From f7b7a9727b784d46ef6cc100935fde18f9f13b05 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Tue, 11 Jun 2019 10:12:47 -0400 Subject: [PATCH] direct3d: Fixed SDL_RenderSetClipRect usage. Fixes Bugzilla #4459. --- src/render/direct3d/SDL_render_d3d.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c index e59357353084e..466d565a8f066 100644 --- a/src/render/direct3d/SDL_render_d3d.c +++ b/src/render/direct3d/SDL_render_d3d.c @@ -1185,7 +1185,7 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd) if (data->drawstate.cliprect_dirty) { const SDL_Rect *viewport = &data->drawstate.viewport; - const SDL_Rect *rect = &cmd->data.cliprect.rect; + const SDL_Rect *rect = &data->drawstate.cliprect; const RECT d3drect = { viewport->x + rect->x, viewport->y + rect->y, viewport->x + rect->x + rect->w, viewport->y + rect->y + rect->h }; IDirect3DDevice9_SetScissorRect(data->device, &d3drect); data->drawstate.cliprect_dirty = SDL_FALSE; @@ -1511,6 +1511,7 @@ D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) if (!data) { return; } + D3D_DestroyTextureRep(&data->texture); D3D_DestroyTextureRep(&data->utexture); D3D_DestroyTextureRep(&data->vtexture);