From cd70bf50fd4dcaea18bdc34f3400499169bb6f5a Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 28 Jul 2003 01:47:55 +0000 Subject: [PATCH] Date: Sun, 27 Jul 2003 22:37:59 +0200 From: Max Horn Subject: SDL whitespace patch this patch is lowest priority: it only contains indention fixes. In some places, instead of tabs, whitespaces where used for indention. But of course that only "looks good" if you use the exact same tab width as the author of those files. I tried to replace such cases with tabs for a more uniform indention. I only did that for a few files. So, no code changes in this, only whitespaces transformed. --- src/video/SDL_video.c | 50 +++++++++++++++++++++---------------------- 1 file changed, 25 insertions(+), 25 deletions(-) diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index 1cb9a0208..47add9ae7 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -260,7 +260,7 @@ int SDL_VideoInit (const char *driver_name, Uint32 flags) */ /* If we have a palettized surface, create a default palette */ if ( SDL_VideoSurface->format->palette ) { - SDL_PixelFormat *vf = SDL_VideoSurface->format; + SDL_PixelFormat *vf = SDL_VideoSurface->format; SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); video->SetColors(video, 0, vf->palette->ncolors, vf->palette->colors); @@ -633,7 +633,7 @@ SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) video->physpal = NULL; } if( video->gammacols) { - free(video->gammacols); + free(video->gammacols); video->gammacols = NULL; } @@ -652,7 +652,7 @@ SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { mode = NULL; } - } + } /* * rcg11292000 * If you try to set an SDL_OPENGL surface, and fail to find a @@ -675,7 +675,7 @@ SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) /* If we have a palettized surface, create a default palette */ if ( mode->format->palette ) { - SDL_PixelFormat *vf = mode->format; + SDL_PixelFormat *vf = mode->format; SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); video->SetColors(this, 0, vf->palette->ncolors, vf->palette->colors); @@ -805,7 +805,7 @@ do { \ /* Free the original video mode surface (is this safe?) */ SDL_FreeSurface(mode); - /* Set the surface completely opaque & white by default */ + /* Set the surface completely opaque & white by default */ memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); video->glGenTextures( 1, &video->texture ); video->glBindTexture( GL_TEXTURE_2D, video->texture ); @@ -1093,17 +1093,17 @@ int SDL_Flip(SDL_Surface *screen) static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, int firstcolor, int ncolors) { - SDL_Palette *pal = screen->format->palette; + SDL_Palette *pal = screen->format->palette; SDL_Palette *vidpal; if ( colors != (pal->colors + firstcolor) ) { - memcpy(pal->colors + firstcolor, colors, + memcpy(pal->colors + firstcolor, colors, ncolors * sizeof(*colors)); } vidpal = SDL_VideoSurface->format->palette; if ( (screen == SDL_ShadowSurface) && vidpal ) { - /* + /* * This is a shadow surface, and the physical * framebuffer is also indexed. Propagate the * changes to its logical palette so that @@ -1170,8 +1170,8 @@ static int SetPalette_physical(SDL_Surface *screen, if ( screen == SDL_VideoSurface ) { SDL_Color gcolors[256]; - if ( video->gamma ) { - SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); + if ( video->gamma ) { + SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); colors = gcolors; } gotall = video->SetColors(video, firstcolor, ncolors, colors); @@ -1199,7 +1199,7 @@ static int SetPalette_physical(SDL_Surface *screen, int SDL_SetPalette(SDL_Surface *screen, int which, SDL_Color *colors, int firstcolor, int ncolors) { - SDL_Palette *pal; + SDL_Palette *pal; int gotall; int palsize; @@ -1207,22 +1207,22 @@ int SDL_SetPalette(SDL_Surface *screen, int which, return 0; } if ( screen != SDL_PublicSurface ) { - /* only screens have physical palettes */ - which &= ~SDL_PHYSPAL; + /* only screens have physical palettes */ + which &= ~SDL_PHYSPAL; } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { - /* hardware palettes required for split colormaps */ - which |= SDL_PHYSPAL | SDL_LOGPAL; + /* hardware palettes required for split colormaps */ + which |= SDL_PHYSPAL | SDL_LOGPAL; } /* Verify the parameters */ pal = screen->format->palette; if( !pal ) { - return 0; /* not a palettized surface */ + return 0; /* not a palettized surface */ } gotall = 1; palsize = 1 << screen->format->BitsPerPixel; if ( ncolors > (palsize - firstcolor) ) { - ncolors = (palsize - firstcolor); + ncolors = (palsize - firstcolor); gotall = 0; } @@ -1233,20 +1233,20 @@ int SDL_SetPalette(SDL_Surface *screen, int which, * interpretation of the pixel values (for blits etc) is * changed. */ - SetPalette_logical(screen, colors, firstcolor, ncolors); + SetPalette_logical(screen, colors, firstcolor, ncolors); } if ( which & SDL_PHYSPAL ) { SDL_VideoDevice *video = current_video; - /* + /* * Physical palette change: This doesn't affect the * program's idea of what the screen looks like, but changes * its actual appearance. */ - if(!video) - return gotall; /* video not yet initialized */ + if(!video) + return gotall; /* video not yet initialized */ if(!video->physpal && !(which & SDL_LOGPAL) ) { /* Lazy physical palette allocation */ - int size; + int size; SDL_Palette *pp = malloc(sizeof(*pp)); current_video->physpal = pp; pp->ncolors = pal->ncolors; @@ -1265,7 +1265,7 @@ int SDL_SetPalette(SDL_Surface *screen, int which, int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, int ncolors) { - return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, + return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, colors, firstcolor, ncolors); } @@ -1398,8 +1398,8 @@ int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) case SDL_GL_DOUBLEBUFFER: video->gl_config.double_buffer = value; break; - case SDL_GL_BUFFER_SIZE: - video->gl_config.buffer_size = value; + case SDL_GL_BUFFER_SIZE: + video->gl_config.buffer_size = value; break; case SDL_GL_DEPTH_SIZE: video->gl_config.depth_size = value;