FAILED(result)) { - return D3D_SetError("SetTexture()", result); + if (D3D_BindTextureRep(data->device, &texturedata->texture, 0) < 0) { + return -1; } if (texturedata->yuv) { @@ -1593,18 +1613,11 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, D3D_UpdateTextureScaleMode(data, texturedata, 1); D3D_UpdateTextureScaleMode(data, texturedata, 2); - result = - IDirect3DDevice9_SetTexture(data->device, 1, (IDirect3DBaseTexture9 *) - texturedata->utexture.texture); - if (FAILED(result)) { - return D3D_SetError("SetTexture()", result); + if (D3D_BindTextureRep(data->device, &texturedata->utexture, 1) < 0) { + return -1; } - - result = - IDirect3DDevice9_SetTexture(data->device, 2, (IDirect3DBaseTexture9 *) - texturedata->vtexture.texture); - if (FAILED(result)) { - return D3D_SetError("SetTexture()", result); + if (D3D_BindTextureRep(data->device, &texturedata->vtexture, 2) < 0) { + return -1; } } @@ -1718,16 +1731,13 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, modelMatrix = MatrixMultiply( MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)), MatrixTranslation(dstrect->x + center->x, dstrect->y + center->y, 0) - ); +); IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&modelMatrix); D3D_UpdateTextureScaleMode(data, texturedata, 0); - result = - IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *) - texturedata->texture.texture); - if (FAILED(result)) { - return D3D_SetError("SetTexture()", result); + if (D3D_BindTextureRep(data->device, &texturedata->texture, 0) < 0) { + return -1; } if (texturedata->yuv) { @@ -1735,19 +1745,12 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, D3D_UpdateTextureScaleMode(data, texturedata, 1); D3D_UpdateTextureScaleMode(data, texturedata, 2); - - result = - IDirect3DDevice9_SetTexture(data->device, 1, (IDirect3DBaseTexture9 *) - texturedata->utexture.texture); - if (FAILED(result)) { - return D3D_SetError("SetTexture()", result); + + if (D3D_BindTextureRep(data->device, &texturedata->utexture, 1) < 0) { + return -1; } - - result = - IDirect3DDevice9_SetTexture(data->device, 2, (IDirect3DBaseTexture9 *) - texturedata->vtexture.texture); - if (FAILED(result)) { - return D3D_SetError("SetTexture()", result); + if (D3D_BindTextureRep(data->device, &texturedata->vtexture, 2) < 0) { + return -1; } }