# HG changeset patch # User Philipp Wiesemann # Date 1392505058 -3600 # Node ID 7fff00b50032b17e38b529a88a0d22075ba514f0 # Parent 49dbdbd657a93312c32ea76dbf0b4a656bf84d44 Changed text in documentation. diff -r 49dbdbd657a9 -r 7fff00b50032 WhatsNew.txt --- a/WhatsNew.txt Sat Feb 15 23:52:04 2014 +0100 +++ b/WhatsNew.txt Sat Feb 15 23:57:38 2014 +0100 @@ -6,8 +6,8 @@ --------------------------------------------------------------------------- General: * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values -* Added an API to load a database of Game Controller mappings from a file: - SDL_GameControllerAddMappingsFromFile +* Added an API to load a database of game controller mappings from a file: + SDL_GameControllerAddMappingsFromFile() * Added game controller mappings for the PS4 and OUYA controllers * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() * Added SDL_DetachThread() @@ -18,7 +18,7 @@ * testgl2 does not need to link with libGL anymore * Added testgles2 test program to demonstrate working with OpenGL ES 2.0 * Added controllermap test program to visually map a game controller - + Windows: * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via the driver or emulated through ANGLE)