From 8321efba3341c642820aee430e8c1de6eb33be63 Mon Sep 17 00:00:00 2001 From: Philipp Wiesemann Date: Sun, 22 Feb 2015 23:21:32 +0100 Subject: [PATCH] Emscripten: Fixed out of range joystick device index after joystick disconnect. After disconnecting a joystick the remaining kept their original device index. This was not correct because the device index must be a number between 0 and SDL_NumJoysticks(). It was fixed with ideas from SDL's joystick implementation for Android. Some range checks were removed as the caller already checks them. --- src/joystick/emscripten/SDL_sysjoystick.c | 50 ++++++++++++----------- 1 file changed, 27 insertions(+), 23 deletions(-) diff --git a/src/joystick/emscripten/SDL_sysjoystick.c b/src/joystick/emscripten/SDL_sysjoystick.c index 4e480904791a7..0fdbcb9dee49c 100644 --- a/src/joystick/emscripten/SDL_sysjoystick.c +++ b/src/joystick/emscripten/SDL_sysjoystick.c @@ -112,7 +112,7 @@ Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepa event.type = SDL_JOYDEVICEADDED; if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = item->index; + event.jdevice.which = numjoysticks - 1; if ( (SDL_EventOK == NULL) || (*SDL_EventOK) (SDL_EventOKParam, &event) ) { SDL_PushEvent(&event); @@ -235,6 +235,21 @@ SDL_SYS_JoystickInit(void) return 0; } +/* Returns item matching given SDL device index. */ +static SDL_joylist_item * +JoystickByDeviceIndex(int device_index) +{ + SDL_joylist_item *item = SDL_joylist; + + while (0 < device_index) { + --device_index; + item = item->next; + } + + return item; +} + +/* Returns item matching given HTML gamepad index. */ static SDL_joylist_item * JoystickByIndex(int index) { @@ -265,27 +280,15 @@ void SDL_SYS_JoystickDetect() /* Function to get the device-dependent name of a joystick */ const char * -SDL_SYS_JoystickNameForDeviceIndex(int index) +SDL_SYS_JoystickNameForDeviceIndex(int device_index) { - SDL_joylist_item *item = JoystickByIndex(index); - if (item == NULL) { - SDL_SetError("Joystick with index %d not found", index); - return NULL; - } - - return item->name; + return JoystickByDeviceIndex(device_index)->name; } /* Function to perform the mapping from device index to the instance id for this index */ -SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int index) +SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index) { - SDL_joylist_item *item = JoystickByIndex(index); - if (item == NULL) { - SDL_SetError("Joystick with index %d not found", index); - return 0; - } - - return item->device_instance; + return JoystickByDeviceIndex(device_index)->device_instance; } /* Function to open a joystick for use. @@ -294,9 +297,9 @@ SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int index) It returns 0, or -1 if there is an error. */ int -SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int index) +SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index) { - SDL_joylist_item *item = JoystickByIndex(index); + SDL_joylist_item *item = JoystickByDeviceIndex(device_index); if (item == NULL ) { return SDL_SetError("No such device"); @@ -405,18 +408,19 @@ SDL_SYS_JoystickQuit(void) emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL); } -SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int index) +SDL_JoystickGUID +SDL_SYS_JoystickGetDeviceGUID(int device_index) { SDL_JoystickGUID guid; /* the GUID is just the first 16 chars of the name for now */ - const char *name = SDL_SYS_JoystickNameForDeviceIndex(index); + const char *name = SDL_SYS_JoystickNameForDeviceIndex(device_index); SDL_zero(guid); SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name))); return guid; } - -SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick) +SDL_JoystickGUID +SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick) { SDL_JoystickGUID guid; /* the GUID is just the first 16 chars of the name for now */