From 937ae32c7b34c94879d86e5bc7f280e5dc4a41c2 Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Sun, 17 Apr 2016 22:54:45 -0400 Subject: [PATCH] WinRT: README tweaks --- docs/README-winrt.md | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/docs/README-winrt.md b/docs/README-winrt.md index 741def67f3d64..108e0386618ed 100644 --- a/docs/README-winrt.md +++ b/docs/README-winrt.md @@ -2,11 +2,8 @@ WinRT ===== This port allows SDL applications to run on Microsoft's platforms that require -use of "Windows Runtime", aka. "WinRT", APIs. WinRT apps are currently -full-screen only, and run in what Microsoft sometimes refers to as their -"Modern" (formerly, "Metro"), environment. For Windows 8.x, Microsoft may also -refer to them as "Windows Store" apps, due to them being distributed, -primarily, via a Microsoft-run online store (of the same name). +use of "Windows Runtime", aka. "WinRT", APIs. Microsoft may, in some cases, +refer to them as either "Windows Store", or for Windows 10, UWP apps. Some of the operating systems that include WinRT, are: @@ -82,7 +79,9 @@ Here is a rough list of what works, and what doens't: * What partially works: * keyboard input. Most of WinRT's documented virtual keys are supported, as - well as many keys with documented hardware scancodes. + well as many keys with documented hardware scancodes. Converting + SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs + (MapVirualKey()) in Microsoft's Windows Store / UWP APIs. * SDLmain. WinRT uses a different signature for each app's main() function. SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp (in `SDL\src\main\winrt\`) directly in order for their C-style main()