From 90b879c14237b98c598e3a30a1fb6ef64e47e9c7 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 5 Aug 2006 17:09:42 +0000 Subject: [PATCH] SDL constants are all uppercase. --- include/SDL_pixels.h | 206 +++++++++++++++---------------- include/SDL_video.h | 36 +++--- src/SDL_compat.c | 44 +++---- src/video/SDL_pixels.c | 64 +++++----- src/video/SDL_renderer_gl.c | 106 ++++++++-------- src/video/SDL_renderer_sw.c | 80 ++++++------ src/video/SDL_video.c | 2 +- src/video/SDL_yuv_sw.c | 56 ++++----- src/video/dummy/SDL_nullrender.c | 52 ++++---- src/video/dummy/SDL_nullvideo.c | 2 +- src/video/win32/SDL_d3drender.c | 108 ++++++++-------- src/video/win32/SDL_gdirender.c | 60 ++++----- src/video/win32/SDL_win32modes.c | 22 ++-- test/common.c | 99 ++++++++------- test/testgl2.c | 2 +- test/testsprite2.c | 26 ++-- 16 files changed, 485 insertions(+), 480 deletions(-) diff --git a/include/SDL_pixels.h b/include/SDL_pixels.h index 6ca2581a8..1c449601e 100644 --- a/include/SDL_pixels.h +++ b/include/SDL_pixels.h @@ -39,60 +39,60 @@ extern "C" { enum { /* Pixel type */ - SDL_PixelType_Unknown, - SDL_PixelType_Index1, - SDL_PixelType_Index4, - SDL_PixelType_Index8, - SDL_PixelType_Packed8, - SDL_PixelType_Packed16, - SDL_PixelType_Packed32, - SDL_PixelType_ArrayU8, - SDL_PixelType_ArrayU16, - SDL_PixelType_ArrayU32, - SDL_PixelType_ArrayF16, - SDL_PixelType_ArrayF32, + SDL_PIXELTYPE_UNKNOWN, + SDL_PIXELTYPE_INDEX1, + SDL_PIXELTYPE_INDEX4, + SDL_PIXELTYPE_INDEX8, + SDL_PIXELTYPE_PACKED8, + SDL_PIXELTYPE_PACKED16, + SDL_PIXELTYPE_PACKED32, + SDL_PIXELTYPE_ARRAYU8, + SDL_PIXELTYPE_ARRAYU16, + SDL_PIXELTYPE_ARRAYU32, + SDL_PIXELTYPE_ARRAYF16, + SDL_PIXELTYPE_ARRAYF32, }; enum { /* bitmap pixel order, high bit -> low bit */ - SDL_BitmapOrder_None, - SDL_BitmapOrder_4321, - SDL_BitmapOrder_1234, + SDL_BITMAPORDER_NONE, + SDL_BITMAPORDER_4321, + SDL_BITMAPORDER_1234, }; enum { /* packed component order, high bit -> low bit */ - SDL_PackedOrder_None, - SDL_PackedOrder_XRGB, - SDL_PackedOrder_RGBX, - SDL_PackedOrder_ARGB, - SDL_PackedOrder_RGBA, - SDL_PackedOrder_XBGR, - SDL_PackedOrder_BGRX, - SDL_PackedOrder_ABGR, - SDL_PackedOrder_BGRA, + SDL_PACKEDORDER_NONE, + SDL_PACKEDORDER_XRGB, + SDL_PACKEDORDER_RGBX, + SDL_PACKEDORDER_ARGB, + SDL_PACKEDORDER_RGBA, + SDL_PACKEDORDER_XBGR, + SDL_PACKEDORDER_BGRX, + SDL_PACKEDORDER_ABGR, + SDL_PACKEDORDER_BGRA, }; enum { /* array component order, low byte -> high byte */ - SDL_ArrayOrder_None, - SDL_ArrayOrder_RGB, - SDL_ArrayOrder_RGBA, - SDL_ArrayOrder_ARGB, - SDL_ArrayOrder_BGR, - SDL_ArrayOrder_BGRA, - SDL_ArrayOrder_ABGR, + SDL_ARRAYORDER_NONE, + SDL_ARRAYORDER_RGB, + SDL_ARRAYORDER_RGBA, + SDL_ARRAYORDER_ARGB, + SDL_ARRAYORDER_BGR, + SDL_ARRAYORDER_BGRA, + SDL_ARRAYORDER_ABGR, }; enum { /* Packed component layout */ - SDL_PackedLayout_None, - SDL_PackedLayout_332, - SDL_PackedLayout_4444, - SDL_PackedLayout_1555, - SDL_PackedLayout_5551, - SDL_PackedLayout_565, - SDL_PackedLayout_8888, - SDL_PackedLayout_2101010, - SDL_PackedLayout_1010102, + SDL_PACKEDLAYOUT_NONE, + SDL_PACKEDLAYOUT_332, + SDL_PACKEDLAYOUT_4444, + SDL_PACKEDLAYOUT_1555, + SDL_PACKEDLAYOUT_5551, + SDL_PACKEDLAYOUT_565, + SDL_PACKEDLAYOUT_8888, + SDL_PACKEDLAYOUT_2101010, + SDL_PACKEDLAYOUT_1010102, }; #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) \ @@ -109,85 +109,85 @@ enum #define SDL_BYTESPERPIXEL(X) (((X) >> 0) & 0xFF) #define SDL_ISPIXELFORMAT_INDEXED(format) \ - ((SDL_PIXELTYPE(format) == SDL_PixelType_Index1) || \ - (SDL_PIXELTYPE(format) == SDL_PixelType_Index4) || \ - (SDL_PIXELTYPE(format) == SDL_PixelType_Index8)) + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)) #define SDL_ISPIXELFORMAT_FOURCC(format) \ ((format) && !((format) & 0x80000000)) enum { - SDL_PixelFormat_Unknown, - SDL_PixelFormat_Index1LSB = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index1, SDL_BitmapOrder_1234, 0, + SDL_PIXELFORMAT_UNKNOWN, + SDL_PIXELFORMAT_INDEX1LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, 1, 0), - SDL_PixelFormat_Index1MSB = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index1, SDL_BitmapOrder_4321, 0, + SDL_PIXELFORMAT_INDEX1MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, 1, 0), - SDL_PixelFormat_Index4LSB = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index4, SDL_BitmapOrder_1234, 0, + SDL_PIXELFORMAT_INDEX4LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, 2, 0), - SDL_PixelFormat_Index4MSB = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index4, SDL_BitmapOrder_4321, 0, + SDL_PIXELFORMAT_INDEX4MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, 2, 0), - SDL_PixelFormat_Index8 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index8, 0, 0, 8, 1), - SDL_PixelFormat_RGB332 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed8, SDL_PackedOrder_XRGB, - SDL_PackedLayout_332, 8, 1), - SDL_PixelFormat_RGB444 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB, - SDL_PackedLayout_4444, 12, 2), - SDL_PixelFormat_RGB555 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB, - SDL_PackedLayout_1555, 15, 2), - SDL_PixelFormat_ARGB4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_ARGB, - SDL_PackedLayout_4444, 16, 2), - SDL_PixelFormat_ARGB1555 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_ARGB, - SDL_PackedLayout_1555, 16, 2), - SDL_PixelFormat_RGB565 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB, - SDL_PackedLayout_565, 16, 2), - SDL_PixelFormat_RGB24 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_ArrayU8, SDL_ArrayOrder_RGB, 0, + SDL_PIXELFORMAT_INDEX8 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), + SDL_PIXELFORMAT_RGB332 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_332, 8, 1), + SDL_PIXELFORMAT_RGB444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_4444, 12, 2), + SDL_PIXELFORMAT_RGB555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_ARGB4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ARGB1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_RGB565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_RGB24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, 24, 3), - SDL_PixelFormat_BGR24 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_ArrayU8, SDL_ArrayOrder_BGR, 0, + SDL_PIXELFORMAT_BGR24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, 24, 3), - SDL_PixelFormat_RGB888 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_XRGB, - SDL_PackedLayout_8888, 24, 4), - SDL_PixelFormat_BGR888 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_XBGR, - SDL_PackedLayout_8888, 24, 4), - SDL_PixelFormat_ARGB8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ARGB, - SDL_PackedLayout_8888, 32, 4), - SDL_PixelFormat_RGBA8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_RGBA, - SDL_PackedLayout_8888, 32, 4), - SDL_PixelFormat_ABGR8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ABGR, - SDL_PackedLayout_8888, 32, 4), - SDL_PixelFormat_BGRA8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_BGRA, - SDL_PackedLayout_8888, 32, 4), - SDL_PixelFormat_ARGB2101010 = - SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ARGB, - SDL_PackedLayout_2101010, 32, 4), - - SDL_PixelFormat_YV12 = /* Planar mode: Y + V + U (3 planes) */ + SDL_PIXELFORMAT_RGB888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_BGR888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_ARGB8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_RGBA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ABGR8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_BGRA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ARGB2101010 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_2101010, 32, 4), + + SDL_PIXELFORMAT_YV12 = /* Planar mode: Y + V + U (3 planes) */ SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), - SDL_PixelFormat_IYUV = /* Planar mode: Y + U + V (3 planes) */ + SDL_PIXELFORMAT_IYUV = /* Planar mode: Y + U + V (3 planes) */ SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), - SDL_PixelFormat_YUY2 = /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ + SDL_PIXELFORMAT_YUY2 = /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), - SDL_PixelFormat_UYVY = /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ + SDL_PIXELFORMAT_UYVY = /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), - SDL_PixelFormat_YVYU = /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ + SDL_PIXELFORMAT_YVYU = /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), }; diff --git a/include/SDL_video.h b/include/SDL_video.h index a0085fe5a..374c97ffc 100644 --- a/include/SDL_video.h +++ b/include/SDL_video.h @@ -170,13 +170,13 @@ typedef enum */ typedef enum { - SDL_Renderer_SingleBuffer = 0x00000001, /**< Render directly to the window, if possible */ - SDL_Renderer_PresentCopy = 0x00000002, /**< Present uses a copy from back buffer to the front buffer */ - SDL_Renderer_PresentFlip2 = 0x00000004, /**< Present uses a flip, swapping back buffer and front buffer */ - SDL_Renderer_PresentFlip3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */ - SDL_Renderer_PresentDiscard = 0x00000010, /**< Present leaves the contents of the backbuffer undefined */ - SDL_Renderer_PresentVSync = 0x00000020, /**< Present is synchronized with the refresh rate */ - SDL_Renderer_Accelerated = 0x00000040, /**< The renderer uses hardware acceleration */ + SDL_RENDERER_SINGLEBUFFER = 0x00000001, /**< Render directly to the window, if possible */ + SDL_RENDERER_PRESENTCOPY = 0x00000002, /**< Present uses a copy from back buffer to the front buffer */ + SDL_RENDERER_PRESENTFLIP2 = 0x00000004, /**< Present uses a flip, swapping back buffer and front buffer */ + SDL_RENDERER_PRESENTFLIP3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */ + SDL_RENDERER_PRESENTDISCARD = 0x00000010, /**< Present leaves the contents of the backbuffer undefined */ + SDL_RENDERER_PRESENTVSYNC = 0x00000020, /**< Present is synchronized with the refresh rate */ + SDL_RENDERER_ACCELERATED = 0x00000040, /**< The renderer uses hardware acceleration */ } SDL_RendererFlags; /** @@ -203,8 +203,8 @@ typedef struct SDL_RendererInfo */ typedef enum { - SDL_TextureAccess_Local, /**< Lockable system memory */ - SDL_TextureAccess_Remote, /**< Unlockable video memory */ + SDL_TEXTUREACCESS_LOCAL, /**< Lockable system memory */ + SDL_TEXTUREACCESS_REMOTE, /**< Unlockable video memory */ } SDL_TextureAccess; /** @@ -214,11 +214,11 @@ typedef enum */ typedef enum { - SDL_TextureBlendMode_None = 0x00000000, /**< No blending */ - SDL_TextureBlendMode_Mask = 0x00000001, /**< dst = A ? src : dst (alpha is mask) */ - SDL_TextureBlendMode_Blend = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */ - SDL_TextureBlendMode_Add = 0x00000004, /**< dst = (src * A) + dst */ - SDL_TextureBlendMode_Mod = 0x00000008, /**< dst = src * dst */ + SDL_TEXTUREBLENDMODE_NONE = 0x00000000, /**< No blending */ + SDL_TEXTUREBLENDMODE_MASK = 0x00000001, /**< dst = A ? src : dst (alpha is mask) */ + SDL_TEXTUREBLENDMODE_BLEND = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */ + SDL_TEXTUREBLENDMODE_ADD = 0x00000004, /**< dst = (src * A) + dst */ + SDL_TEXTUREBLENDMODE_MOD = 0x00000008, /**< dst = src * dst */ } SDL_TextureBlendMode; /** @@ -228,10 +228,10 @@ typedef enum */ typedef enum { - SDL_TextureScaleMode_None = 0x00000000, /**< No scaling, rectangles must match dimensions */ - SDL_TextureScaleMode_Fast = 0x00000001, /**< Point sampling or equivalent algorithm */ - SDL_TextureScaleMode_Slow = 0x00000002, /**< Linear filtering or equivalent algorithm */ - SDL_TextureScaleMode_Best = 0x00000004, /**< Bicubic filtering or equivalent algorithm */ + SDL_TEXTURESCALEMODE_NONE = 0x00000000, /**< No scaling, rectangles must match dimensions */ + SDL_TEXTURESCALEMODE_FAST = 0x00000001, /**< Point sampling or equivalent algorithm */ + SDL_TEXTURESCALEMODE_SLOW = 0x00000002, /**< Linear filtering or equivalent algorithm */ + SDL_TEXTURESCALEMODE_BEST = 0x00000004, /**< Bicubic filtering or equivalent algorithm */ } SDL_TextureScaleMode; /** diff --git a/src/SDL_compat.c b/src/SDL_compat.c index 9f95d62bf..2c625f4a0 100644 --- a/src/SDL_compat.c +++ b/src/SDL_compat.c @@ -401,23 +401,23 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) if (desktop_format) { desired_format = desktop_format; } else { - desired_format = SDL_PixelFormat_RGB888; + desired_format = SDL_PIXELFORMAT_RGB888; } break; case 8: - desired_format = SDL_PixelFormat_Index8; + desired_format = SDL_PIXELFORMAT_INDEX8; break; case 15: - desired_format = SDL_PixelFormat_RGB555; + desired_format = SDL_PIXELFORMAT_RGB555; break; case 16: - desired_format = SDL_PixelFormat_RGB565; + desired_format = SDL_PIXELFORMAT_RGB565; break; case 24: - desired_format = SDL_PixelFormat_RGB24; + desired_format = SDL_PIXELFORMAT_RGB24; break; case 32: - desired_format = SDL_PixelFormat_RGB888; + desired_format = SDL_PIXELFORMAT_RGB888; break; default: SDL_SetError("Unsupported bpp in SDL_SetVideoMode()"); @@ -458,18 +458,18 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) /* Create a renderer for the window */ if (SDL_CreateRenderer (SDL_VideoWindow, -1, - SDL_Renderer_SingleBuffer | SDL_Renderer_PresentDiscard) < 0) { + SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD) < 0) { return NULL; } SDL_GetRendererInfo(-1, &SDL_VideoRendererInfo); /* Create a texture for the screen surface */ SDL_VideoTexture = - SDL_CreateTexture(desired_format, SDL_TextureAccess_Local, width, + SDL_CreateTexture(desired_format, SDL_TEXTUREACCESS_LOCAL, width, height); if (!SDL_VideoTexture) { SDL_VideoTexture = - SDL_CreateTexture(SDL_PixelFormat_RGB888, SDL_TextureAccess_Local, + SDL_CreateTexture(SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_LOCAL, width, height); } if (!SDL_VideoTexture) { @@ -659,11 +659,11 @@ SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects) screen = SDL_VideoSurface; } if (screen == SDL_VideoSurface) { - if (SDL_VideoRendererInfo.flags & SDL_Renderer_PresentCopy) { + if (SDL_VideoRendererInfo.flags & SDL_RENDERER_PRESENTCOPY) { for (i = 0; i < numrects; ++i) { SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i], - SDL_TextureBlendMode_None, - SDL_TextureScaleMode_None); + SDL_TEXTUREBLENDMODE_NONE, + SDL_TEXTURESCALEMODE_NONE); } } else { SDL_Rect rect; @@ -672,8 +672,8 @@ SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects) rect.w = screen->w; rect.h = screen->h; SDL_RenderCopy(SDL_VideoTexture, &rect, &rect, - SDL_TextureBlendMode_None, - SDL_TextureScaleMode_None); + SDL_TEXTUREBLENDMODE_NONE, + SDL_TEXTURESCALEMODE_NONE); } SDL_RenderPresent(); } @@ -1304,19 +1304,19 @@ SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display) switch (format) { case SDL_YV12_OVERLAY: - texture_format = SDL_PixelFormat_YV12; + texture_format = SDL_PIXELFORMAT_YV12; break; case SDL_IYUV_OVERLAY: - texture_format = SDL_PixelFormat_IYUV; + texture_format = SDL_PIXELFORMAT_IYUV; break; case SDL_YUY2_OVERLAY: - texture_format = SDL_PixelFormat_YUY2; + texture_format = SDL_PIXELFORMAT_YUY2; break; case SDL_UYVY_OVERLAY: - texture_format = SDL_PixelFormat_UYVY; + texture_format = SDL_PIXELFORMAT_UYVY; break; case SDL_YVYU_OVERLAY: - texture_format = SDL_PixelFormat_YVYU; + texture_format = SDL_PIXELFORMAT_YVYU; break; default: SDL_SetError("Unknown YUV format"); @@ -1364,7 +1364,7 @@ SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display) } overlay->hwdata->textureID = - SDL_CreateTexture(texture_format, SDL_TextureAccess_Local, w, h); + SDL_CreateTexture(texture_format, SDL_TEXTUREACCESS_LOCAL, w, h); if (!overlay->hwdata->textureID) { SDL_FreeYUVOverlay(overlay); return NULL; @@ -1410,8 +1410,8 @@ int SDL_DisplayYUVOverlay(SDL_Overlay * overlay, SDL_Rect * dstrect) { if (SDL_RenderCopy(overlay->hwdata->textureID, NULL, dstrect, - SDL_TextureBlendMode_None, - SDL_TextureScaleMode_Fast) < 0) { + SDL_TEXTUREBLENDMODE_NONE, + SDL_TEXTURESCALEMODE_FAST) < 0) { return -1; } SDL_RenderPresent(); diff --git a/src/video/SDL_pixels.c b/src/video/SDL_pixels.c index 