From 4f39f0115b4700829b1fe2f49e70f3c8b29d114b Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Fri, 15 Nov 2013 23:20:50 -0500 Subject: [PATCH] Fix viewport being upside down in OpenGL renderer. Fixes Bugzilla #2207. --- src/render/opengl/SDL_render_gl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c index 94914ead18f22..a25c7f9f02aa6 100644 --- a/src/render/opengl/SDL_render_gl.c +++ b/src/render/opengl/SDL_render_gl.c @@ -925,7 +925,7 @@ GL_UpdateViewport(SDL_Renderer * renderer) data->glMatrixMode(GL_PROJECTION); data->glLoadIdentity(); if (renderer->viewport.w && renderer->viewport.h) { - if (renderer->target) { + if (!renderer->target) { data->glOrtho((GLdouble) 0, (GLdouble) renderer->viewport.w, (GLdouble) 0,