From 30fa16ebe034bd7c8961c8ff375969262a635711 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 31 Jan 2011 22:53:45 -0800 Subject: [PATCH] Removed more partially functional renderers --- configure.in | 12 - include/SDL_config.h.in | 2 - include/SDL_config_windows.h | 6 +- src/video/windows/SDL_ceddrawrender.c | 818 ---------------- src/video/windows/SDL_ceddrawrender.h | 31 - src/video/windows/SDL_gapirender.c | 1293 ------------------------- src/video/windows/SDL_gapirender.h | 37 - src/video/windows/SDL_gapirender_c.h | 24 - src/video/windows/SDL_windowsevents.c | 6 +- src/video/windows/SDL_windowsvideo.c | 49 - src/video/windows/SDL_windowsvideo.h | 12 +- src/video/windows/SDL_windowswindow.c | 1 - 12 files changed, 4 insertions(+), 2287 deletions(-) delete mode 100644 src/video/windows/SDL_ceddrawrender.c delete mode 100644 src/video/windows/SDL_ceddrawrender.h delete mode 100644 src/video/windows/SDL_gapirender.c delete mode 100644 src/video/windows/SDL_gapirender.h delete mode 100644 src/video/windows/SDL_gapirender_c.h diff --git a/configure.in b/configure.in index 968b8a5b5..875085837 100644 --- a/configure.in +++ b/configure.in @@ -2345,18 +2345,6 @@ case "$host" in AC_DEFINE(SDL_VIDEO_DRIVER_WINDOWS) SOURCES="$SOURCES $srcdir/src/video/windows/*.c" have_video=yes - AC_ARG_ENABLE(render-gapi, -AC_HELP_STRING([--enable-render-gapi], [enable the GAPI/RAWFRAMEBUFFER render driver [[default=yes]]]), - , enable_render_gapi=yes) - if test x$enable_render_gapi = xyes -a x$have_wince = xyes; then - AC_DEFINE(SDL_VIDEO_RENDER_GAPI) - fi - AC_ARG_ENABLE(render-ddraw, -AC_HELP_STRING([--enable-render-ddraw], [enable the Mobile DirectDraw render driver [[default=yes]]]), - , enable_render_ddraw=yes) - if test x$enable_render_ddraw = xyes -a x$have_wince = xyes -a x$have_ddraw = xyes; then - AC_DEFINE(SDL_VIDEO_RENDER_DDRAW) - fi AC_ARG_ENABLE(render-d3d, AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[default=yes]]]), , enable_render_d3d=yes) diff --git a/include/SDL_config.h.in b/include/SDL_config.h.in index 23f0fbf98..b6dbca320 100644 --- a/include/SDL_config.h.in +++ b/include/SDL_config.h.in @@ -287,8 +287,6 @@ #undef SDL_VIDEO_RENDER_D3D #undef SDL_VIDEO_RENDER_OGL #undef SDL_VIDEO_RENDER_OGL_ES -#undef SDL_VIDEO_RENDER_GAPI -#undef SDL_VIDEO_RENDER_DDRAW /* Enable OpenGL support */ #undef SDL_VIDEO_OPENGL diff --git a/include/SDL_config_windows.h b/include/SDL_config_windows.h index 0d92d9194..c86f7a34b 100644 --- a/include/SDL_config_windows.h +++ b/include/SDL_config_windows.h @@ -178,11 +178,7 @@ typedef unsigned int uintptr_t; #define SDL_VIDEO_DRIVER_DUMMY 1 #define SDL_VIDEO_DRIVER_WINDOWS 1 -#ifdef _WIN32_WCE -#ifndef SDL_VIDEO_RENDER_GAPI -#define SDL_VIDEO_RENDER_GAPI 1 -#endif -#else +#ifndef _WIN32_WCE #ifndef SDL_VIDEO_RENDER_D3D #define SDL_VIDEO_RENDER_D3D 1 #endif diff --git a/src/video/windows/SDL_ceddrawrender.c b/src/video/windows/SDL_ceddrawrender.c deleted file mode 100644 index 9191b2f5f..000000000 --- a/src/video/windows/SDL_ceddrawrender.c +++ /dev/null @@ -1,818 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2010 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org - - Stefan Klug - klug.stefan@gmx.de -*/ -#include "SDL_config.h" - -#if SDL_VIDEO_RENDER_DDRAW - -#include "SDL_windowsvideo.h" -#include "../SDL_yuv_sw_c.h" - -#if 0 -#define DDRAW_LOG(...) printf(__VA_ARGS__) -#else -#define DDRAW_LOG(...) -#endif - - -/* DirectDraw renderer implementation */ - -static SDL_Renderer *DDRAW_CreateRenderer(SDL_Window * window, Uint32 flags); -static int DDRAW_DisplayModeChanged(SDL_Renderer * renderer); -static int DDRAW_CreateTexture(SDL_Renderer * renderer, - SDL_Texture * texture); -static int DDRAW_QueryTexturePixels(SDL_Renderer * renderer, - SDL_Texture * texture, void **pixels, - int *pitch); -static int DDRAW_SetTextureColorMod(SDL_Renderer * renderer, - SDL_Texture * texture); -static int DDRAW_SetTextureAlphaMod(SDL_Renderer * renderer, - SDL_Texture * texture); -static int DDRAW_SetTextureBlendMode(SDL_Renderer * renderer, - SDL_Texture * texture); -static int DDRAW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, const void *pixels, - int pitch); -static int DDRAW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, int markDirty, - void **pixels, int *pitch); -static void DDRAW_UnlockTexture(SDL_Renderer * renderer, - SDL_Texture * texture); -static void DDRAW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, - int numrects, const SDL_Rect * rects); -static int DDRAW_RenderPoint(SDL_Renderer * renderer, int x, int y); -static int DDRAW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, - int y2); -static int DDRAW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect); -static int DDRAW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, - const SDL_Rect * dstrect); -static void DDRAW_RenderPresent(SDL_Renderer * renderer); -static void DDRAW_DestroyTexture(SDL_Renderer * renderer, - SDL_Texture * texture); -static void DDRAW_DestroyRenderer(SDL_Renderer * renderer); - - -SDL_RenderDriver DDRAW_RenderDriver = { - DDRAW_CreateRenderer, - { - "ddraw", - (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | - SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | - SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), - (SDL_TEXTUREMODULATE_NONE), - (SDL_BLENDMODE_NONE), - 0, - {0}, - 0, - 0} -}; - -typedef struct -{ - IDirectDraw *ddraw; - IDirectDrawSurface *primary; -} DDRAW_RenderData; - -typedef struct -{ - RECT lock; - IDirectDrawSurface *surface; -} DDRAW_TextureData; - - -static void -DDRAW_SetError(const char *prefix, HRESULT result) -{ - const char *error; - - switch (result) { - case DDERR_CANTCREATEDC: - error = "CANTCREATEDC"; - break; - case DDERR_CANTLOCKSURFACE: - error = "CANTLOCKSURFACE"; - break; - case DDERR_CLIPPERISUSINGHWND: - error = "CLIPPERISUSINGHWND"; - break; - case DDERR_COLORKEYNOTSET: - error = "COLORKEYNOTSET"; - break; - case DDERR_CURRENTLYNOTAVAIL: - error = "CURRENTLYNOTAVAIL"; - break; - case DDERR_DCALREADYCREATED: - error = "DCALREADYCREATED"; - break; - case DDERR_DEVICEDOESNTOWNSURFACE: - error = "DEVICEDOESNTOWNSURFACE"; - break; - case DDERR_DIRECTDRAWALREADYCREATED: - error = "DIRECTDRAWALREADYCREATED"; - break; - case DDERR_EXCLUSIVEMODEALREADYSET: - error = "EXCLUSIVEMODEALREADYSET"; - break; - case DDERR_GENERIC: - error = "GENERIC"; - break; - case DDERR_HEIGHTALIGN: - error = "HEIGHTALIGN"; - break; - case DDERR_IMPLICITLYCREATED: - error = "IMPLICITLYCREATED"; - break; - case DDERR_INCOMPATIBLEPRIMARY: - error = "INCOMPATIBLEPRIMARY"; - break; - case DDERR_INVALIDCAPS: - error = "INVALIDCAPS"; - break; - case DDERR_INVALIDCLIPLIST: - error = "INVALIDCLIPLIST"; - break; - case DDERR_INVALIDMODE: - error = "INVALIDMODE"; - break; - case DDERR_INVALIDOBJECT: - error = "INVALIDOBJECT"; - break; - case DDERR_INVALIDPARAMS: - error = "INVALIDPARAMS"; - break; - case DDERR_INVALIDPIXELFORMAT: - error = "INVALIDPIXELFORMAT"; - break; - case DDERR_INVALIDPOSITION: - error = "INVALIDPOSITION"; - break; - case DDERR_INVALIDRECT: - error = "INVALIDRECT"; - break; - case DDERR_LOCKEDSURFACES: - error = "LOCKEDSURFACES"; - break; - case DDERR_MOREDATA: - error = "MOREDATA"; - break; - case DDERR_NOALPHAHW: - error = "NOALPHAHW"; - break; - case DDERR_NOBLTHW: - error = "NOBLTHW"; - break; - case DDERR_NOCLIPLIST: - error = "NOCLIPLIST"; - break; - case DDERR_NOCLIPPERATTACHED: - error = "NOCLIPPERATTACHED"; - break; - case DDERR_NOCOLORCONVHW: - error = "NOCOLORCONVHW"; - break; - case DDERR_NOCOLORKEYHW: - error = "NOCOLORKEYHW"; - break; - case DDERR_NOCOOPERATIVELEVELSET: - error = "NOCOOPERATIVELEVELSET"; - break; - case DDERR_NODC: - error = "NODC"; - break; - case DDERR_NOFLIPHW: - error = "NOFLIPHW"; - break; - case DDERR_NOOVERLAYDEST: - error = "NOOVERLAYDEST"; - break; - case DDERR_NOOVERLAYHW: - error = "NOOVERLAYHW"; - break; - case DDERR_NOPALETTEATTACHED: - error = "NOPALETTEATTACHED"; - break; - case DDERR_NOPALETTEHW: - error = "NOPALETTEHW"; - break; - case DDERR_NORASTEROPHW: - error = "NORASTEROPHW"; - break; - case DDERR_NOSTRETCHHW: - error = "NOSTRETCHHW"; - break; - case DDERR_NOTAOVERLAYSURFACE: - error = "NOTAOVERLAYSURFACE"; - break; - case DDERR_NOTFLIPPABLE: - error = "NOTFLIPPABLE"; - break; - case DDERR_NOTFOUND: - error = "NOTFOUND"; - break; - case DDERR_NOTLOCKED: - error = "NOTLOCKED"; - break; - case DDERR_NOTPALETTIZED: - error = "NOTPALETTIZED"; - break; - case DDERR_NOVSYNCHW: - error = "NOVSYNCHW"; - break; - case DDERR_NOZOVERLAYHW: - error = "NOZOVERLAYHW"; - break; - case DDERR_OUTOFCAPS: - error = "OUTOFCAPS"; - break; - case DDERR_OUTOFMEMORY: - error = "OUTOFMEMORY"; - break; - case DDERR_OUTOFVIDEOMEMORY: - error = "OUTOFVIDEOMEMORY"; - break; - case DDERR_OVERLAPPINGRECTS: - error = "OVERLAPPINGRECTS"; - break; - case DDERR_OVERLAYNOTVISIBLE: - error = "OVERLAYNOTVISIBLE"; - break; - case DDERR_PALETTEBUSY: - error = "PALETTEBUSY"; - break; - case DDERR_PRIMARYSURFACEALREADYEXISTS: - error = "PRIMARYSURFACEALREADYEXISTS"; - break; - case DDERR_REGIONTOOSMALL: - error = "REGIONTOOSMALL"; - break; - case DDERR_SURFACEBUSY: - error = "SURFACEBUSY"; - break; - case DDERR_SURFACELOST: - error = "SURFACELOST"; - break; - case DDERR_TOOBIGHEIGHT: - error = "TOOBIGHEIGHT"; - break; - case DDERR_TOOBIGSIZE: - error = "TOOBIGSIZE"; - break; - case DDERR_TOOBIGWIDTH: - error = "TOOBIGWIDTH"; - break; - case DDERR_UNSUPPORTED: - error = "UNSUPPORTED"; - break; - case DDERR_UNSUPPORTEDFORMAT: - error = "UNSUPPORTEDFORMAT"; - break; - case DDERR_VERTICALBLANKINPROGRESS: - error = "VERTICALBLANKINPROGRESS"; - break; - case DDERR_VIDEONOTACTIVE: - error = "VIDEONOTACTIVE"; - break; - case DDERR_WASSTILLDRAWING: - error = "WASSTILLDRAWING"; - break; - case DDERR_WRONGMODE: - error = "WRONGMODE"; - break; - default: - error = "UNKNOWN"; - break; - } - SDL_SetError("%s: %s", prefix, error); -} - -static SDL_bool -PixelFormatToDDPIXELFORMAT(Uint32 format, LPDDPIXELFORMAT dst) -{ - SDL_zerop(dst); - dst->dwSize = sizeof(*dst); - - if (SDL_ISPIXELFORMAT_FOURCC(format)) { - dst->dwFlags = DDPF_FOURCC; - dst->dwFourCC = format; - } else if (SDL_ISPIXELFORMAT_INDEXED(format)) { - SDL_SetError("Indexed pixelformats are not supported."); - return SDL_FALSE; - } else { - int bpp; - Uint32 Rmask, Gmask, Bmask, Amask; - if (!SDL_PixelFormatEnumToMasks - (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { - SDL_SetError("pixelformat not supported"); - return SDL_FALSE; - } - - if (!Rmask && !Gmask && !Bmask) { - dst->dwFlags = DDPF_ALPHA; - dst->dwAlphaBitDepth = bpp; - } else { - dst->dwFlags = DDPF_RGB; - dst->dwRGBBitCount = bpp; - dst->dwRBitMask = Rmask; - dst->dwGBitMask = Gmask; - dst->dwBBitMask = Bmask; - - if (Amask) { - dst->dwFlags |= DDPF_ALPHAPIXELS; - dst->dwRGBAlphaBitMask = Amask; - } - } - } - - return SDL_TRUE; -} - -static SDL_bool -DDRAW_IsTextureFormatAvailable(IDirectDraw * ddraw, Uint32 display_format, - Uint32 texture_format) -{ - int bpp; - Uint32 Rmask, Gmask, Bmask, Amask; - - if (SDL_ISPIXELFORMAT_FOURCC(texture_format)) { - //TODO I don't expect DDRAW to support all 4CC formats, but I don't know which ones - return SDL_TRUE; - } - //These are only basic checks - if (SDL_ISPIXELFORMAT_INDEXED(texture_format)) { - return SDL_FALSE; - } - - if (!SDL_PixelFormatEnumToMasks - (texture_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { - return SDL_FALSE; - } - - switch (bpp) { - case 4: - case 8: - case 16: - case 24: - case 32: - break; - default: - return SDL_FALSE; - } - - return SDL_TRUE; -} - -void -DDRAW_AddRenderDriver(_THIS) -{ - SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; - SDL_RendererInfo *info = &DDRAW_RenderDriver.info; - SDL_DisplayMode *mode = &SDL_CurrentDisplay->desktop_mode; - - if (data->ddraw) { - int i; - int formats[] = { - SDL_PIXELFORMAT_INDEX8, - SDL_PIXELFORMAT_RGB332, - SDL_PIXELFORMAT_RGB444, - SDL_PIXELFORMAT_RGB555, - SDL_PIXELFORMAT_ARGB4444, - SDL_PIXELFORMAT_ARGB1555, - SDL_PIXELFORMAT_RGB565, - SDL_PIXELFORMAT_RGB888, - SDL_PIXELFORMAT_ARGB8888, - SDL_PIXELFORMAT_ARGB2101010, - }; - - for (i = 0; i < SDL_arraysize(formats); ++i) { - if (DDRAW_IsTextureFormatAvailable - (data->ddraw, mode->format, formats[i])) { - info->texture_formats[info->num_texture_formats++] = - formats[i]; - } - } - - //TODO the fourcc formats should get fetched from IDirectDraw::GetFourCCCodes - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_YV12; - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_IYUV; - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_YUY2; - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_UYVY; - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_YVYU; - - for (i = 0; i < _this->num_displays; ++i) - SDL_AddRenderDriver(&_this->displays[i], &DDRAW_RenderDriver); - } - } -} - -SDL_Renderer * -DDRAW_CreateRenderer(SDL_Window * window, Uint32 flags) -{ - SDL_VideoDisplay *display = window->display; - SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata; - SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; - SDL_Renderer *renderer; - DDRAW_RenderData *data; - HRESULT result; - DDSURFACEDESC ddsd; - - renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); - if (!renderer) { - SDL_OutOfMemory(); - return NULL; - } - - data = (DDRAW_RenderData *) SDL_calloc(1, sizeof(*data)); - if (!data) { - DDRAW_DestroyRenderer(renderer); - SDL_OutOfMemory(); - return NULL; - } - data->ddraw = videodata->ddraw; - - videodata->render = RENDER_DDRAW; - - renderer->DisplayModeChanged = DDRAW_DisplayModeChanged; - renderer->CreateTexture = DDRAW_CreateTexture; - renderer->QueryTexturePixels = DDRAW_QueryTexturePixels; - - renderer->SetTextureColorMod = DDRAW_SetTextureColorMod; - renderer->SetTextureAlphaMod = DDRAW_SetTextureAlphaMod; - renderer->SetTextureBlendMode = DDRAW_SetTextureBlendMode; - renderer->UpdateTexture = DDRAW_UpdateTexture; - renderer->LockTexture = DDRAW_LockTexture; - renderer->UnlockTexture = DDRAW_UnlockTexture; - renderer->DirtyTexture = DDRAW_DirtyTexture; - renderer->RenderPoint = DDRAW_RenderPoint; - renderer->RenderLine = DDRAW_RenderLine; - renderer->RenderFill = DDRAW_RenderFill; - renderer->RenderCopy = DDRAW_RenderCopy; - renderer->RenderPresent = DDRAW_RenderPresent; - renderer->DestroyTexture = DDRAW_DestroyTexture; - renderer->DestroyRenderer = DDRAW_DestroyRenderer; - renderer->info = DDRAW_RenderDriver.info; - renderer->window = window; - renderer->driverdata = data; - - renderer->info.flags = SDL_RENDERER_ACCELERATED; - - SDL_zero(ddsd); - ddsd.dwSize = sizeof(ddsd); - ddsd.dwFlags = DDSD_CAPS; - - if (window->flags & SDL_WINDOW_FULLSCREEN) { - ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - } else { - //TODO handle non fullscreen - SDL_SetError("DirectDraw renderer has only fullscreen implemented"); - DDRAW_DestroyRenderer(renderer); - return NULL; - } - - if (flags & SDL_RENDERER_PRESENTFLIP2) { - ddsd.dwFlags |= DDSD_BACKBUFFERCOUNT; - ddsd.dwBackBufferCount = 2; - } else if (flags & SDL_RENDERER_PRESENTFLIP3) { - ddsd.dwFlags |= DDSD_BACKBUFFERCOUNT; - ddsd.dwBackBufferCount = 3; - } else if (flags & SDL_RENDERER_PRESENTCOPY) { - //TODO what is the best approximation to this mode - } else { - - } - - if (flags & SDL_RENDERER_PRESENTVSYNC) { - SDL_SetError("DirectDraw renderer with v-sync is not implemented"); - DDRAW_DestroyRenderer(renderer); - return NULL; - } - - result = - data->ddraw->lpVtbl->SetCooperativeLevel(data->ddraw, - windowdata->hwnd, - DDSCL_NORMAL); - if (result != DD_OK) { - DDRAW_SetError("CreateDevice()", result); - DDRAW_DestroyRenderer(renderer); - return NULL; - } - - result = - data->ddraw->lpVtbl->CreateSurface(data->ddraw, &ddsd, &data->primary, - NULL); - if (result != DD_OK) { - DDRAW_SetError("CreateDevice()", result); - DDRAW_DestroyRenderer(renderer); - return NULL; - } - - return renderer; -} - -static int -DDRAW_Reset(SDL_Renderer * renderer) -{ - //TODO implement - /*D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; - HRESULT result; - - result = IDirect3DDevice9_Reset(data->device, &data->pparams); - if (FAILED(result)) { - if (result == D3DERR_DEVICELOST) { - /* Don't worry about it, we'll reset later... * - return 0; - } else { - D3D_SetError("Reset()", result); - return -1; - } - } - IDirect3DDevice9_SetVertexShader(data->device, NULL); - IDirect3DDevice9_SetFVF(data->device, - D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1); - IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE, - D3DCULL_NONE); - IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE); */ - return 0; -} - -static int -DDRAW_DisplayModeChanged(SDL_Renderer * renderer) -{ - //TODO implement - /*D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; - SDL_Window *window = renderer->window; - SDL_VideoDisplay *display = window->display; - - data->pparams.BackBufferWidth = window->w; - data->pparams.BackBufferHeight = window->h; - if (window->flags & SDL_WINDOW_FULLSCREEN) { - data->pparams.BackBufferFormat = - PixelFormatToD3DFMT(display->fullscreen_mode.format); - } else { - data->pparams.BackBufferFormat = D3DFMT_UNKNOWN; - } - return D3D_Reset(renderer); */ - return 0; -} - -static int -DDRAW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) -{ - DDRAW_RenderData *renderdata = (DDRAW_RenderData *) renderer->driverdata; - SDL_Window *window = renderer->window; - SDL_VideoDisplay *display = window->display; - Uint32 display_format = display->current_mode.format; - DDRAW_TextureData *data; - DDSURFACEDESC ddsd; - HRESULT result; - - data = (DDRAW_TextureData *) SDL_calloc(1, sizeof(*data)); - if (!data) { - SDL_OutOfMemory(); - return -1; - } - - SDL_zero(ddsd); - ddsd.dwSize = sizeof(ddsd); - ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_HEIGHT | DDSD_WIDTH; - ddsd.dwWidth = texture->w; - ddsd.dwHeight = texture->h; - - - if (!PixelFormatToDDPIXELFORMAT(texture->format, &ddsd.ddpfPixelFormat)) { - SDL_free(data); - return -1; - } - - texture->driverdata = data; - - result = - renderdata->ddraw->lpVtbl->CreateSurface(renderdata->ddraw, &ddsd, - &data->surface, NULL); - if (result != DD_OK) { - SDL_free(data); - DDRAW_SetError("CreateTexture", result); - return -1; - } - - return 0; -} - -static int -DDRAW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, - void **pixels, int *pitch) -{ - //TODO implement - SDL_SetError("QueryTexturePixels is not implemented"); - return -1; -} - -static int -DDRAW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) -{ - return 0; -} - -static int -DDRAW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) -{ - return 0; -} - -static int -DDRAW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) -{ - switch (texture->blendMode) { - case SDL_BLENDMODE_NONE: - return 0; - default: - SDL_Unsupported(); - texture->blendMode = SDL_BLENDMODE_NONE; - return -1; - } -} - -static int -DDRAW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, const void *pixels, int pitch) -{ - DDRAW_TextureData *data = (DDRAW_TextureData *) texture->driverdata; - - //TODO implement - SDL_SetError("UpdateTexture is not implemented"); - return 0; -} - -static int -DDRAW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, int markDirty, void **pixels, - int *pitch) -{ - DDRAW_TextureData *data = (DDRAW_TextureData *) texture->driverdata; - HRESULT result; - DDSURFACEDESC ddsd; - - SDL_zero(ddsd); - ddsd.dwSize = sizeof(ddsd); - - /** - * On a Axim x51v locking a subrect returns the startaddress of the whole surface, - * wheras on my ASUS MyPal 696 the startaddress of the locked area is returned, - * thats why I always lock the whole surface and calculate the pixels pointer by hand. - * This shouldn't be a speed problem, as multiple locks aren't available on DDraw Mobile - * see http://msdn.microsoft.com/en-us/library/ms858221.aspx - */ - - result = data->surface->lpVtbl->Lock(data->surface, NULL, &ddsd, 0, NULL); - if (result != DD_OK) { - DDRAW_SetError("LockRect()", result); - return -1; - } - - *pixels = ddsd.lpSurface + rect->y * ddsd.lPitch + rect->x * ddsd.lXPitch; - *pitch = ddsd.lPitch; - return 0; -} - -static void -DDRAW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) -{ - DDRAW_TextureData *data = (DDRAW_TextureData *) texture->driverdata; - - data->surface->lpVtbl->Unlock(data->surface, NULL); -} - -static void -DDRAW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, - int numrects, const SDL_Rect * rects) -{ -} - -static void -DDRAW_SetBlendMode(DDRAW_RenderData * data, int blendMode) -{ - switch (blendMode) { - - } -} - -static int -DDRAW_RenderPoint(SDL_Renderer * renderer, int x, int y) -{ - return -1; -} - -static int -DDRAW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) -{ - return -1; -} - -static int -DDRAW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) -{ - return -1; -} - -static int -DDRAW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect) -{ - DDRAW_RenderData *data = (DDRAW_RenderData *) renderer->driverdata; - DDRAW_TextureData *texturedata = - (DDRAW_TextureData *) texture->driverdata; - HRESULT result; - RECT srcr; - RECT dstr; - DDBLTFX bltfx; - - srcr.left = srcrect->x; - srcr.top = srcrect->y; - srcr.right = srcrect->x + srcrect->w; - srcr.bottom = srcrect->y + srcrect->h; - - dstr.left = dstrect->x; - dstr.top = dstrect->y; - dstr.right = dstrect->x + dstrect->w; - dstr.bottom = dstrect->y + dstrect->h; - - SDL_zero(bltfx); - bltfx.dwSize = sizeof(bltfx); - bltfx.dwROP = SRCCOPY; - - data->primary->lpVtbl->Blt(data->primary, &dstr, texturedata->surface, - &srcr, DDBLT_ROP, &bltfx); - - return 0; -} - -static void -DDRAW_RenderPresent(SDL_Renderer * renderer) -{ - DDRAW_RenderData *data = (DDRAW_RenderData *) renderer->driverdata; - HRESULT result; - - return; - - result = - data->primary->lpVtbl->Flip(data->primary, NULL, DDFLIP_INTERVAL1); - if (result != DD_OK) { - DDRAW_SetError("Present()", result); - } -} - -static void -DDRAW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) -{ - DDRAW_TextureData *data = (DDRAW_TextureData *) texture->driverdata; - - if (!data) { - return; - } - - data->surface->lpVtbl->Release(data->surface); - SDL_free(data); - texture->driverdata = NULL; -} - -static void -DDRAW_DestroyRenderer(SDL_Renderer * renderer) -{ - DDRAW_RenderData *data = (DDRAW_RenderData *) renderer->driverdata; - - if (data) { - data->primary->lpVtbl->Release(data->primary); - SDL_free(data); - } - SDL_free(renderer); -} - -#endif /* SDL_VIDEO_RENDER_DDRAW */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/video/windows/SDL_ceddrawrender.h b/src/video/windows/SDL_ceddrawrender.h deleted file mode 100644 index 3f8d88221..000000000 --- a/src/video/windows/SDL_ceddrawrender.h +++ /dev/null @@ -1,31 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2010 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org - - Stefan Klug - klug.stefan@gmx.de -*/ -#include "SDL_config.h" - -#if SDL_VIDEO_RENDER_DDRAW -extern void DDRAW_AddRenderDriver(_THIS); -#endif - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/video/windows/SDL_gapirender.c b/src/video/windows/SDL_gapirender.c deleted file mode 100644 index babdc2a00..000000000 --- a/src/video/windows/SDL_gapirender.c +++ /dev/null @@ -1,1293 +0,0 @@ -/*************************************************************************** - * Copyright (C) 2010 by Andrey Afletdinov * - * * - * WinCE RAW/GAPI video driver * - * * - * Part of the SDL - (Simple DirectMedia Layer) * - * http://www.libsdl.org * - * * - * This program is free software; you can redistribute it and/or modify * - * it under the terms of the GNU General Public License as published by * - * the Free Software Foundation; either version 2 of the License, or * - * (at your option) any later version. * - * * - * This program is distributed in the hope that it will be useful, * - * but WITHOUT ANY WARRANTY; without even the implied warranty of * - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * - * GNU General Public License for more details. * - * * - * You should have received a copy of the GNU General Public License * - * along with this program; if not, write to the * - * Free Software Foundation, Inc., * - * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * - ***************************************************************************/ - -#include "SDL_config.h" - -#if SDL_VIDEO_RENDER_GAPI - -#include "SDL_windowsvideo.h" -#include "SDL_windowswindow.h" -#include "../SDL_yuv_sw_c.h" - -// RawFrameBufferInfo -typedef struct -{ - WORD wFormat; - WORD wBPP; - VOID *pFramePointer; - int cxStride; - int cyStride; - int cxPixels; - int cyPixels; -} RawFrameBufferInfo; - -// GXDeviceInfo -typedef struct -{ - long Version; - void* pvFrameBuffer; - unsigned long cbStride; - unsigned long cxWidth; - unsigned long cyHeight; - unsigned long cBPP; - unsigned long ffFormat; - char unknown[0x84 - 7 * 4]; -} GXDeviceInfo; - -// wince: GXDisplayProperties -struct GXDisplayProperties -{ - DWORD cxWidth; - DWORD cyHeight; - long cbxPitch; - long cbyPitch; - long cBPP; - DWORD ffFormat; -}; - -// gx.dll -typedef int (*PFNGXOpenDisplay)(HWND hWnd, DWORD dwFlags); -typedef int (*PFNGXCloseDisplay)(); -typedef void* (*PFNGXBeginDraw)(); -typedef int (*PFNGXEndDraw)(); -typedef struct GXDisplayProperties (*PFNGXGetDisplayProperties)(); -typedef int (*PFNGXSuspend)(); -typedef int (*PFNGXResume)(); - -typedef struct -{ - // gx.dll - void* hGapiLib; - PFNGXOpenDisplay GXOpenDisplay; - PFNGXCloseDisplay GXCloseDisplay; - PFNGXBeginDraw GXBeginDraw; - PFNGXEndDraw GXEndDraw; - PFNGXGetDisplayProperties GXGetDisplayProperties; - PFNGXSuspend GXSuspend; - PFNGXResume GXResume; -} GapiInfo; - -//#ifndef DM_DISPLAYORIENTATION -//#define DM_DISPLAYORIENTATION 0x00800000L -//#endif - -#define FORMAT_565 1 -#define FORMAT_555 2 -#define FORMAT_OTHER 3 - -#define GETRAWFRAMEBUFFER 0x00020001 -#define GETGXINFO 0x00020000 - -#define kfPalette 0x10 -#define kfDirect 0x20 -#define kfDirect555 0x40 -#define kfDirect565 0x80 - -#define GX_FULLSCREEN 0x01 - -enum ScreenOrientation { ORIENTATION_UNKNOWN = -1, ORIENTATION_UP = DMDO_0, ORIENTATION_DOWN = DMDO_180, ORIENTATION_LEFT = DMDO_270, ORIENTATION_RIGHT = DMDO_90 }; -enum ScreenGeometry { GEOMETRY_UNKNOWN, GEOMETRY_PORTRAIT, GEOMETRY_LANDSCAPE, GEOMETRY_SQUARE }; -enum FrameBufferFlags { FB_SKIP_OFFSET = 0x0001, FB_RAW_MODE = 0x0002, FB_SUSPENDED = 0x0004 }; - -// private framebuffer info -typedef struct -{ - int width; - int height; - int xpitch; - int ypitch; - int offset; -} FrameBufferInfo; - -// private display data -typedef struct -{ - unsigned char* pixels; // video memory - int format; // video format - FrameBufferInfo fb; // framebuffer geometry - GapiInfo* gapi; // GAPI module - int userOrientation; - int systemOrientation; - int hardwareGeometry; - int flags; // fb flags - float scale; // scale pointer position - int debug; - -} WINCE_RenderData; - -typedef struct -{ - SDL_SW_YUVTexture *yuv; - Uint32 format; - void *pixels; - int pitch; - -} WINCE_TextureData; - - -// system func -SDL_Renderer* WINCE_CreateRenderer(SDL_Window* window, Uint32 flags); -void WINCE_DestroyRenderer(SDL_Renderer* renderer); - -int WINCE_CreateTexture(SDL_Renderer* renderer, SDL_Texture* texture); -void WINCE_DestroyTexture(SDL_Renderer* renderer, SDL_Texture* texture); -int WINCE_QueryTexturePixels(SDL_Renderer* renderer, SDL_Texture* texture, void** pixels, int* pitch); -int WINCE_UpdateTexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch); -int WINCE_LockTexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, int dirty, void** pixels, int* pitch); -void WINCE_UnlockTexture(SDL_Renderer* renderer, SDL_Texture* texture); - -int WINCE_Available(void); -void WINCE_SetupOrientation(WINCE_RenderData* data, int width, int height); - -int WINCE_RenderCopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srect, const SDL_Rect* drect); -void WINCE_ShowWindow(_THIS, SDL_Window* window, int visible); - -void WINCE_RenderPresent(SDL_Renderer* renderer); -int WINCE_RenderDrawPoints(SDL_Renderer* renderer, const SDL_Point* points, int count); -int WINCE_RenderDrawLines(SDL_Renderer* renderer, const SDL_Point* points, int count); -int WINCE_RenderDrawRects(SDL_Renderer* renderer, const SDL_Rect ** rects, int count); -int WINCE_RenderFillRects(SDL_Renderer* renderer, const SDL_Rect** rects, int count); - -void WINCE_PointerCoordinateTransform(SDL_Window* window, POINT* pt); -void WINCE_DumpVideoInfo(WINCE_RenderData* data); -void WINCE_PortraitTransform(WINCE_RenderData* data, int width, int height); -void WINCE_LandscapeTransform(WINCE_RenderData* data, int width, int height); -void WINCE_SquareTransform(WINCE_RenderData* data, int width, int height); -int WINCE_FixedGeometry(FrameBufferInfo* fb, int bpp, int debug); -int WINCE_GetDMOrientation(void); -int WINCE_SetDMOrientation(int orientation); -void WINCE_UpdateYUVTextureData(SDL_Texture* texture); - -// gapi engine specific -int GAPI_Init(WINCE_RenderData* data, HWND hwnd); -void GAPI_Quit(WINCE_RenderData* data); - -// raw engine specific -int RAW_Init(WINCE_RenderData* data); -void RAW_Quit(WINCE_RenderData* data); - -// tools -void FrameBufferRotate(FrameBufferInfo* src, int orientation); -int GetFrameBufferOrientation(const FrameBufferInfo* src); -void PointerRotate(POINT* pt, const FrameBufferInfo* fb, int orientation); -void FrameBufferInitialize(FrameBufferInfo* fb); -void FrameBufferDumpInfo(const FrameBufferInfo* fb, const char*); -const char* GetOrientationName(int orientation); -void UpdateLine16to16(const FrameBufferInfo* fb, const Uint16* src, Uint16* dst, Uint16 width); - -// stdlib -static __inline__ int __abs(int x){ return x < 0 ? -x : x; }; -static __inline__ void __swap(int* a, int* b){ int t = *a; *a = *b; *b = t; }; - -#define GAPI_RENDER_NAME "gapi" -#define RAW_RENDER_NAME "raw" -// -SDL_RenderDriver GAPI_RenderDriver = { - WINCE_CreateRenderer, - { - GAPI_RENDER_NAME, - (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD), - (SDL_TEXTUREMODULATE_NONE), - (SDL_BLENDMODE_NONE), - 7, - { - SDL_PIXELFORMAT_RGB555, - SDL_PIXELFORMAT_RGB565, - SDL_PIXELFORMAT_YV12, - SDL_PIXELFORMAT_IYUV, - SDL_PIXELFORMAT_YUY2, - SDL_PIXELFORMAT_UYVY, - SDL_PIXELFORMAT_YVYU - }, - 0, - 0 - } -}; - -SDL_RenderDriver RAW_RenderDriver = { - WINCE_CreateRenderer, - { - RAW_RENDER_NAME, - (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD), - (SDL_TEXTUREMODULATE_NONE), - (SDL_BLENDMODE_NONE), - 7, - { - SDL_PIXELFORMAT_RGB555, - SDL_PIXELFORMAT_RGB565, - SDL_PIXELFORMAT_YV12, - SDL_PIXELFORMAT_IYUV, - SDL_PIXELFORMAT_YUY2, - SDL_PIXELFORMAT_UYVY, - SDL_PIXELFORMAT_YVYU - }, - 0, - 0 - } -}; - -int WINCE_Available(void) -{ - void* render_gapi; - const char* preferably = SDL_getenv("SDL_VIDEO_RENDERER"); - - // raw check - RawFrameBufferInfo rfbi = { 0 }; - HDC hdc = GetDC(NULL); - int render_raw = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL, sizeof(RawFrameBufferInfo), (char *) &rfbi); - ReleaseDC(NULL, hdc); - - if(render_raw != 0 && rfbi.cxPixels != 0 && rfbi.cyPixels != 0 && - rfbi.pFramePointer != 0 && rfbi.cxStride != 0 && rfbi.cyStride != 0) - render_raw = 1; - - if(preferably && 0 == SDL_strcasecmp(preferably, RAW_RENDER_NAME)) return 0 != render_raw; - - // gapi check - render_gapi = SDL_LoadObject("\\Windows\\gx.dll"); - if(0 == render_gapi) - render_gapi = SDL_LoadObject("gx.dll"); - SDL_UnloadObject(render_gapi); - - if(preferably && 0 == SDL_strcasecmp(preferably, GAPI_RENDER_NAME)) return 0 != render_gapi; - - return 0 != render_raw || 0 != render_gapi; -} - -void WINCE_AddRenderDriver(_THIS) -{ - HDC hdc; - void* render_gapi; - int render_raw, ii; - const char* preferably = SDL_getenv("SDL_VIDEO_RENDERER"); - - // raw check - RawFrameBufferInfo rfbi = { 0 }; - hdc = GetDC(NULL); - render_raw = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL, sizeof(RawFrameBufferInfo), (char *) &rfbi); - ReleaseDC(NULL, hdc); - - if(render_raw != 0 && rfbi.cxPixels != 0 && rfbi.cyPixels != 0 && - rfbi.pFramePointer != 0 && rfbi.cxStride != 0 && rfbi.cyStride != 0) - render_raw = 1; - - // gapi check - render_gapi = SDL_LoadObject("\\Windows\\gx.dll"); - if(0 == render_gapi) - render_gapi = SDL_LoadObject("gx.dll"); - - if(render_gapi) - SDL_UnloadObject(render_gapi); - - for(ii = 0; ii < _this->num_displays; ++ii) - { - if(preferably) - { - if(0 == SDL_strcasecmp(preferably, RAW_RENDER_NAME) && render_raw) - SDL_AddRenderDriver(&_this->displays[ii], &RAW_RenderDriver); - else - if(0 == SDL_strcasecmp(preferably, GAPI_RENDER_NAME) && render_gapi) - SDL_AddRenderDriver(&_this->displays[ii], &GAPI_RenderDriver); - } - else - { - if(render_raw) - SDL_AddRenderDriver(&_this->displays[ii], &RAW_RenderDriver); - if(render_gapi) - SDL_AddRenderDriver(&_this->displays[ii], &GAPI_RenderDriver); - } - } -} - -SDL_Renderer* WINCE_CreateRenderer(SDL_Window* window, Uint32 flags) -{ - SDL_VideoDisplay* display = window->display; - SDL_DisplayMode* displayMode = &display->current_mode; - SDL_WindowData* windowdata = (SDL_WindowData *) window->driverdata; - SDL_Renderer* renderer; - WINCE_RenderData* data; - int bpp; - Uint32 Rmask, Gmask, Bmask, Amask; - - if(!(window->flags & SDL_WINDOW_FULLSCREEN)) - window->flags |= SDL_WINDOW_FULLSCREEN; - - if(!SDL_PixelFormatEnumToMasks(displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) - { - SDL_SetError("Unknown display format"); - return NULL; - } - - switch(window->fullscreen_mode.format) - { - case SDL_PIXELFORMAT_RGB555: - case SDL_PIXELFORMAT_RGB565: - break; - - default: - SDL_SetError("Support only 16 or 15 bpp"); - return NULL; - } - - renderer = (SDL_Renderer*) SDL_calloc(1, sizeof(SDL_Renderer)); - if(!renderer) - { - SDL_OutOfMemory(); - return NULL; - } - - data = (WINCE_RenderData*) SDL_calloc(1, sizeof(WINCE_RenderData)); - if(!data) - { - WINCE_DestroyRenderer(renderer); - SDL_OutOfMemory(); - return NULL; - } - - // initialize internal engine - if(!RAW_Init(data) && !GAPI_Init(data, windowdata->hwnd)) - { - WINCE_DestroyRenderer(renderer); - return NULL; - } - - - // set debug - data->debug = SDL_getenv("DEBUG_VIDEO_GAPI") || SDL_getenv("GAPI_RENDERER_DEBUG") ? 1 : 0; -#if defined(DEBUG_VIDEO_GAPI) || defined(GAPI_RENDERER_DEBUG) - data->debug = 1; -#endif - - windowdata->videodata->render = data->gapi ? RENDER_GAPI : RENDER_RAW; - windowdata->videodata->CoordTransform = WINCE_PointerCoordinateTransform; - - window->display->device->MaximizeWindow = NULL; - window->display->device->MinimizeWindow = NULL; - - WINCE_SetupOrientation(data, window->w, window->h); - - renderer->CreateTexture = WINCE_CreateTexture; - renderer->DestroyTexture = WINCE_DestroyTexture; - renderer->QueryTexturePixels = WINCE_QueryTexturePixels; - renderer->UpdateTexture = WINCE_UpdateTexture; - renderer->LockTexture = WINCE_LockTexture; - renderer->UnlockTexture = WINCE_UnlockTexture; - - renderer->RenderCopy = WINCE_RenderCopy; - renderer->DestroyRenderer = WINCE_DestroyRenderer; - - renderer->RenderPresent = WINCE_RenderPresent; - renderer->RenderDrawPoints = WINCE_RenderDrawPoints; - renderer->RenderDrawLines = WINCE_RenderDrawLines; - renderer->RenderDrawRects = WINCE_RenderDrawRects; - renderer->RenderFillRects = WINCE_RenderFillRects; - - renderer->info = data->gapi ? GAPI_RenderDriver.info : RAW_RenderDriver.info; - - renderer->window = window; - renderer->driverdata = data; - - return renderer; -} - -void WINCE_DestroyRenderer(SDL_Renderer* renderer) -{ - WINCE_RenderData *renderdata = (WINCE_RenderData*) renderer->driverdata; - - if(renderdata) - { - if(renderdata->gapi) - GAPI_Quit(renderdata); - else - RAW_Quit(renderdata); - - SDL_free(renderdata); - } - - SDL_free(renderer); -} - -int WINCE_CreateTexture(SDL_Renderer* renderer, SDL_Texture* texture) -{ - WINCE_TextureData* texturedata = (WINCE_TextureData*) SDL_calloc(1, sizeof(WINCE_TextureData)); - if(NULL == texturedata) - { - SDL_OutOfMemory(); - return -1; - } - - texturedata->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format); - texturedata->pixels = SDL_malloc(texture->h * texturedata->pitch); - if(NULL == texturedata->pixels) - { - SDL_OutOfMemory(); - return -1; - } - - if(SDL_ISPIXELFORMAT_FOURCC(texture->format)) - { - SDL_Window* window = renderer->window; - SDL_VideoDisplay* display = window->display; - - texturedata->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); - if(NULL == texturedata->yuv) - { - SDL_OutOfMemory(); - return -1; - } - texturedata->format = display->current_mode.format; - } - else - { - texturedata->yuv = NULL; - texturedata->format = texture->format; - } - - texture->driverdata = texturedata; - - return 0; -} - -void WINCE_DestroyTexture(SDL_Renderer* renderer, SDL_Texture* texture) -{ - WINCE_TextureData *texturedata = (WINCE_TextureData*) texture->driverdata; - - if(texturedata) - { - if(texturedata->yuv) SDL_SW_DestroyYUVTexture(texturedata->yuv); - if(texturedata->pixels) SDL_free(texturedata->pixels); - SDL_free(texturedata); - texture->driverdata = NULL; - } -} - -int WINCE_QueryTexturePixels(SDL_Renderer* renderer, SDL_Texture* texture, void** pixels, int* pitch) -{ - WINCE_TextureData* texturedata = (WINCE_TextureData*) texture->driverdata; - - if(texturedata->yuv) - return