From a2f2b735548689812fbeecc6000431e147a27704 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Tue, 11 Jun 2019 13:02:56 -0400 Subject: [PATCH] direct3d: Use D3DPOOL_MANAGED for vertex buffers. Fixes Bugzilla #4537. --- src/render/direct3d/SDL_render_d3d.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c index 466d565a8f066..3d2cdcc3eace7 100644 --- a/src/render/direct3d/SDL_render_d3d.c +++ b/src/render/direct3d/SDL_render_d3d.c @@ -1216,7 +1216,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti IDirect3DVertexBuffer9_Release(vbo); } - if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT) vertsize, usage, fvf, D3DPOOL_DEFAULT, &vbo, NULL))) { + if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT) vertsize, usage, fvf, D3DPOOL_MANAGED, &vbo, NULL))) { vbo = NULL; } data->vertexBuffers[vboidx] = vbo;