# HG changeset patch # User Philipp Wiesemann # Date 1434741420 -7200 # Node ID 5bae9db53b80e717d56b7ff29c4752034c099077 # Parent cf4d3ee2b37b51b3c0c69f7daa228786b091e839 Added more entries and brackets to WhatsNew.txt for 2.0.4. diff -r cf4d3ee2b37b -r 5bae9db53b80 WhatsNew.txt --- a/WhatsNew.txt Thu Jun 18 22:34:39 2015 -0400 +++ b/WhatsNew.txt Fri Jun 19 21:17:00 2015 +0200 @@ -27,7 +27,10 @@ * Added a Vivante video driver that is used on various SoC platforms * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling +* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads +* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines * Improved support for WAV and BMP files with unusual chunks in them +* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState Windows: * Added support for Windows Phone 8.1 @@ -39,7 +42,7 @@ * SDL_SysWMinfo now contains the window HDC * Added support for Unicode command line options * Prevent beeping when Alt-key combos are pressed -* SDL_SetTextInputRect re-positions the OS-rendered IME +* SDL_SetTextInputRect() re-positions the OS-rendered IME Mac OS X: * Implemented drag-and-drop support @@ -62,8 +65,8 @@ * Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK * Added sRGB OpenGL ES context support on iOS 7+ * Added native resolution support for the iPhone 6 Plus -* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize gets the window resolution in pixels -* SDL_GetWindowSize and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior) +* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels +* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior) * SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view * Fixed various rotation and orientation issues * Fixed memory leaks