From 02f9667a08409e493f97acad6da0c9647ae50441 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 23 May 2019 13:47:27 -0700 Subject: [PATCH] Fixed static and buzzing when trying to use floating point audio on the OpenSL ES audio driver. --- src/audio/openslES/SDL_openslES.c | 59 ++++++++++++++++--------------- 1 file changed, 31 insertions(+), 28 deletions(-) diff --git a/src/audio/openslES/SDL_openslES.c b/src/audio/openslES/SDL_openslES.c index 565e876fdb0ed..be083d2da92e8 100644 --- a/src/audio/openslES/SDL_openslES.c +++ b/src/audio/openslES/SDL_openslES.c @@ -35,13 +35,14 @@ #define LOG_TAG "SDL_openslES" #if 0 -#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) -// #define LOGI(...) do {} while (0) -// #define LOGE(...) do {} while (0) +#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) +//#define LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE,LOG_TAG,__VA_ARGS__) +#define LOGV(...) #else -#define LOGI(...) #define LOGE(...) +#define LOGI(...) +#define LOGV(...) #endif /* engine interfaces */ @@ -193,7 +194,7 @@ static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context) { struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) context; - LOGI("SLES: Playback Callmeback"); + LOGV("SLES: Playback Callmeback"); SDL_SemPost(audiodata->playsem); return; } @@ -223,26 +224,28 @@ openslES_CreatePCMPlayer(_THIS) SLresult result; int i; -#if 0 - SDL_AudioFormat test_format = 0; - - test_format = SDL_FirstAudioFormat( this->spec.format ); - - while (test_format != 0) { - - if (SDL_AUDIO_ISSIGNED(test_format) && SDL_AUDIO_ISINT(test_format)) { - break; - } - test_format = SDL_NextAudioFormat(); - } - - if ( test_format == 0 ) { - /* Didn't find a compatible format : */ - LOGI( "No compatible audio format!" ); - return SDL_SetError("No compatible audio format!"); - } + /* If we want to add floating point audio support (requires API level 21) + it can be done as described here: + https://developer.android.com/ndk/guides/audio/opensl/android-extensions.html#floating-point + */ +#if 1 + /* Just go with signed 16-bit audio as it's the most compatible */ + this->spec.format = AUDIO_S16SYS; +#else + SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); + while (test_format != 0) { + if (SDL_AUDIO_ISSIGNED(test_format) && SDL_AUDIO_ISINT(test_format)) { + break; + } + test_format = SDL_NextAudioFormat(); + } - this->spec.format = test_format; + if (test_format == 0) { + /* Didn't find a compatible format : */ + LOGI( "No compatible audio format, using signed 16-bit audio" ); + test_format = AUDIO_S16SYS; + } + this->spec.format = test_format; #endif /* Update the fragment size as size in bytes */ @@ -250,7 +253,7 @@ openslES_CreatePCMPlayer(_THIS) LOGI("Try to open %u hz %u bit chan %u %s samples %u", this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format), - this->spec.channels, (test_format & 0x1000) ? "BE" : "LE", this->spec.samples); + this->spec.channels, (this->spec.format & 0x1000) ? "BE" : "LE", this->spec.samples); /* configure audio source */ SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, NUM_BUFFERS }; @@ -496,7 +499,7 @@ openslES_WaitDevice(_THIS) { struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden; - LOGI("openslES_WaitDevice( )"); + LOGV("openslES_WaitDevice( )"); /* Wait for an audio chunk to finish */ /* WaitForSingleObject(this->hidden->audio_sem, INFINITE); */ @@ -522,7 +525,7 @@ openslES_GetDeviceBuf(_THIS) { struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden; - LOGI("openslES_GetDeviceBuf( )"); + LOGV("openslES_GetDeviceBuf( )"); return audiodata->pmixbuff[audiodata->next_buffer]; } @@ -532,7 +535,7 @@ openslES_PlayDevice(_THIS) struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden; SLresult result; - LOGI("======openslES_PlayDevice( )======"); + LOGV("======openslES_PlayDevice( )======"); /* Queue it up */ result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, audiodata->pmixbuff[audiodata->next_buffer], this->spec.size);