From 06fc1509679feeb1614dd475d79b72ebc0fe3d56 Mon Sep 17 00:00:00 2001 From: Holmes Futrell Date: Sat, 16 Aug 2008 00:18:40 +0000 Subject: [PATCH] removed NULL comment ... it's UIKit now, not NULL --- src/video/uikit/SDL_uikitwindow.m | 15 --------------- 1 file changed, 15 deletions(-) diff --git a/src/video/uikit/SDL_uikitwindow.m b/src/video/uikit/SDL_uikitwindow.m index 8ad7b0373..caa0e07d4 100644 --- a/src/video/uikit/SDL_uikitwindow.m +++ b/src/video/uikit/SDL_uikitwindow.m @@ -21,21 +21,6 @@ */ #include "SDL_config.h" -/* Dummy SDL video driver implementation; this is just enough to make an - * SDL-based application THINK it's got a working video driver, for - * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, - * and also for use as a collection of stubs when porting SDL to a new - * platform for which you haven't yet written a valid video driver. - * - * This is also a great way to determine bottlenecks: if you think that SDL - * is a performance problem for a given platform, enable this driver, and - * then see if your application runs faster without video overhead. - * - * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion - * of this was cut-and-pasted from Stephane Peter's work in the AAlib - * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. - */ - #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h"