SDL_SW_QueryYUVTexturePixels(texturedata->yuv, pixels, pitch); - - *pixels = texturedata->pixels; - *pitch = texturedata->pitch; - - return 0; -} - -int WINCE_UpdateTexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch) -{ - WINCE_TextureData* texturedata = (WINCE_TextureData*) texture->driverdata; - - if(texturedata->yuv) - { - if(SDL_SW_UpdateYUVTexture(texturedata->yuv, rect, pixels, pitch) < 0) - return -1; - WINCE_UpdateYUVTextureData(texture); - return 0; - } - - if(0 < rect->w && 0 < rect->h) - { - const unsigned char *src = ((const unsigned char*) pixels); - unsigned char *dst = ((unsigned char*) texturedata->pixels) + - rect->y * texturedata->pitch + - rect->x * SDL_BYTESPERPIXEL(texture->format); - int length = rect->w * SDL_BYTESPERPIXEL(texture->format); - int height = rect->h; - - while(height--) - { - SDL_memcpy(dst, src, length); - dst += texturedata->pitch; - src += pitch; - } - } - - return 0; -} - -int WINCE_LockTexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, int dirty, void** pixels, int* pitch) -{ - WINCE_TextureData *texturedata = (WINCE_TextureData*) texture->driverdata; - - if(texturedata->yuv) - return SDL_SW_LockYUVTexture(texturedata->yuv, rect, dirty, pixels, pitch); - - *pixels = (void *) ((unsigned char*) texturedata->pixels + - rect->y * texturedata->pitch + - rect->x * SDL_BYTESPERPIXEL(texture->format)); - *pitch = texturedata->pitch; - return 0; -} - -void WINCE_UnlockTexture(SDL_Renderer* renderer, SDL_Texture* texture) -{ - WINCE_TextureData *texturedata = (WINCE_TextureData*) texture->driverdata; - - if(texturedata->yuv) - { - SDL_SW_UnlockYUVTexture(texturedata->yuv); - WINCE_UpdateYUVTextureData(texture); - } -} - -int WINCE_RenderCopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srect, const SDL_Rect* drect) -{ - WINCE_RenderData* dstdata = (WINCE_RenderData*) renderer->driverdata; - WINCE_TextureData* srcdata = (WINCE_TextureData*) texture->driverdata; - const unsigned char *src; - unsigned char *dst; - - if((dstdata->flags & FB_SUSPENDED) || - 0 >= srect->w || 0 >= srect->h) return 0; - - // lock gapi - if(dstdata->gapi) dstdata->gapi->GXBeginDraw(); - - src = ((const unsigned char*) srcdata->pixels); - dst = dstdata->pixels + (dstdata->flags & FB_SKIP_OFFSET ? 0 : dstdata->fb.offset) + - drect->y * dstdata->fb.ypitch + - drect->x * dstdata->fb.xpitch; - if(srcdata->yuv) - { - return SDL_SW_CopyYUVToRGB(srcdata->yuv, - srect, srcdata->format, - drect->w, drect->h, dst, - dstdata->fb.ypitch); - } - else - { - int height = drect->h; - int length = drect->w * SDL_BYTESPERPIXEL(texture->format); // in bytes - - while(height--) - { - switch(SDL_BYTESPERPIXEL(texture->format)) - { - case 2: UpdateLine16to16(&dstdata->fb, (Uint16*) src, (Uint16*) dst, length >> 1); break; - - default: break; - } - - dst += dstdata->fb.ypitch; - src += srcdata->pitch; - } - } - - // unlock gapi - if(dstdata->gapi) dstdata->gapi->GXEndDraw(); - - return 0; -} - -void WINCE_RenderPresent(SDL_Renderer* renderer) -{ -} - -int WINCE_RenderDrawPoints(SDL_Renderer* renderer, const SDL_Point* points, int count) -{ - SDL_Unsupported(); - return -1; -} - -int WINCE_RenderDrawLines(SDL_Renderer* renderer, const SDL_Point* points, int count) -{ - SDL_Unsupported(); - return -1; -} - -int WINCE_RenderDrawRects(SDL_Renderer* renderer, const SDL_Rect ** rects, int count) -{ - SDL_Unsupported(); - return -1; -} - -int WINCE_RenderFillRects(SDL_Renderer* renderer, const SDL_Rect** rects, int count) -{ - SDL_Unsupported(); - return -1; -} - - - -void WINCE_SetupOrientation(WINCE_RenderData* data, int width, int height) -{ - const float maxW1 = (float)(GetSystemMetrics(SM_CXSCREEN) > GetSystemMetrics(SM_CYSCREEN) ? GetSystemMetrics(SM_CXSCREEN) : GetSystemMetrics(SM_CYSCREEN)); - const float maxW2 = (float)(data->fb.width > data->fb.height ? data->fb.width : data->fb.height); - - // scale define - data->scale = maxW2 / maxW1; - - // init fb values - FrameBufferInitialize(&data->fb); - - // orientation values - data->userOrientation = ORIENTATION_UP; - data->systemOrientation = WINCE_GetDMOrientation(); - data->hardwareGeometry = data->fb.width == data->fb.height ? GEOMETRY_SQUARE : - (data->fb.width < data->fb.height ? GEOMETRY_PORTRAIT : GEOMETRY_LANDSCAPE); - - if(data->debug) - WINCE_DumpVideoInfo(data); - - if(data->systemOrientation == ORIENTATION_UNKNOWN) - data->systemOrientation = ORIENTATION_UP; - - data->userOrientation = ORIENTATION_UP; - - switch(data->hardwareGeometry) - { - case GEOMETRY_PORTRAIT: WINCE_PortraitTransform(data, width, height); break; - case GEOMETRY_LANDSCAPE: WINCE_LandscapeTransform(data, width, height); break; - case GEOMETRY_SQUARE: WINCE_SquareTransform(data, width, height); break; - default: break; - } - - // debug - if(data->debug) - { - printf("\n"); - printf("user video width: %d\n", width); - printf("user video height: %d\n", height); - FrameBufferDumpInfo(&data->fb, "user"); - } -} - -void WINCE_DumpVideoInfo(WINCE_RenderData* data) -{ - // get oem info - WCHAR oemInfo[48]; - SDL_memset(oemInfo, 0, sizeof(oemInfo)); - SystemParametersInfo(SPI_GETOEMINFO, sizeof(oemInfo) - sizeof(WCHAR), oemInfo, 0); - - printf("hardware oem: "); - wprintf(oemInfo); - printf("\n"); - - printf("video driver mode: %s\n", (data->flags & FB_RAW_MODE ? RAW_RENDER_NAME : GAPI_RENDER_NAME)); - printf("GetSystemMetrics(SM_CXSCREEN): %d\n", GetSystemMetrics(SM_CXSCREEN)); - printf("GetSystemMetrics(SM_CYSCREEN): %d\n", GetSystemMetrics(SM_CYSCREEN)); - printf("scale coord: %f\n", data->scale); - - FrameBufferDumpInfo(&data->fb, "hardware"); - - printf("display format: %p\n", data->format); - printf("display bits per pixel: %d\n", SDL_BITSPERPIXEL(data->format)); - printf("display bytes per pixel: %d\n", SDL_BYTESPERPIXEL(data->format)); - printf("display memory: %p\n", data->pixels); - printf("system orientation: %d, %s\n", data->systemOrientation, GetOrientationName(data->systemOrientation)); - printf("hardware geometry: %d\n", data->hardwareGeometry); -} - -void WINCE_ShowWindow(_THIS, SDL_Window* window, int visible) -{ - SDL_WindowData* windowdata = (SDL_WindowData*) window->driverdata; - SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; - SDL_Renderer* renderer = (SDL_Renderer*) window->renderer; - - if(visible) - { - if(window->flags & SDL_WINDOW_FULLSCREEN) - { - if(videodata->SHFullScreen) - videodata->SHFullScreen(windowdata->hwnd, SHFS_HIDETASKBAR | SHFS_HIDESTARTICON | SHFS_HIDESIPBUTTON); - ShowWindow(FindWindow(TEXT("HHTaskBar"), NULL), SW_HIDE); - } - - ShowWindow(windowdata->hwnd, SW_SHOW); - SetForegroundWindow(windowdata->hwnd); - - if(renderer && - (videodata->render == RENDER_GAPI || videodata->render == RENDER_RAW)) - { - WINCE_RenderData* renderdata = (WINCE_RenderData*) renderer->driverdata; - renderdata->flags &= ~FB_SUSPENDED; - if(renderdata->gapi) renderdata->gapi->GXResume(); - } - } - else - { - if(renderer && - (videodata->render == RENDER_GAPI || videodata->render == RENDER_RAW)) - { - WINCE_RenderData* renderdata = (WINCE_RenderData*) renderer->driverdata; - if(renderdata->gapi) renderdata->gapi->GXSuspend(); - renderdata->flags |= FB_SUSPENDED; - } - - ShowWindow(windowdata->hwnd, SW_HIDE); - - if(window->flags & SDL_WINDOW_FULLSCREEN) - { - if(videodata->SHFullScreen) - videodata->SHFullScreen(windowdata->hwnd, SHFS_SHOWTASKBAR | SHFS_SHOWSTARTICON | SHFS_SHOWSIPBUTTON); - ShowWindow(FindWindow(TEXT("HHTaskBar"), NULL), SW_SHOW); - } - } -} - - -void