From bfcc032be940b4521b800e996b49c2e30c1c53d3 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Fri, 2 Jan 2009 09:27:36 +0000 Subject: [PATCH] It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API. --- TODO | 1 - 1 file changed, 1 deletion(-) diff --git a/TODO b/TODO index 0e380524e..42f1204c8 100644 --- a/TODO +++ b/TODO @@ -6,7 +6,6 @@ * Implement desktop video mode change notification? * Implement icon support (with translucency?) * Remove <= 8-bit palettized display support - * See if we can add real alpha to the palette entries * Add diagonal line clipping to SDL_IntersectRectAndLine() * Add OpenGL 3.0 context support * Verify mouse grab support