4235d2eef..ce2dafc00 100644 --- a/src/video/SDL_pixels.c +++ b/src/video/SDL_pixels.c @@ -46,45 +46,45 @@ SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 * Rmask, } *Rmask = *Gmask = *Bmask = *Amask = 0; - if (SDL_PIXELTYPE(format) != SDL_PixelType_Packed8 && - SDL_PIXELTYPE(format) != SDL_PixelType_Packed16 && - SDL_PIXELTYPE(format) != SDL_PixelType_Packed32) { + if (SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED8 && + SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED16 && + SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED32) { /* Not a format that uses masks */ return SDL_TRUE; } switch (SDL_PIXELLAYOUT(format)) { - case SDL_PackedLayout_332: + case SDL_PACKEDLAYOUT_332: masks[0] = 0x00000000; masks[1] = 0x000000E0; masks[2] = 0x0000001C; masks[3] = 0x00000003; break; - case SDL_PackedLayout_4444: + case SDL_PACKEDLAYOUT_4444: masks[0] = 0x0000F000; masks[1] = 0x00000F00; masks[2] = 0x000000F0; masks[3] = 0x0000000F; break; - case SDL_PackedLayout_1555: + case SDL_PACKEDLAYOUT_1555: masks[0] = 0x00008000; masks[1] = 0x00007C00; masks[2] = 0x000003E0; masks[3] = 0x0000001F; break; - case SDL_PackedLayout_565: + case SDL_PACKEDLAYOUT_565: masks[0] = 0x00000000; masks[1] = 0x0000F800; masks[2] = 0x000007E0; masks[3] = 0x0000001F; break; - case SDL_PackedLayout_8888: + case SDL_PACKEDLAYOUT_8888: masks[0] = 0xFF000000; masks[1] = 0x00FF0000; masks[2] = 0x0000FF00; masks[3] = 0x000000FF; break; - case SDL_PackedLayout_2101010: + case SDL_PACKEDLAYOUT_2101010: masks[0] = 0xC0000000; masks[1] = 0x3FF00000; masks[2] = 0x000FFC00; @@ -96,45 +96,45 @@ SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 * Rmask, } switch (SDL_PIXELORDER(format)) { - case SDL_PackedOrder_XRGB: + case SDL_PACKEDORDER_XRGB: *Rmask = masks[1]; *Gmask = masks[2]; *Bmask = masks[3]; break; - case SDL_PackedOrder_RGBX: + case SDL_PACKEDORDER_RGBX: *Rmask = masks[0]; *Gmask = masks[1]; *Bmask = masks[2]; break; - case SDL_PackedOrder_ARGB: + case SDL_PACKEDORDER_ARGB: *Amask = masks[0]; *Rmask = masks[1]; *Gmask = masks[2]; *Bmask = masks[3]; break; - case SDL_PackedOrder_RGBA: + case SDL_PACKEDORDER_RGBA: *Rmask = masks[0]; *Gmask = masks[1]; *Bmask = masks[2]; *Amask = masks[3]; break; - case SDL_PackedOrder_XBGR: + case SDL_PACKEDORDER_XBGR: *Bmask = masks[1]; *Gmask = masks[2]; *Rmask = masks[3]; break; - case SDL_PackedOrder_BGRX: + case SDL_PACKEDORDER_BGRX: *Bmask = masks[0]; *Gmask = masks[1]; *Rmask = masks[2]; break; - case SDL_PackedOrder_BGRA: + case SDL_PACKEDORDER_BGRA: *Bmask = masks[0]; *Gmask = masks[1]; *Rmask = masks[2]; *Amask = masks[3]; break; - case SDL_PackedOrder_ABGR: + case SDL_PACKEDORDER_ABGR: *Amask = masks[0]; *Bmask = masks[1]; *Gmask = masks[2]; @@ -155,64 +155,64 @@ SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, case 8: switch (Rmask) { case 0: - return SDL_PixelFormat_Index8; + return SDL_PIXELFORMAT_INDEX8; case 0xE0: - return SDL_PixelFormat_RGB332; + return SDL_PIXELFORMAT_RGB332; } break; case 12: switch (Rmask) { case 0x0F00: - return SDL_PixelFormat_RGB444; + return SDL_PIXELFORMAT_RGB444; } break; case 15: switch (Rmask) { case 0x7C00: - return SDL_PixelFormat_RGB555; + return SDL_PIXELFORMAT_RGB555; } break; case 16: switch (Rmask) { case 0x0F00: - return SDL_PixelFormat_ARGB4444; + return SDL_PIXELFORMAT_ARGB4444; case 0x7C00: - return SDL_PixelFormat_ARGB1555; + return SDL_PIXELFORMAT_ARGB1555; case 0xF800: - return SDL_PixelFormat_RGB565; + return SDL_PIXELFORMAT_RGB565; } break; case 32: switch (Rmask) { case 0xFF000000: if (Amask == 0x000000FF) { - return SDL_PixelFormat_RGBA8888; + return SDL_PIXELFORMAT_RGBA8888; } break; case 0x00FF0000: if (Amask == 0xFF000000) { - return SDL_PixelFormat_ARGB8888; + return SDL_PIXELFORMAT_ARGB8888; } else { - return SDL_PixelFormat_RGB888; + return SDL_PIXELFORMAT_RGB888; } break; case 0x0000FF00: if (Amask == 0x000000FF) { - return SDL_PixelFormat_BGRA8888; + return SDL_PIXELFORMAT_BGRA8888; } break; case 0x000000FF: if (Amask == 0xFF000000) { - return SDL_PixelFormat_ABGR8888; + return SDL_PIXELFORMAT_ABGR8888; } else { - return SDL_PixelFormat_BGR888; + return SDL_PIXELFORMAT_BGR888; } break; case 0x3FF00000: - return SDL_PixelFormat_ARGB2101010; + return SDL_PIXELFORMAT_ARGB2101010; } } - return SDL_PixelFormat_Unknown; + return SDL_PIXELFORMAT_UNKNOWN; } diff --git a/src/video/SDL_renderer_gl.c b/src/video/SDL_renderer_gl.c index afb2eb8cc..40caf5984 100644 --- a/src/video/SDL_renderer_gl.c +++ b/src/video/SDL_renderer_gl.c @@ -65,31 +65,31 @@ SDL_RenderDriver GL_RenderDriver = { GL_CreateRenderer, { "opengl", - (SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync | - SDL_Renderer_Accelerated), - (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | - SDL_TextureBlendMode_Blend | SDL_TextureBlendMode_Add | - SDL_TextureBlendMode_Mod), - (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast | - SDL_TextureScaleMode_Slow), + (SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC | + SDL_RENDERER_ACCELERATED), + (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | + SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | + SDL_TEXTUREBLENDMODE_MOD), + (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST | + SDL_TEXTURESCALEMODE_SLOW), 16, { - SDL_PixelFormat_Index1LSB, - SDL_PixelFormat_Index1MSB, - SDL_PixelFormat_Index8, - SDL_PixelFormat_RGB332, - SDL_PixelFormat_RGB444, - SDL_PixelFormat_RGB555, - SDL_PixelFormat_ARGB4444, - SDL_PixelFormat_ARGB1555, - SDL_PixelFormat_RGB565, - SDL_PixelFormat_RGB24, - SDL_PixelFormat_BGR24, - SDL_PixelFormat_RGB888, - SDL_PixelFormat_BGR888, - SDL_PixelFormat_ARGB8888, - SDL_PixelFormat_ABGR8888, - SDL_PixelFormat_ARGB2101010}, + SDL_PIXELFORMAT_INDEX1LSB, + SDL_PIXELFORMAT_INDEX1MSB, + SDL_PIXELFORMAT_INDEX8, + SDL_PIXELFORMAT_RGB332, + SDL_PIXELFORMAT_RGB444, + SDL_PIXELFORMAT_RGB555, + SDL_PIXELFORMAT_ARGB4444, + SDL_PIXELFORMAT_ARGB1555, + SDL_PIXELFORMAT_RGB565, + SDL_PIXELFORMAT_RGB24, + SDL_PIXELFORMAT_BGR24, + SDL_PIXELFORMAT_RGB888, + SDL_PIXELFORMAT_BGR888, + SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_ARGB2101010}, 0, 0} }; @@ -236,7 +236,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->driverdata = data; renderer->info.flags = - (SDL_Renderer_PresentDiscard | SDL_Renderer_Accelerated); + (SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED); if (GL_LoadFunctions(data) < 0) { GL_DestroyRenderer(renderer); @@ -253,13 +253,13 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags) return NULL; } - if (flags & SDL_Renderer_PresentVSync) { + if (flags & SDL_RENDERER_PRESENTVSYNC) { SDL_GL_SetSwapInterval(1); } else { SDL_GL_SetSwapInterval(0); } if (SDL_GL_GetSwapInterval() > 0) { - renderer->info.flags |= SDL_Renderer_PresentVSync; + renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; } data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); @@ -325,78 +325,78 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) GLenum result; switch (texture->format) { - case SDL_PixelFormat_Index1LSB: - case SDL_PixelFormat_Index1MSB: + case SDL_PIXELFORMAT_INDEX1LSB: + case SDL_PIXELFORMAT_INDEX1MSB: internalFormat = GL_RGB; format = GL_COLOR_INDEX; type = GL_BITMAP; break; - case SDL_PixelFormat_Index8: + case SDL_PIXELFORMAT_INDEX8: internalFormat = GL_RGB; format = GL_COLOR_INDEX; type = GL_UNSIGNED_BYTE; break; - case SDL_PixelFormat_RGB332: + case SDL_PIXELFORMAT_RGB332: internalFormat = GL_R3_G3_B2; format = GL_RGB; type = GL_UNSIGNED_BYTE_3_3_2; break; - case SDL_PixelFormat_RGB444: + case SDL_PIXELFORMAT_RGB444: internalFormat = GL_RGB4; format = GL_RGB; type = GL_UNSIGNED_SHORT_4_4_4_4; break; - case SDL_PixelFormat_RGB555: + case SDL_PIXELFORMAT_RGB555: internalFormat = GL_RGB5; format = GL_RGB; type = GL_UNSIGNED_SHORT_5_5_5_1; break; - case SDL_PixelFormat_ARGB4444: + case SDL_PIXELFORMAT_ARGB4444: internalFormat = GL_RGBA4; format = GL_BGRA; type = GL_UNSIGNED_SHORT_4_4_4_4_REV; break; - case SDL_PixelFormat_ARGB1555: + case SDL_PIXELFORMAT_ARGB1555: internalFormat = GL_RGB5_A1; format = GL_BGRA; type = GL_UNSIGNED_SHORT_1_5_5_5_REV; break; - case SDL_PixelFormat_RGB565: + case SDL_PIXELFORMAT_RGB565: internalFormat = GL_RGB8; format = GL_RGB; type = GL_UNSIGNED_SHORT_5_6_5; break; - case SDL_PixelFormat_RGB24: + case SDL_PIXELFORMAT_RGB24: internalFormat = GL_RGB8; format = GL_RGB; type = GL_UNSIGNED_BYTE; break; - case SDL_PixelFormat_RGB888: + case SDL_PIXELFORMAT_RGB888: internalFormat = GL_RGB8; format = GL_BGRA; type = GL_UNSIGNED_BYTE; break; - case SDL_PixelFormat_BGR24: + case SDL_PIXELFORMAT_BGR24: internalFormat = GL_RGB8; format = GL_BGR; type = GL_UNSIGNED_BYTE; break; - case SDL_PixelFormat_BGR888: + case SDL_PIXELFORMAT_BGR888: internalFormat = GL_RGB8; format = GL_RGBA; type = GL_UNSIGNED_BYTE; break; - case SDL_PixelFormat_ARGB8888: + case SDL_PIXELFORMAT_ARGB8888: internalFormat = GL_RGBA8; format = GL_BGRA; type = GL_UNSIGNED_BYTE; break; - case SDL_PixelFormat_ABGR8888: + case SDL_PIXELFORMAT_ABGR8888: internalFormat = GL_RGBA8; format = GL_RGBA; type = GL_UNSIGNED_BYTE; break; - case SDL_PixelFormat_ARGB2101010: + case SDL_PIXELFORMAT_ARGB2101010: internalFormat = GL_RGB10_A2; format = GL_BGRA; type = GL_UNSIGNED_INT_2_10_10_10_REV; @@ -465,9 +465,9 @@ static void SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture, int pitch) { - if (texture->format == SDL_PixelFormat_Index1LSB) { + if (texture->format == SDL_PIXELFORMAT_INDEX1LSB) { renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 1); - } else if (texture->format == SDL_PixelFormat_Index1MSB) { + } else if (texture->format == SDL_PIXELFORMAT_INDEX1MSB) { renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 0); } renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); @@ -608,22 +608,22 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, if (blendMode != data->blendMode) { switch (blendMode) { - case SDL_TextureBlendMode_None: + case SDL_TEXTUREBLENDMODE_NONE: data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); data->glDisable(GL_BLEND); break; - case SDL_TextureBlendMode_Mask: - case SDL_TextureBlendMode_Blend: + case SDL_TEXTUREBLENDMODE_MASK: + case SDL_TEXTUREBLENDMODE_BLEND: data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); data->glEnable(GL_BLEND); data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break; - case SDL_TextureBlendMode_Add: + case SDL_TEXTUREBLENDMODE_ADD: data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); data->glEnable(GL_BLEND); data->glBlendFunc(GL_SRC_ALPHA, GL_ONE); break; - case SDL_TextureBlendMode_Mod: + case SDL_TEXTUREBLENDMODE_MOD: data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); data->glEnable(GL_BLEND); data->glBlendFunc(GL_ZERO, GL_SRC_COLOR); @@ -634,15 +634,15 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, if (scaleMode != data->scaleMode) { switch (scaleMode) { - case SDL_TextureScaleMode_None: - case SDL_TextureScaleMode_Fast: + case SDL_TEXTURESCALEMODE_NONE: + case SDL_TEXTURESCALEMODE_FAST: data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, GL_NEAREST); data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, GL_NEAREST); break; - case SDL_TextureScaleMode_Slow: - case SDL_TextureScaleMode_Best: + case SDL_TEXTURESCALEMODE_SLOW: + case SDL_TEXTURESCALEMODE_BEST: data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, GL_LINEAR); data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, diff --git a/src/video/SDL_renderer_sw.c b/src/video/SDL_renderer_sw.c index 87f3c3f72..a74e5c1da 100644 --- a/src/video/SDL_renderer_sw.c +++ b/src/video/SDL_renderer_sw.c @@ -67,25 +67,25 @@ SDL_RenderDriver SW_RenderDriver = { SW_CreateRenderer, { "software", - (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | - SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | - SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync), - (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | - SDL_TextureBlendMode_Blend), - (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), + (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | + SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | + SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC), + (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | + SDL_TEXTUREBLENDMODE_BLEND), + (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), 11, { - SDL_PixelFormat_Index8, - SDL_PixelFormat_RGB555, - SDL_PixelFormat_RGB565, - SDL_PixelFormat_RGB888, - SDL_PixelFormat_BGR888, - SDL_PixelFormat_ARGB8888, - SDL_PixelFormat_RGBA8888, - SDL_PixelFormat_ABGR8888, - SDL_PixelFormat_BGRA8888, - SDL_PixelFormat_YUY2, - SDL_PixelFormat_UYVY}, + SDL_PIXELFORMAT_INDEX8, + SDL_PIXELFORMAT_RGB555, + SDL_PIXELFORMAT_RGB565, + SDL_PIXELFORMAT_RGB888, + SDL_PIXELFORMAT_BGR888, + SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_YUY2, + SDL_PIXELFORMAT_UYVY}, 0, 0} }; @@ -112,7 +112,7 @@ CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h) } texture->format = format; - texture->access = SDL_TextureAccess_Local; + texture->access = SDL_TEXTUREACCESS_LOCAL; texture->w = w; texture->h = h; texture->renderer = renderer; @@ -199,23 +199,23 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->info.flags = 0; - if (flags & SDL_Renderer_PresentFlip2) { - renderer->info.flags |= SDL_Renderer_PresentFlip2; + if (flags & SDL_RENDERER_PRESENTFLIP2) { + renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; - } else if (flags & SDL_Renderer_PresentFlip3) { - renderer->info.flags |= SDL_Renderer_PresentFlip3; + } else if (flags & SDL_RENDERER_PRESENTFLIP3) { + renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { - renderer->info.flags |= SDL_Renderer_PresentCopy; + renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } data->format = displayMode->format; /* Find a render driver that we can use to display data */ - renderer_flags = (SDL_Renderer_SingleBuffer | - SDL_Renderer_PresentDiscard); - if (flags & SDL_Renderer_PresentVSync) { - renderer_flags |= SDL_Renderer_PresentVSync; + renderer_flags = (SDL_RENDERER_SINGLEBUFFER | + SDL_RENDERER_PRESENTDISCARD); + if (flags & SDL_RENDERER_PRESENTVSYNC) { + renderer_flags |= SDL_RENDERER_PRESENTVSYNC; } desired_driver = SDL_getenv("SDL_VIDEO_RENDERER_SWDRIVER"); for (i = 0; i < display->num_render_drivers; ++i) { @@ -237,8 +237,8 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags) SDL_SetError("Couldn't find display render driver"); return NULL; } - if (data->renderer->info.flags & SDL_Renderer_PresentVSync) { - renderer->info.flags |= SDL_Renderer_PresentVSync; + if (data->renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) { + renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; } /* Create the textures we'll use for display */ @@ -411,7 +411,7 @@ SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color) SDL_Rect real_rect; int status; - if (data->renderer->info.flags & SDL_Renderer_PresentCopy) { + if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) { SDL_AddDirtyRect(&data->dirty, rect); } @@ -449,7 +449,7 @@ SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Window *window = SDL_GetWindowFromID(renderer->window); int status; - if (data->renderer->info.flags & SDL_Renderer_PresentCopy) { + if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) { SDL_AddDirtyRect(&data->dirty, dstrect); } @@ -477,12 +477,12 @@ SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, real_dstrect = data->surface.clip_rect; if (blendMode & - (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) { + (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) { SDL_SetAlpha(surface, SDL_SRCALPHA, 0); } else { SDL_SetAlpha(surface, 0, 0); } - if (scaleMode != SDL_TextureScaleMode_None && + if (scaleMode != SDL_TEXTURESCALEMODE_NONE && (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) { status = SDL_SoftStretch(surface, &real_srcrect, &data->surface, @@ -505,13 +505,13 @@ SW_RenderPresent(SDL_Renderer * renderer) SDL_Texture *texture = data->texture[data->current_texture]; /* Send the data to the display */ - if (data->renderer->info.flags & SDL_Renderer_PresentCopy) { + if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) { SDL_DirtyRect *dirty; for (dirty = data->dirty.list; dirty; dirty = dirty->next) { data->renderer->RenderCopy(data->renderer, texture, &dirty->rect, &dirty->rect, - SDL_TextureBlendMode_None, - SDL_TextureScaleMode_None); + SDL_TEXTUREBLENDMODE_NONE, + SDL_TEXTURESCALEMODE_NONE); } SDL_ClearDirtyRects(&data->dirty); } else { @@ -521,15 +521,15 @@ SW_RenderPresent(SDL_Renderer * renderer) rect.w = texture->w; rect.h = texture->h; data->renderer->RenderCopy(data->renderer, texture, &rect, &rect, - SDL_TextureBlendMode_None, - SDL_TextureScaleMode_None); + SDL_TEXTUREBLENDMODE_NONE, + SDL_TEXTURESCALEMODE_NONE); } data->renderer->RenderPresent(data->renderer); /* Update the flipping chain, if any */ - if (renderer->info.flags & SDL_Renderer_PresentFlip2) { + if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_texture = (data->current_texture + 1) % 2; - } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) { + } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_texture = (data->current_texture + 1) % 3; } } diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index 9d3980d23..159d02fe6 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -531,7 +531,7 @@ SDL_GetClosestDisplayMode(const SDL_DisplayMode * mode, /* Pick some reasonable defaults if the app and driver don't care */ if (!closest->format) { - closest->format = SDL_PixelFormat_RGB888; + closest->format = SDL_PIXELFORMAT_RGB888; } if (!closest->w) { closest->w = 640; diff --git a/src/video/SDL_yuv_sw.c b/src/video/SDL_yuv_sw.c index 01524131e..aa81c91a7 100644 --- a/src/video/SDL_yuv_sw.c +++ b/src/video/SDL_yuv_sw.c @@ -975,8 +975,8 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format) /* You have chosen wisely... */ switch (swdata->texture->format) { - case SDL_PixelFormat_YV12: - case SDL_PixelFormat_IYUV: + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: if (SDL_BYTESPERPIXEL(target_format) == 2) { #if 0 /*defined(__GNUC__) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES */ /* inline assembly functions */ @@ -1015,9 +1015,9 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format) swdata->Display2X = Color32DitherYV12Mod2X; } break; - case SDL_PixelFormat_YUY2: - case SDL_PixelFormat_UYVY: - case SDL_PixelFormat_YVYU: + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: if (SDL_BYTESPERPIXEL(target_format) == 2) { swdata->Display1X = Color16DitherYUY2Mod1X; swdata->Display2X = Color16DitherYUY2Mod2X; @@ -1061,11 +1061,11 @@ SDL_SW_CreateYUVTexture(SDL_Texture * texture) } switch (texture->format) { - case SDL_PixelFormat_YV12: - case SDL_PixelFormat_IYUV: - case SDL_PixelFormat_YUY2: - case SDL_PixelFormat_UYVY: - case SDL_PixelFormat_YVYU: + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: break; default: SDL_SetError("Unsupported YUV format"); @@ -1073,7 +1073,7 @@ SDL_SW_CreateYUVTexture(SDL_Texture * texture) } swdata->texture = texture; - swdata->target_format = SDL_PixelFormat_Unknown; + swdata->target_format = SDL_PIXELFORMAT_UNKNOWN; swdata->pixels = (Uint8 *) SDL_malloc(texture->w * texture->h * 2); swdata->colortab = (int *) SDL_malloc(4 * 256 * sizeof(int)); swdata->rgb_2_pix = (Uint32 *) SDL_malloc(3 * 768 * sizeof(Uint32)); @@ -1101,8 +1101,8 @@ SDL_SW_CreateYUVTexture(SDL_Texture * texture) /* Find the pitch and offset values for the overlay */ switch (texture->format) { - case SDL_PixelFormat_YV12: - case SDL_PixelFormat_IYUV: + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: swdata->pitches[0] = texture->w; swdata->pitches[1] = swdata->pitches[0] / 2; swdata->pitches[2] = swdata->pitches[0] / 2; @@ -1112,9 +1112,9 @@ SDL_SW_CreateYUVTexture(SDL_Texture * texture) swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * texture->h / 2; break; - case SDL_PixelFormat_YUY2: - case SDL_PixelFormat_UYVY: - case SDL_PixelFormat_YVYU: + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: swdata->pitches[0] = texture->w * 2; swdata->planes[0] = swdata->pixels; break; @@ -1143,8 +1143,8 @@ SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, SDL_Texture *texture = swdata->texture; switch (texture->format) { - case SDL_PixelFormat_YV12: - case SDL_PixelFormat_IYUV: + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: if (rect && (rect->x != 0 || rect->y != 0 || rect->w != texture->w || rect->h != texture->h)) { @@ -1154,9 +1154,9 @@ SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, } SDL_memcpy(swdata->pixels, pixels, texture->h * texture->w * 2); break; - case SDL_PixelFormat_YUY2: - case SDL_PixelFormat_UYVY: - case SDL_PixelFormat_YVYU: + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: { Uint8 *src, *dst; int row; @@ -1185,8 +1185,8 @@ SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, SDL_Texture *texture = swdata->texture; switch (texture->format) { - case SDL_PixelFormat_YV12: - case SDL_PixelFormat_IYUV: + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: if (rect && (rect->x != 0 || rect->y != 0 || rect->w != texture->w || rect->h != texture->h)) { @@ -1277,27 +1277,27 @@ SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect, pitch = swdata->stretch->pitch; } switch (texture->format) { - case SDL_PixelFormat_YV12: + case SDL_PIXELFORMAT_YV12: lum = swdata->planes[0]; Cr = swdata->planes[1]; Cb = swdata->planes[2]; break; - case SDL_PixelFormat_IYUV: + case SDL_PIXELFORMAT_IYUV: lum = swdata->planes[0]; Cr = swdata->planes[2]; Cb = swdata->planes[1]; break; - case SDL_PixelFormat_YUY2: + case SDL_PIXELFORMAT_YUY2: lum = swdata->planes[0]; Cr = lum + 3; Cb = lum + 1; break; - case SDL_PixelFormat_UYVY: + case SDL_PIXELFORMAT_UYVY: lum = swdata->planes[0] + 1; Cr = lum + 1; Cb = lum - 1; break; - case SDL_PixelFormat_YVYU: + case SDL_PIXELFORMAT_YVYU: lum = swdata->planes[0]; Cr = lum + 1; Cb = lum + 3; diff --git a/src/video/dummy/SDL_nullrender.c b/src/video/dummy/SDL_nullrender.c index 1e094ffd8..ac405f89c 100644 --- a/src/video/dummy/SDL_nullrender.c +++ b/src/video/dummy/SDL_nullrender.c @@ -80,25 +80,25 @@ SDL_RenderDriver SDL_DUMMY_RenderDriver = { SDL_DUMMY_CreateRenderer, { "dummy", - (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | - SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | - SDL_Renderer_PresentDiscard), - (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | - SDL_TextureBlendMode_Blend), - (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), + (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | + SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | + SDL_RENDERER_PRESENTDISCARD), + (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | + SDL_TEXTUREBLENDMODE_BLEND), + (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), 11, { - SDL_PixelFormat_Index8, - SDL_PixelFormat_RGB555, - SDL_PixelFormat_RGB565, - SDL_PixelFormat_RGB888, - SDL_PixelFormat_BGR888, - SDL_PixelFormat_ARGB8888, - SDL_PixelFormat_RGBA8888, - SDL_PixelFormat_ABGR8888, - SDL_PixelFormat_BGRA8888, - SDL_PixelFormat_YUY2, - SDL_PixelFormat_UYVY}, + SDL_PIXELFORMAT_INDEX8, + SDL_PIXELFORMAT_RGB555, + SDL_PIXELFORMAT_RGB565, + SDL_PIXELFORMAT_RGB888, + SDL_PIXELFORMAT_BGR888, + SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_YUY2, + SDL_PIXELFORMAT_UYVY}, 0, 0} }; @@ -159,14 +159,14 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->info.flags = 0; - if (flags & SDL_Renderer_PresentFlip2) { - renderer->info.flags |= SDL_Renderer_PresentFlip2; + if (flags & SDL_RENDERER_PRESENTFLIP2) { + renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; - } else if (flags & SDL_Renderer_PresentFlip3) { - renderer->info.flags |= SDL_Renderer_PresentFlip3; + } else if (flags & SDL_RENDERER_PRESENTFLIP3) { + renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { - renderer->info.flags |= SDL_Renderer_PresentCopy; + renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } for (i = 0; i < n; ++i) { @@ -364,12 +364,12 @@ SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Rect