From 5ed9bd0cee431fd7e0c5055e9a05f5edb9635647 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sun, 20 Apr 2003 05:41:16 +0000 Subject: [PATCH] Date: Thu, 17 Apr 2003 23:27:34 -0400 From: Darrell Walisser Subject: Yet another OS X cursor bug The synopsis: 1. Call SDL_ShowCursor(0); 2. Call SDL_SetVideoMode(); 3. Call SDL_GetEvent(); 3. Call SDL_ShowCursor(1); The result: Sometimes the cursor doesn't come back! Ack! Oddly enough, it does come back when mousing over the dock or clicking in the menu bar. But that's besides the point. The reason why this is happening is a flaw in the handling of activation/deactivation events. The short explanation is that the HideCursor() and ShowCursor() calls must be balanced, but if the cursor was initially hidden, HideCursor() was called again on the activate event - so now the next ShowCursor() fails (as does the next, and the next, for some reason). So, here's the patch. All it does is keep track of the HideCursor()/ShowCursor() calls so that they will always be balanced. --- src/video/quartz/SDL_QuartzEvents.m | 12 ++++++++---- src/video/quartz/SDL_QuartzVideo.h | 4 +++- src/video/quartz/SDL_QuartzWM.m | 10 ++++++++-- 3 files changed, 19 insertions(+), 7 deletions(-) diff --git a/src/video/quartz/SDL_QuartzEvents.m b/src/video/quartz/SDL_QuartzEvents.m index 5b59a33b9..9878a5cc2 100644 --- a/src/video/quartz/SDL_QuartzEvents.m +++ b/src/video/quartz/SDL_QuartzEvents.m @@ -301,9 +301,10 @@ static void QZ_DoActivate (_THIS) { in_foreground = YES; - /* Hide the mouse cursor if was hidden */ - if (!cursor_visible) { + /* Hide the cursor if it was hidden by SDL_ShowCursor() */ + if (!cursor_visible && !cursor_hidden) { HideCursor (); + cursor_hidden = YES; } /* Regrab input, only if it was previously grabbed */ @@ -330,8 +331,11 @@ static void QZ_DoDeactivate (_THIS) { /* Reassociate mouse and cursor */ CGAssociateMouseAndMouseCursorPosition (1); - /* Show the cursor */ - ShowCursor (); + /* Show the cursor if it was hidden by SDL_ShowCursor() */ + if (!cursor_visible && cursor_hidden) { + ShowCursor (); + cursor_hidden = NO; + } SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS); } diff --git a/src/video/quartz/SDL_QuartzVideo.h b/src/video/quartz/SDL_QuartzVideo.h index 3f71da9f2..a53515b41 100644 --- a/src/video/quartz/SDL_QuartzVideo.h +++ b/src/video/quartz/SDL_QuartzVideo.h @@ -138,7 +138,8 @@ typedef struct SDL_PrivateVideoData { Uint8 expect_mouse_up; /* used to determine when to send mouse up events */ Uint8 grab_state; /* used to manage grab behavior */ NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */ - BOOL cursor_visible; /* tells if cursor was hidden or not */ + BOOL cursor_visible; /* tells if cursor was instructed to be hidden or not (SDL_ShowCursor) */ + BOOL cursor_hidden; /* tells if cursor is *actually* hidden or not */ Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */ SDL_Thread *thread; /* thread for async updates to the screen */ SDL_sem *sem1, *sem2; /* synchronization for async screen updates */ @@ -183,6 +184,7 @@ typedef struct SDL_PrivateVideoData { #define grab_state (this->hidden->grab_state) #define cursor_loc (this->hidden->cursor_loc) #define cursor_visible (this->hidden->cursor_visible) +#define cursor_hidden (this->hidden->cursor_hidden) #define sw_buffers (this->hidden->sw_buffers) #define thread (this->hidden->thread) #define sem1 (this->hidden->sem1) diff --git a/src/video/quartz/SDL_QuartzWM.m b/src/video/quartz/SDL_QuartzWM.m index 97c1a7f55..824d3eae7 100644 --- a/src/video/quartz/SDL_QuartzWM.m +++ b/src/video/quartz/SDL_QuartzWM.m @@ -72,7 +72,10 @@ static int QZ_ShowWMCursor (_THIS, WMcursor *cursor) { if ( cursor == NULL) { if ( cursor_visible ) { - HideCursor (); + if (!cursor_hidden) { + HideCursor (); + cursor_hidden = YES; + } cursor_visible = NO; QZ_ChangeGrabState (this, QZ_HIDECURSOR); } @@ -80,7 +83,10 @@ static int QZ_ShowWMCursor (_THIS, WMcursor *cursor) { else { SetCursor(&cursor->curs); if ( ! cursor_visible ) { - ShowCursor (); + if (cursor_hidden) { + ShowCursor (); + cursor_hidden = NO; + } cursor_visible = YES; QZ_ChangeGrabState (this, QZ_SHOWCURSOR); }