WINCE_PointerCoordinateTransform(SDL_Window* window, POINT* pt) -{ - WINCE_RenderData* data = (WINCE_RenderData*) window->renderer->driverdata; - - pt->x = (LONG)(pt->x * data->scale); - pt->y = (LONG)(pt->y * data->scale); - - PointerRotate(pt, &data->fb, data->userOrientation); -} - -void WINCE_PortraitTransform(WINCE_RenderData* data, int width, int height) -{ - if(data->systemOrientation != ORIENTATION_UP) - FrameBufferRotate(&data->fb, data->systemOrientation); - - if(data->fb.width != width || data->fb.height != height) { - switch(data->systemOrientation) - { - case ORIENTATION_UP: - case ORIENTATION_LEFT: data->userOrientation = ORIENTATION_RIGHT; break; - case ORIENTATION_RIGHT: - case ORIENTATION_DOWN: data->userOrientation = ORIENTATION_LEFT; break; - default: break; - } - } - - if(data->userOrientation != ORIENTATION_UP) - FrameBufferRotate(&data->fb, data->userOrientation); -} - -void WINCE_LandscapeTransform(WINCE_RenderData* data, int width, int height) -{ - switch(data->systemOrientation) - { - case ORIENTATION_UP: FrameBufferRotate(&data->fb, ORIENTATION_LEFT); break; - case ORIENTATION_LEFT:FrameBufferRotate(&data->fb, ORIENTATION_DOWN); break; - case ORIENTATION_DOWN:FrameBufferRotate(&data->fb, ORIENTATION_RIGHT); break; - default: break; - } - - if(data->fb.width != width || data->fb.height != height) - switch(data->systemOrientation) - { - case ORIENTATION_UP: - case ORIENTATION_LEFT: data->userOrientation = ORIENTATION_RIGHT; break; - case ORIENTATION_RIGHT: - case ORIENTATION_DOWN: data->userOrientation = ORIENTATION_LEFT; break; - default: break; - } - - if(data->userOrientation != ORIENTATION_UP) - FrameBufferRotate(&data->fb, data->userOrientation); -} - -void WINCE_SquareTransform(WINCE_RenderData* data, int width, int height) -{ - WINCE_PortraitTransform(data, width, height); -} - -int WINCE_FixedGeometry(FrameBufferInfo* fb, int bpp, int debug) -{ - // check square - if(GetSystemMetrics(SM_CXSCREEN) == GetSystemMetrics(SM_CYSCREEN) && - fb->width != fb->height) - { - if(fb->width < fb->height) - fb->height = fb->width; - else - if(fb->height < fb->width) - fb->width = fb->height; - } - - // check width - if(__abs(fb->xpitch) == bpp && - fb->width != __abs(fb->ypitch) / bpp) - { - if(fb->height == __abs(fb->ypitch) / bpp) - { - __swap(&fb->width, &fb->height); - - if(debug) - printf("WINCE_FixedGeometry: width: %d, height: %d\n", fb->width, fb->height); - } - else - return -1; - } - else - // check height - if(__abs(fb->ypitch) == bpp && - fb->height != __abs(fb->xpitch) / bpp) - { - if(fb->width == __abs(fb->xpitch) / bpp) - { - __swap(&fb->width, &fb->height); - - if(debug) - printf("WINCE_FixedGeometry: width: %d, height: %d\n", fb->width, fb->height); - } - else - return -1; - } - - return 0; -} - -void WINCE_UpdateYUVTextureData(SDL_Texture* texture) -{ - WINCE_TextureData* texturedata = (WINCE_TextureData*) texture->driverdata; - SDL_Rect rect; - - rect.x = 0; - rect.y = 0; - rect.w = texture->w; - rect.h = texture->h; - SDL_SW_CopyYUVToRGB(texturedata->yuv, &rect, texturedata->format, texture->w, texture->h, texturedata->pixels, texturedata->pitch); -} - -int GAPI_Init(WINCE_RenderData* data, HWND hwnd) -{ - if(NULL == data->gapi) - { - struct GXDisplayProperties gxProperties; - GXDeviceInfo gxInfo = { 0 }; - HDC hdc; - int enable, result; - const char* preferably = SDL_getenv("SDL_VIDEO_RENDERER"); - if(preferably && 0 != SDL_strcasecmp(preferably, GAPI_RENDER_NAME)) return 0; - - data->gapi = (GapiInfo *) SDL_calloc(1, sizeof(GapiInfo)); - if(NULL == data->gapi) - { - SDL_OutOfMemory(); - return 0; - } - - data->gapi->hGapiLib = SDL_LoadObject("\\Windows\\gx.dll"); - if(0 == data->gapi->hGapiLib) - { - data->gapi->hGapiLib = SDL_LoadObject("gx.dll"); - if(0 == data->gapi->hGapiLib) return 0; - } - - // load gapi library -#define LINK(type,name,import) name=(PFN##type)SDL_LoadFunction(data->gapi->hGapiLib,import) - LINK(GXOpenDisplay, data->gapi->GXOpenDisplay, "?GXOpenDisplay@@YAHPAUHWND__@@K@Z"); - LINK(GXCloseDisplay, data->gapi->GXCloseDisplay, "?GXCloseDisplay@@YAHXZ"); - LINK(GXBeginDraw, data->gapi->GXBeginDraw, "?GXBeginDraw@@YAPAXXZ"); - LINK(GXEndDraw, data->gapi->GXEndDraw, "?GXEndDraw@@YAHXZ"); - LINK(GXGetDisplayProperties,data->gapi->GXGetDisplayProperties,"?GXGetDisplayProperties@@YA?AUGXDisplayProperties@@XZ"); - LINK(GXSuspend, data->gapi->GXSuspend, "?GXSuspend@@YAHXZ"); - LINK(GXResume, data->gapi->GXResume, "?GXResume@@YAHXZ"); -#undef LINK - - enable = data->gapi->GXGetDisplayProperties && data->gapi->GXCloseDisplay && data->gapi->GXOpenDisplay && - data->gapi->GXBeginDraw && data->gapi->GXEndDraw && data->gapi->GXSuspend && data->gapi->GXResume; - - if(!enable) - { - SDL_SetError("GAPI_Init: error gx.dll: internal error"); - GAPI_Quit(data); - return 0; - } - - if(0 == data->gapi->GXOpenDisplay(hwnd, GX_FULLSCREEN)) - { - SDL_SetError("GAPI_Init: couldn't initialize GAPI"); - GAPI_Quit(data); - return 0; - } - - gxProperties = data->gapi->GXGetDisplayProperties(); - - // fill FrameBufferInfo - data->fb.xpitch = gxProperties.cbxPitch; - data->fb.ypitch = gxProperties.cbyPitch; - data->fb.width = gxProperties.cxWidth; - data->fb.height = gxProperties.cyHeight; - data->fb.offset = 0; - - if((gxProperties.ffFormat & kfDirect565) || 16 == gxProperties.cBPP) - data->format = SDL_PIXELFORMAT_RGB565; - else - if((gxProperties.ffFormat & kfDirect555) || 15 == gxProperties.cBPP) - data->format = SDL_PIXELFORMAT_RGB555; - else - data->format = 0; - - // get pixels - hdc = GetDC(NULL); - - gxInfo.Version = 100; - result = ExtEscape(hdc, GETGXINFO, 0, NULL, sizeof(gxInfo), (char *) &gxInfo); - ReleaseDC(NULL, hdc); - - if(result > 0) - { - // more debug - if(data->debug) - { - int i; - - printf("GXDeviceInfo.pvFrameBuffer: %p\n", gxInfo.pvFrameBuffer); - printf("GXDeviceInfo.cxWidth: %d\n", gxInfo.cxWidth); - printf("GXDeviceInfo.cyHeight: %d\n", gxInfo.cyHeight); - printf("GXDeviceInfo.cbStride: %d\n", gxInfo.cbStride); - printf("GXDeviceInfo.cBPP: %d\n", gxInfo.cBPP); - printf("GXDeviceInfo.ffFormat: 0x%x\n", gxInfo.ffFormat); - - printf("GXDeviceInfo.unk:\n"); - for(i = 0; i < sizeof(gxInfo.unknown); ++i) - printf("0x%02hhX,", gxInfo.unknown[i]); - printf("\n"); - } - - if(gxInfo.ffFormat && gxInfo.ffFormat != gxProperties.ffFormat) { - if((gxInfo.ffFormat & kfDirect565) || 16 == gxInfo.cBPP) - data->format = SDL_PIXELFORMAT_RGB565; - else - if((gxInfo.ffFormat & kfDirect555) || 15 == gxInfo.cBPP) - data->format = SDL_PIXELFORMAT_RGB555; - } - - data->pixels = gxInfo.pvFrameBuffer; - } - else - { - data->flags |= FB_SKIP_OFFSET; - data->pixels = data->gapi->GXBeginDraw(); - data->gapi->GXEndDraw(); - - if(data->debug) - { - printf("GAPI_Init\n"); - printf("use GXBeginDraw: %p\n", data->pixels); - printf("use skip offset\n"); - } - } - - if(0 == data->format || - 0 > WINCE_FixedGeometry(&data->fb, SDL_BYTESPERPIXEL(data->format), data->debug)) - { - SDL_SetError("GAPI_Init: unknown hardware"); - GAPI_Quit(data); - return 0; - } - } - - return data->gapi && data->pixels ? 