real_dstrect = *dstrect; if (blendMode & - (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) { + (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) { SDL_SetAlpha(surface, SDL_SRCALPHA, 0); } else { SDL_SetAlpha(surface, 0, 0); } - if (scaleMode != SDL_TextureScaleMode_None && + if (scaleMode != SDL_TEXTURESCALEMODE_NONE && (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) { return SDL_SoftStretch(surface, &real_srcrect, target, &real_dstrect); @@ -396,9 +396,9 @@ SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) } /* Update the flipping chain, if any */ - if (renderer->info.flags & SDL_Renderer_PresentFlip2) { + if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_screen = (data->current_screen + 1) % 2; - } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) { + } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_screen = (data->current_screen + 1) % 3; } } diff --git a/src/video/dummy/SDL_nullvideo.c b/src/video/dummy/SDL_nullvideo.c index 46d57516d..5b63d4ee4 100644 --- a/src/video/dummy/SDL_nullvideo.c +++ b/src/video/dummy/SDL_nullvideo.c @@ -110,7 +110,7 @@ DUMMY_VideoInit(_THIS) SDL_DisplayMode mode; /* Use a fake 32-bpp desktop mode */ - mode.format = SDL_PixelFormat_RGB888; + mode.format = SDL_PIXELFORMAT_RGB888; mode.w = 1024; mode.h = 768; mode.refresh_rate = 0; diff --git a/src/video/win32/SDL_d3drender.c b/src/video/win32/SDL_d3drender.c index 2ba4d0b39..8b96c6d7e 100644 --- a/src/video/win32/SDL_d3drender.c +++ b/src/video/win32/SDL_d3drender.c @@ -60,29 +60,29 @@ SDL_RenderDriver D3D_RenderDriver = { D3D_CreateRenderer, { "d3d", - (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | - SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | - SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync | - SDL_Renderer_Accelerated), - (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | - SDL_TextureBlendMode_Blend | SDL_TextureBlendMode_Add | - SDL_TextureBlendMode_Mod), - (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast | - SDL_TextureScaleMode_Slow | SDL_TextureScaleMode_Best), + (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | + SDL_RENDERER_PRESENTFLIP2 | sDL_RENDERER_PRESENTFLIP3 | + SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC | + SDL_RENDERER_ACCELERATED), + (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | + SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | + SDL_TEXTUREBLENDMODE_MOD), + (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST | + SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST), 12, { - SDL_PixelFormat_Index8, - SDL_PixelFormat_RGB332, - SDL_PixelFormat_RGB444, - SDL_PixelFormat_RGB555, - SDL_PixelFormat_ARGB4444, - SDL_PixelFormat_ARGB1555, - SDL_PixelFormat_RGB565, - SDL_PixelFormat_RGB888, - SDL_PixelFormat_ARGB8888, - SDL_PixelFormat_ARGB2101010, - SDL_PixelFormat_UYVY, - SDL_PixelFormat_YUY2}, + SDL_PIXELFORMAT_INDEX8, + SDL_PIXELFORMAT_RGB332, + SDL_PIXELFORMAT_RGB444, + SDL_PIXELFORMAT_RGB555, + SDL_PIXELFORMAT_ARGB4444, + SDL_PIXELFORMAT_ARGB1555, + SDL_PIXELFORMAT_RGB565, + SDL_PIXELFORMAT_RGB888, + SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_ARGB2101010, + SDL_PIXELFORMAT_UYVY, + SDL_PIXELFORMAT_YUY2}, 0, 0} }; @@ -188,29 +188,29 @@ static D3DFORMAT PixelFormatToD3DFMT(Uint32 format) { switch (format) { - case SDL_PixelFormat_Index8: + case SDL_PIXELFORMAT_INDEX8: return D3DFMT_P8; - case SDL_PixelFormat_RGB332: + case SDL_PIXELFORMAT_RGB332: return D3DFMT_R3G3B2; - case SDL_PixelFormat_RGB444: + case SDL_PIXELFORMAT_RGB444: return D3DFMT_X4R4G4B4; - case SDL_PixelFormat_RGB555: + case SDL_PIXELFORMAT_RGB555: return D3DFMT_X1R5G5B5; - case SDL_PixelFormat_ARGB4444: + case SDL_PIXELFORMAT_ARGB4444: return D3DFMT_A4R4G4B4; - case SDL_PixelFormat_ARGB1555: + case SDL_PIXELFORMAT_ARGB1555: return D3DFMT_A1R5G5B5; - case SDL_PixelFormat_RGB565: + case SDL_PIXELFORMAT_RGB565: return D3DFMT_R5G6B5; - case SDL_PixelFormat_RGB888: + case SDL_PIXELFORMAT_RGB888: return D3DFMT_X8R8G8B8; - case SDL_PixelFormat_ARGB8888: + case SDL_PIXELFORMAT_ARGB8888: return D3DFMT_A8R8G8B8; - case SDL_PixelFormat_ARGB2101010: + case SDL_PIXELFORMAT_ARGB2101010: return D3DFMT_A2R10G10B10; - case SDL_PixelFormat_UYVY: + case SDL_PIXELFORMAT_UYVY: return D3DFMT_UYVY; - case SDL_PixelFormat_YUY2: + case SDL_PIXELFORMAT_YUY2: return D3DFMT_YUY2; default: return D3DFMT_UNKNOWN; @@ -269,7 +269,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->window = window->id; renderer->driverdata = data; - renderer->info.flags = SDL_Renderer_Accelerated; + renderer->info.flags = SDL_RENDERER_ACCELERATED; SDL_zero(pparams); pparams.BackBufferWidth = window->w; @@ -280,13 +280,13 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags) } else { pparams.BackBufferFormat = D3DFMT_UNKNOWN; } - if (flags & SDL_Renderer_PresentFlip2) { + if (flags & SDL_RENDERER_PRESENTFLIP2) { pparams.BackBufferCount = 2; pparams.SwapEffect = D3DSWAPEFFECT_FLIP; - } else if (flags & SDL_Renderer_PresentFlip3) { + } else if (flags & SDL_RENDERER_PRESENTFLIP3) { pparams.BackBufferCount = 3; pparams.SwapEffect = D3DSWAPEFFECT_FLIP; - } else if (flags & SDL_Renderer_PresentCopy) { + } else if (flags & SDL_RENDERER_PRESENTCOPY) { pparams.BackBufferCount = 1; pparams.SwapEffect = D3DSWAPEFFECT_COPY; } else { @@ -301,7 +301,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags) pparams.Windowed = TRUE; pparams.FullScreen_RefreshRateInHz = 0; } - if (flags & SDL_Renderer_PresentVSync) { + if (flags & SDL_RENDERER_PRESENTVSYNC) { pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE; } else { pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; @@ -336,24 +336,24 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags) IDirect3DSwapChain9_Release(chain); switch (pparams.SwapEffect) { case D3DSWAPEFFECT_COPY: - renderer->info.flags |= SDL_Renderer_PresentCopy; + renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; break; case D3DSWAPEFFECT_FLIP: switch (pparams.BackBufferCount) { case 2: - renderer->info.flags |= SDL_Renderer_PresentFlip2; + renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; break; case 3: - renderer->info.flags |= SDL_Renderer_PresentFlip3; + renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; break; } break; case D3DSWAPEFFECT_DISCARD: - renderer->info.flags |= SDL_Renderer_PresentDiscard; + renderer->info.flags |= SDL_RENDERER_PRESENTDISCARD; break; } if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) { - renderer->info.flags |= SDL_Renderer_PresentVSync; + renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; } IDirect3DDevice9_GetDeviceCaps(data->device, &caps); @@ -388,7 +388,7 @@ D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) texture->driverdata = data; - if (texture->access == SDL_TextureAccess_Local) { + if (texture->access == SDL_TEXTUREACCESS_LOCAL) { pool = D3DPOOL_MANAGED; } else { pool = D3DPOOL_DEFAULT; @@ -494,7 +494,7 @@ D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, D3DLOCKED_RECT locked; HRESULT result; - if (texture->access != SDL_TextureAccess_Local) { + if (texture->access != SDL_TEXTUREACCESS_LOCAL) { SDL_SetError("Can't lock remote video memory"); return -1; } @@ -627,12 +627,12 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, vertices[3].v = maxv; switch (blendMode) { - case SDL_TextureBlendMode_None: + case SDL_TEXTUREBLENDMODE_NONE: IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, FALSE); break; - case SDL_TextureBlendMode_Mask: - case SDL_TextureBlendMode_Blend: + case SDL_TEXTUREBLENDMODE_MASK: + case SDL_TEXTUREBLENDMODE_BLEND: IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, TRUE); IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, @@ -640,7 +640,7 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); break; - case SDL_TextureBlendMode_Add: + case SDL_TEXTUREBLENDMODE_ADD: IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, TRUE); IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, @@ -648,7 +648,7 