From d5dae6fc820f874ebc69fcc8d5472f84d013574c Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Sun, 10 Feb 2013 17:35:38 -0500 Subject: [PATCH] WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1 --- src/render/direct3d11/SDL_render_d3d11.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp index 82f798383..251920c3f 100644 --- a/src/render/direct3d11/SDL_render_d3d11.cpp +++ b/src/render/direct3d11/SDL_render_d3d11.cpp @@ -879,10 +879,10 @@ D3D11_RenderClear(SDL_Renderer * renderer) { D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; const float colorRGBA[] = { - renderer->r, - renderer->g, - renderer->b, - renderer->a + (renderer->r / 255.0f), + (renderer->g / 255.0f), + (renderer->b / 255.0f), + (renderer->a / 255.0f) }; data->d3dContext->ClearRenderTargetView( data->renderTargetView.Get(),