From 21935b03130cab356c561ff17a00750f9ee363e5 Mon Sep 17 00:00:00 2001 From: Philipp Wiesemann Date: Fri, 19 Jun 2015 21:17:00 +0200 Subject: [PATCH] Added more entries and brackets to WhatsNew.txt for 2.0.4. --- WhatsNew.txt | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/WhatsNew.txt b/WhatsNew.txt index fa5eaede63bc8..4f9b30c5f4e40 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -27,7 +27,10 @@ General: * Added a Vivante video driver that is used on various SoC platforms * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling +* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads +* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines * Improved support for WAV and BMP files with unusual chunks in them +* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState Windows: * Added support for Windows Phone 8.1 @@ -39,7 +42,7 @@ Windows: * SDL_SysWMinfo now contains the window HDC * Added support for Unicode command line options * Prevent beeping when Alt-key combos are pressed -* SDL_SetTextInputRect re-positions the OS-rendered IME +* SDL_SetTextInputRect() re-positions the OS-rendered IME Mac OS X: * Implemented drag-and-drop support @@ -62,8 +65,8 @@ iOS: * Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK * Added sRGB OpenGL ES context support on iOS 7+ * Added native resolution support for the iPhone 6 Plus -* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize gets the window resolution in pixels -* SDL_GetWindowSize and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior) +* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels +* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior) * SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view * Fixed various rotation and orientation issues * Fixed memory leaks