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, D3DBLEND_ONE); break; - case SDL_TextureBlendMode_Mod: + case SDL_TEXTUREBLENDMODE_MOD: IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, TRUE); IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, @@ -659,20 +659,20 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, } switch (scaleMode) { - case SDL_TextureScaleMode_None: - case SDL_TextureScaleMode_Fast: + case SDL_TEXTURESCALEMODE_NONE: + case SDL_TEXTURESCALEMODE_FAST: IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT); IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); break; - case SDL_TextureScaleMode_Slow: + case SDL_TEXTURESCALEMODE_SLOW: IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); break; - case SDL_TextureScaleMode_Best: + case SDL_TEXTURESCALEMODE_BEST: IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER, D3DTEXF_GAUSSIANQUAD); IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER, diff --git a/src/video/win32/SDL_gdirender.c b/src/video/win32/SDL_gdirender.c index b12d9cdde..e70cc7444 100644 --- a/src/video/win32/SDL_gdirender.c +++ b/src/video/win32/SDL_gdirender.c @@ -65,25 +65,25 @@ SDL_RenderDriver GDI_RenderDriver = { GDI_CreateRenderer, { "gdi", - (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | - SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | - SDL_Renderer_PresentDiscard | SDL_Renderer_Accelerated), - (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | - SDL_TextureBlendMode_Blend), - (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), + (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | + SDL_RENDERER_PRESENTFLIP2 | sDL_RENDERER_PRESENTFLIP3 | + SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), + (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | + SDL_TEXTUREBLENDMODE_BLEND), + (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), 11, { - SDL_PixelFormat_Index8, - SDL_PixelFormat_RGB555, - SDL_PixelFormat_RGB565, - SDL_PixelFormat_RGB888, - SDL_PixelFormat_BGR888, - SDL_PixelFormat_ARGB8888, - SDL_PixelFormat_RGBA8888, - SDL_PixelFormat_ABGR8888, - SDL_PixelFormat_BGRA8888, - SDL_PixelFormat_YUY2, - SDL_PixelFormat_UYVY}, + SDL_PIXELFORMAT_INDEX8, + SDL_PIXELFORMAT_RGB555, + SDL_PIXELFORMAT_RGB565, + SDL_PIXELFORMAT_RGB888, + SDL_PIXELFORMAT_BGR888, + SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_YUY2, + SDL_PIXELFORMAT_UYVY}, 0, 0} }; @@ -172,7 +172,7 @@ GDI_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->window = window->id; renderer->driverdata = data; - renderer->info.flags = SDL_Renderer_Accelerated; + renderer->info.flags = SDL_RENDERER_ACCELERATED; data->hwnd = windowdata->hwnd; data->window_hdc = windowdata->hdc; @@ -194,18 +194,18 @@ GDI_CreateRenderer(SDL_Window * window, Uint32 flags) GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS); DeleteObject(hbm); - if (flags & SDL_Renderer_SingleBuffer) { + if (flags & SDL_RENDERER_SINGLEBUFFER) { renderer->info.flags |= - (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy); + (SDL_RENDERER_SINGLEBUFFER | sDL_RENDERER_PRESENTCOPY); n = 0; - } else if (flags & SDL_Renderer_PresentFlip2) { - renderer->info.flags |= SDL_Renderer_PresentFlip2; + } else if (flags & SDL_RENDERER_PRESENTFLIP2) { + renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; - } else if (flags & SDL_Renderer_PresentFlip3) { - renderer->info.flags |= SDL_Renderer_PresentFlip3; + } else if (flags & SDL_RENDERER_PRESENTFLIP3) { + renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { - renderer->info.flags |= SDL_Renderer_PresentCopy; + renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } for (i = 0; i < n; ++i) { @@ -257,7 +257,7 @@ GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) } data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format)); - if (data->yuv || texture->access == SDL_TextureAccess_Local + if (data->yuv || texture->access == SDL_TEXTUREACCESS_LOCAL || texture->format != SDL_GetCurrentDisplayMode()->format) { int bmi_size; LPBITMAPINFO bmi; @@ -537,7 +537,7 @@ GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, SelectPalette(data->memory_hdc, texturedata->hpal, TRUE); RealizePalette(data->memory_hdc); } - if (blendMode & (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) { + if (blendMode & (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) { static BLENDFUNCTION blendFunc = { AC_SRC_OVER, 0, @@ -581,7 +581,7 @@ GDI_RenderPresent(SDL_Renderer * renderer) SDL_DirtyRect *dirty; /* Send the data to the display */ - if (!(renderer->info.flags & SDL_Renderer_SingleBuffer)) { + if (!(renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)) { for (dirty = data->dirty.list; dirty; dirty = dirty->next) { const SDL_Rect *rect = &dirty->rect; BitBlt(data->window_hdc, rect->x, rect->y, rect->w, rect->h, @@ -591,10 +591,10 @@ GDI_RenderPresent(SDL_Renderer * renderer) } /* Update the flipping chain, if any */ - if (renderer->info.flags & SDL_Renderer_PresentFlip2) { + if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_hbm = (data->current_hbm + 1) % 2; SelectObject(data->render_hdc, data->hbm[data->current_hbm]); - } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) { + } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_hbm = (data->current_hbm + 1) % 3; SelectObject(data->render_hdc, data->hbm[data->current_hbm]); } diff --git a/src/video/win32/SDL_win32modes.c b/src/video/win32/SDL_win32modes.c index 90e18556f..bcd75325a 100644 --- a/src/video/win32/SDL_win32modes.c +++ b/src/video/win32/SDL_win32modes.c @@ -48,7 +48,7 @@ WIN_GetDisplayMode(LPCTSTR deviceName, DWORD index, SDL_DisplayMode * mode) DM_DISPLAYFLAGS); /* Fill in the mode information */ - mode->format = SDL_PixelFormat_Unknown; + mode->format = SDL_PIXELFORMAT_UNKNOWN; mode->w = devmode.dmPelsWidth; mode->h = devmode.dmPelsHeight; mode->refresh_rate = devmode.dmDisplayFrequency; @@ -72,38 +72,38 @@ WIN_GetDisplayMode(LPCTSTR deviceName, DWORD index, SDL_DisplayMode * mode) if (bmi->bmiHeader.biCompression == BI_BITFIELDS) { switch (*(Uint32 *) bmi->bmiColors) { case 0x00FF0000: - mode->format = SDL_PixelFormat_RGB888; + mode->format = SDL_PIXELFORMAT_RGB888; break; case 0x000000FF: - mode->format = SDL_PixelFormat_BGR888; + mode->format = SDL_PIXELFORMAT_BGR888; break; case 0xF800: - mode->format = SDL_PixelFormat_RGB565; + mode->format = SDL_PIXELFORMAT_RGB565; break; case 0x7C00: - mode->format = SDL_PixelFormat_RGB555; + mode->format = SDL_PIXELFORMAT_RGB555; break; } } else if (bmi->bmiHeader.biBitCount == 8) { - mode->format = SDL_PixelFormat_Index8; + mode->format = SDL_PIXELFORMAT_INDEX8; } } else { /* FIXME: Can we tell what this will be? */ switch (devmode.dmBitsPerPel) { case 32: - mode->format = SDL_PixelFormat_RGB888; + mode->format = SDL_PIXELFORMAT_RGB888; break; case 24: - mode->format = SDL_PixelFormat_RGB24; + mode->format = SDL_PIXELFORMAT_RGB24; break; case 16: - mode->format = SDL_PixelFormat_RGB565; + mode->format = SDL_PIXELFORMAT_RGB565; break; case 15: - mode->format = SDL_PixelFormat_RGB555; + mode->format = SDL_PIXELFORMAT_RGB555; break; case 8: - mode->format = SDL_PixelFormat_Index8; + mode->format = SDL_PIXELFORMAT_INDEX8; break; } } diff --git a/test/common.c b/test/common.c index 64586dc0a..60b548901 100644 --- a/test/common.c +++ b/test/common.c @@ -170,7 +170,7 @@ CommonArg(CommonState * state, int index) return 2; } if (SDL_strcasecmp(argv[index], "--vsync") == 0) { - state->render_flags |= SDL_Renderer_PresentVSync; + state->render_flags |= SDL_RENDERER_PRESENTVSYNC; return 1; } if (SDL_strcasecmp(argv[index], "--noframe") == 0) { @@ -283,25 +283,25 @@ static void PrintRendererFlag(Uint32 flag) { switch (flag) { - case SDL_Renderer_SingleBuffer: + case SDL_RENDERER_SINGLEBUFFER: fprintf(stderr, "SingleBuffer"); break; - case SDL_Renderer_PresentCopy: + case SDL_RENDERER_PRESENTCOPY: fprintf(stderr, "PresentCopy"); break; - case SDL_Renderer_PresentFlip2: + case SDL_RENDERER_PRESENTFLIP2: fprintf(stderr, "PresentFlip2"); break; - case SDL_Renderer_PresentFlip3: + case SDL_RENDERER_PRESENTFLIP3: fprintf(stderr, "PresentFlip3"); break; - case SDL_Renderer_PresentDiscard: + case SDL_RENDERER_PRESENTDISCARD: fprintf(stderr, "PresentDiscard"); break; - case SDL_Renderer_PresentVSync: + case SDL_RENDERER_PRESENTVSYNC: fprintf(stderr, "PresentVSync"); break; - case SDL_Renderer_Accelerated: + case SDL_RENDERER_ACCELERATED: fprintf(stderr, "Accelerated"); break; default: @@ -314,19 +314,19 @@ static void PrintBlendMode(Uint32 flag) { switch (flag) { - case SDL_TextureBlendMode_None: + case SDL_TEXTUREBLENDMODE_NONE: fprintf(stderr, "None"); break; - case SDL_TextureBlendMode_Mask: + case SDL_TEXTUREBLENDMODE_MASK: fprintf(stderr, "Mask"); break; - case SDL_TextureBlendMode_Blend: + case SDL_TEXTUREBLENDMODE_BLEND: fprintf(stderr, "Blend"); break; - case SDL_TextureBlendMode_Add: + case SDL_TEXTUREBLENDMODE_ADD: fprintf(stderr, "Add"); break; - case SDL_TextureBlendMode_Mod: + case SDL_TEXTUREBLENDMODE_MOD: fprintf(stderr, "Mod"); break; default: @@ -339,16 +339,16 @@ static void PrintScaleMode(Uint32 flag) { switch (flag) { - case SDL_TextureScaleMode_None: + case SDL_TEXTURESCALEMODE_NONE: fprintf(stderr, "None"); break; - case SDL_TextureScaleMode_Fast: + case SDL_TEXTURESCALEMODE_FAST: fprintf(stderr, "Fast"); break; - case SDL_TextureScaleMode_Slow: + case SDL_TEXTURESCALEMODE_SLOW: fprintf(stderr, "Slow"); break; - case SDL_TextureScaleMode_Best: + case SDL_TEXTURESCALEMODE_BEST: fprintf(stderr, "Best"); break; default: @@ -361,82 +361,82 @@ static void PrintPixelFormat(Uint32 format) { switch (format) { - case SDL_PixelFormat_Unknown: + case SDL_PIXELFORMAT_UNKNOWN: fprintf(stderr, "Unknwon"); break; - case SDL_PixelFormat_Index1LSB: + case SDL_PIXELFORMAT_INDEX1LSB: fprintf(stderr, "Index1LSB"); break; - case SDL_PixelFormat_Index1MSB: + case SDL_PIXELFORMAT_INDEX1MSB: fprintf(stderr, "Index1MSB"); break; - case SDL_PixelFormat_Index4LSB: + case SDL_PIXELFORMAT_INDEX4LSB: fprintf(stderr, "Index4LSB"); break; - case SDL_PixelFormat_Index4MSB: + case SDL_PIXELFORMAT_INDEX4MSB: fprintf(stderr, "Index4MSB"); break; - case SDL_PixelFormat_Index8: + case SDL_PIXELFORMAT_INDEX8: fprintf(stderr, "Index8"); break; - case SDL_PixelFormat_RGB332: + case SDL_PIXELFORMAT_RGB332: fprintf(stderr, "RGB332"); break; - case SDL_PixelFormat_RGB444: + case SDL_PIXELFORMAT_RGB444: fprintf(stderr, "RGB444"); break; - case SDL_PixelFormat_RGB555: + case SDL_PIXELFORMAT_RGB555: fprintf(stderr, "RGB555"); break; - case SDL_PixelFormat_ARGB4444: + case SDL_PIXELFORMAT_ARGB4444: fprintf(stderr, "ARGB4444"); break; - case SDL_PixelFormat_ARGB1555: + case SDL_PIXELFORMAT_ARGB1555: fprintf(stderr, "ARGB1555"); break; - case SDL_PixelFormat_RGB565: + case SDL_PIXELFORMAT_RGB565: fprintf(stderr, "RGB565"); break; - case SDL_PixelFormat_RGB24: + case SDL_PIXELFORMAT_RGB24: fprintf(stderr, "RGB24"); break; - case SDL_PixelFormat_BGR24: + case SDL_PIXELFORMAT_BGR24: fprintf(stderr, "BGR24"); break; - case SDL_PixelFormat_RGB888: + case SDL_PIXELFORMAT_RGB888: fprintf(stderr, "RGB888"); break; - case SDL_PixelFormat_BGR888: + case SDL_PIXELFORMAT_BGR888: fprintf(stderr, "BGR888"); break; - case SDL_PixelFormat_ARGB8888: + case SDL_PIXELFORMAT_ARGB8888: fprintf(stderr, "ARGB8888"); break; - case SDL_PixelFormat_RGBA8888: + case SDL_PIXELFORMAT_RGBA8888: fprintf(stderr, "RGBA8888"); break; - case SDL_PixelFormat_ABGR8888: + case SDL_PIXELFORMAT_ABGR8888: fprintf(stderr, "ABGR8888"); break; - case SDL_PixelFormat_BGRA8888: + case SDL_PIXELFORMAT_BGRA8888: fprintf(stderr, "BGRA8888"); break; - case SDL_PixelFormat_ARGB2101010: + case SDL_PIXELFORMAT_ARGB2101010: fprintf(stderr, "ARGB2101010"); break; - case SDL_PixelFormat_YV12: + case SDL_PIXELFORMAT_YV12: fprintf(stderr, "YV12"); break; - case SDL_PixelFormat_IYUV: + case SDL_PIXELFORMAT_IYUV: fprintf(stderr, "IYUV"); break; - case SDL_PixelFormat_YUY2: + case SDL_PIXELFORMAT_YUY2: fprintf(stderr, "YUY2"); break; - case SDL_PixelFormat_UYVY: + case SDL_PIXELFORMAT_UYVY: fprintf(stderr, "UYVY"); break; - case SDL_PixelFormat_YVYU: + case SDL_PIXELFORMAT_YVYU: fprintf(stderr, "YVYU"); break; default: @@ -617,16 +617,16 @@ CommonInit(CommonState * state) switch (state->depth) { case 8: - fullscreen_mode.format = SDL_PixelFormat_Index8; + fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8; break; case 15: - fullscreen_mode.format = SDL_PixelFormat_RGB555; + fullscreen_mode.format = SDL_PIXELFORMAT_RGB555; break; case 16: - fullscreen_mode.format = SDL_PixelFormat_RGB565; + fullscreen_mode.format = SDL_PIXELFORMAT_RGB565; break; default: - fullscreen_mode.format = SDL_PixelFormat_RGB888; + fullscreen_mode.format = SDL_PIXELFORMAT_RGB888; break; } fullscreen_mode.w = state->window_w; @@ -909,6 +909,11 @@ CommonEvent(CommonState * state, SDL_Event * event, int *done) case SDL_KEYDOWN: switch (event->key.keysym.sym) { /* Add hotkeys here */ + case SDLK_g: + if (event->key.keysym.mod & KMOD_CTRL) { + /* Ctrl-G toggle grab */ + } + break; case SDLK_ESCAPE: *done = 1; break; diff --git a/test/testgl2.c b/test/testgl2.c index 95771e9e7..5c03fa77e 100644 --- a/test/testgl2.c +++ b/test/testgl2.c @@ -229,7 +229,7 @@ main(int argc, char *argv[]) quit(2); } - if (state->render_flags & SDL_Renderer_PresentVSync) { + if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) { SDL_GL_SetSwapInterval(1); } else { SDL_GL_SetSwapInterval(0); diff --git a/test/testsprite2.c b/test/testsprite2.c index 42ae660a9..bc3e03292 100644 --- a/test/testsprite2.c +++ b/test/testsprite2.c @@ -16,8 +16,8 @@ static SDL_TextureID *sprites; static SDL_Rect *positions; static SDL_Rect *velocities; static int sprite_w, sprite_h; -static SDL_TextureBlendMode blendMode = SDL_TextureBlendMode_Mask; -static SDL_TextureScaleMode scaleMode = SDL_TextureScaleMode_None; +static SDL_TextureBlendMode blendMode = SDL_TEXTUREBLENDMODE_MASK; +static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void @@ -60,7 +60,7 @@ LoadSprite(char *file) for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); sprites[i] = - SDL_CreateTextureFromSurface(0, SDL_TextureAccess_Remote, temp); + SDL_CreateTextureFromSurface(0, SDL_TEXTUREACCESS_REMOTE, temp); if (!sprites[i]) { fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError()); SDL_FreeSurface(temp); @@ -134,35 +134,35 @@ main(int argc, char *argv[]) if (SDL_strcasecmp(argv[i], "--blend") == 0) { if (argv[i + 1]) { if (SDL_strcasecmp(argv[i + 1], "none") == 0) { - blendMode = SDL_TextureBlendMode_None; + blendMode = SDL_TEXTUREBLENDMODE_NONE; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) { - blendMode = SDL_TextureBlendMode_Mask; + blendMode = SDL_TEXTUREBLENDMODE_MASK; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { - blendMode = SDL_TextureBlendMode_Blend; + blendMode = SDL_TEXTUREBLENDMODE_BLEND; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { - blendMode = SDL_TextureBlendMode_Add; + blendMode = SDL_TEXTUREBLENDMODE_ADD; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { - blendMode = SDL_TextureBlendMode_Mod; + blendMode = SDL_TEXTUREBLENDMODE_MOD; consumed = 2; } } } else if (SDL_strcasecmp(argv[i], "--scale") == 0) { if (argv[i + 1]) { if (SDL_strcasecmp(argv[i + 1], "none") == 0) { - scaleMode = SDL_TextureScaleMode_None; + scaleMode = SDL_TEXTURESCALEMODE_NONE; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "fast") == 0) { - scaleMode = SDL_TextureScaleMode_Fast; + scaleMode = SDL_TEXTURESCALEMODE_FAST; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "slow") == 0) { - scaleMode = SDL_TextureScaleMode_Slow; + scaleMode = SDL_TEXTURESCALEMODE_SLOW; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "best") == 0) { - scaleMode = SDL_TextureScaleMode_Best; + scaleMode = SDL_TEXTURESCALEMODE_BEST; consumed = 2; } } @@ -206,7 +206,7 @@ main(int argc, char *argv[]) quit(2); } srand(time(NULL)); - if (scaleMode != SDL_TextureScaleMode_None) { + if (scaleMode != SDL_TEXTURESCALEMODE_NONE) { sprite_w += sprite_w / 2; sprite_h += sprite_h / 2; }