1 : 0; -} - -void GAPI_Quit(WINCE_RenderData* data) -{ - if(data->gapi) - { - if(data->gapi->GXCloseDisplay) data->gapi->GXCloseDisplay(); - if(data->gapi->hGapiLib) SDL_UnloadObject(data->gapi->hGapiLib); - - SDL_free(data->gapi); - data->gapi = NULL; - } -} - -int RAW_Init(WINCE_RenderData* data) -{ - RawFrameBufferInfo rfbi = { 0 }; - HDC hdc; - int result; - const char* preferably = SDL_getenv("SDL_VIDEO_RENDERER"); - if(preferably && 0 != SDL_strcasecmp(preferably, RAW_RENDER_NAME)) return 0; - - hdc = GetDC(NULL); - result = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL, sizeof(RawFrameBufferInfo), (char *) &rfbi); - ReleaseDC(NULL, hdc); - - //disable - if(result == 0 || rfbi.pFramePointer == 0 || - rfbi.cxPixels == 0 || rfbi.cyPixels == 0 || - rfbi.cxStride == 0 || rfbi.cyStride == 0) return 0; - - data->flags = FB_RAW_MODE; - - // fill FrameBufferInfo - SDL_memset(&data->fb, 0, sizeof(FrameBufferInfo)); - - data->fb.xpitch = rfbi.cxStride; - data->fb.ypitch = rfbi.cyStride; - data->fb.width = rfbi.cxPixels; - data->fb.height = rfbi.cyPixels; - data->fb.offset = 0; - - if((FORMAT_565 & rfbi.wFormat) || 16 == rfbi.wBPP) - data->format = SDL_PIXELFORMAT_RGB565; - else - if((FORMAT_555 & rfbi.wFormat) || 15 == rfbi.wBPP) - data->format = SDL_PIXELFORMAT_RGB555; - else - data->format = 0; - - if(0 == data->format || - 0 > WINCE_FixedGeometry(&data->fb, SDL_BYTESPERPIXEL(data->format), data->debug)) - { - SDL_SetError("RAW_Init: unknown hardware"); - RAW_Quit(data); - return 0; - } - - data->pixels = rfbi.pFramePointer; - - return data->pixels ? 1 : 0; -} - -void RAW_Quit(WINCE_RenderData* data) -{ -} - -void FrameBufferInitialize(FrameBufferInfo* fb) -{ - int orientation = GetFrameBufferOrientation(fb); - - // set correct start offset - switch(orientation) - { - case ORIENTATION_UP: - fb->offset = 0; - break; - - case ORIENTATION_LEFT: - fb->offset = __abs(fb->ypitch * (fb->height - 1)); - break; - - case ORIENTATION_RIGHT: - fb->offset = __abs(fb->xpitch * (fb->width - 1)); - break; - - case ORIENTATION_DOWN: - fb->offset = __abs(fb->xpitch * (fb->width - 1) + - fb->ypitch * (fb->height - 1)); - break; - - default: break; - } - - //if(orientation != ORIENTATION_UP) - switch(orientation) - { - case ORIENTATION_LEFT: FrameBufferRotate(fb, ORIENTATION_RIGHT); break; - case ORIENTATION_RIGHT:FrameBufferRotate(fb, ORIENTATION_LEFT); break; - case ORIENTATION_DOWN: FrameBufferRotate(fb, ORIENTATION_DOWN); break; - - default: break; - } -} - -int GetFrameBufferOrientation(const FrameBufferInfo* src) -{ - if(src->xpitch > 0 && src->ypitch > 0) - return ORIENTATION_UP; - else - if(src->xpitch > 0 && src->ypitch < 0) - return ORIENTATION_LEFT; - else - if(src->xpitch < 0 && src->ypitch > 0) - return ORIENTATION_RIGHT; - else - if(src->xpitch < 0 && src->ypitch < 0) - return ORIENTATION_DOWN; - - return ORIENTATION_UNKNOWN; -} - -void FrameBufferRotate(FrameBufferInfo* dst, int orientation) -{ - FrameBufferInfo src; - // copy dst -> src - SDL_memcpy(&src, dst, sizeof(FrameBufferInfo)); - - switch(orientation) - { - case ORIENTATION_LEFT: - dst->width = src.height; - dst->height = src.width; - dst->xpitch = src.ypitch; - dst->ypitch = -src.xpitch; - dst->offset = src.offset + src.xpitch * (src.width - 1); - break; - - case ORIENTATION_RIGHT: - dst->width = src.height; - dst->height = src.width; - dst->xpitch = -src.ypitch; - dst->ypitch = src.xpitch; - dst->offset = src.offset + src.ypitch * (src.height - 1); - break; - - case ORIENTATION_DOWN: - FrameBufferRotate(dst, ORIENTATION_LEFT); - FrameBufferRotate(dst, ORIENTATION_LEFT); - break; - - default: - break; - } -} - -void PointerRotate(POINT* pt, const FrameBufferInfo* fb, int orientation) -{ - switch(orientation) - { - case ORIENTATION_UP: - break; - - case ORIENTATION_LEFT: - { - int temp = pt->y; - pt->y = fb->height - pt->x; - pt->x = temp; - } - break; - - case ORIENTATION_RIGHT: - { - int temp = pt->x; - pt->x = fb->width - pt->y; - pt->y = temp; - } - break; - - case ORIENTATION_DOWN: - pt->x = fb->width - pt->x; - pt->y = fb->height - pt->y; - break; - - default: break; - } -} - -const char* GetOrientationName(int orientation) -{ - switch(orientation) - { - case ORIENTATION_UP: return "UP"; - case ORIENTATION_DOWN: return "DOWN"; - case ORIENTATION_LEFT: return "LEFT"; - case ORIENTATION_RIGHT: return "RIGHT"; - default: break; - } - - return "UNKNOWN"; -} - -int WINCE_GetDMOrientation(void) -{ - DEVMODE sDevMode = {0}; - sDevMode.dmSize = sizeof(DEVMODE); - sDevMode.dmFields = DM_DISPLAYORIENTATION; - - // DMDO_0, DMDO_90, DMDO_180, DMDO_270 - if(DISP_CHANGE_BADMODE != ChangeDisplaySettingsEx(NULL, &sDevMode, 0, CDS_TEST, NULL)) - switch(sDevMode.dmDisplayOrientation) - { - case DMDO_0: return DMDO_0; - case DMDO_90: return DMDO_90; - case DMDO_180: return DMDO_180; - case DMDO_270: return DMDO_270; - default: break; - } - - SDL_SetError("WINCE_GetDMOrientation: ChangeDisplaySettingsEx return BADMODE"); - return -1; -} - -int WINCE_SetDMOrientation(int orientation) -{ - DEVMODE sDevMode = {0}; - sDevMode.dmSize = sizeof(DEVMODE); - sDevMode.dmFields = DM_DISPLAYORIENTATION; - - switch(orientation) - { - case DMDO_0: sDevMode.dmDisplayOrientation = DMDO_0; break; - case DMDO_90: sDevMode.dmDisplayOrientation = DMDO_90; break; - case DMDO_180: sDevMode.dmDisplayOrientation = DMDO_180; break; - case DMDO_270: sDevMode.dmDisplayOrientation = DMDO_270; break; - default: return 0; - } - - if(DISP_CHANGE_BADMODE != ChangeDisplaySettingsEx(NULL, &sDevMode, 0, CDS_RESET, NULL)) - return 1; - - SDL_SetError("WINCE_SetDMOrientation: ChangeDisplaySettingsEx return BADMODE"); - return -1; -} - -void FrameBufferDumpInfo(const FrameBufferInfo* fb, const char* name) -{ - int orientation; - - printf("%s fb.width: %d\n", name, fb->width); - printf("%s fb.height: %d\n", name, fb->height); - printf("%s fb.xpitch: %d\n", name, fb->xpitch); - printf("%s fb.ypitch: %d\n", name, fb->ypitch); - printf("%s fb.offset: %d\n", name, fb->offset); - - orientation = GetFrameBufferOrientation(fb); - printf("%s fb.orientation: %d, %s\n", name, orientation, GetOrientationName(orientation)); -} - -void UpdateLine16to16(const FrameBufferInfo* fb, const Uint16* src, Uint16* dst, Uint16 width) -{ - if(2 == fb->xpitch) - { - switch(width) - { - case 1: - *dst = *src; - break; - - case 2: - *((Uint32*) dst) = *((Uint32*) src); - break; - - default: - SDL_memcpy(dst, src, width * 2); - break; - } - } - else - if(-2 == fb->xpitch) - { - while(width--) - *dst-- = *src++; - } - else - { - while(width--) - { - *dst = *src++; - dst += fb->xpitch / 2; - } - } -} - -#endif // SDL_VIDEO_RENDER_GAPI diff --git a/src/video/windows/SDL_gapirender.h b/src/video/windows/SDL_gapirender.h deleted file mode 100644 index 8eff78f3d..000000000 --- a/src/video/windows/SDL_gapirender.h +++ /dev/null @@ -1,37 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2010 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org - - Stefan Klug - klug.stefan@gmx.de -*/ -#include "SDL_config.h" - -/* SDL surface based renderer implementation */ - -#if SDL_VIDEO_RENDER_GAPI -extern void WINCE_AddRenderDriver(_THIS); -extern int WINCE_Available(void); -extern void WINCE_ShowWindow(_THIS, SDL_Window* window, int visible); -extern int WINCE_GetDMOrientation(void); -extern int WINCE_SetDMOrientation(int orientation); -#endif - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/video/windows/SDL_gapirender_c.h b/src/video/windows/SDL_gapirender_c.h deleted file mode 100644 index 9779473e0..000000000 --- a/src/video/windows/SDL_gapirender_c.h +++ /dev/null @@ -1,24 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2010 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org - - Stefan Klug - klug.stefan@gmx.de -*/ diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c index 89e9d2804..08f441a33 100644 --- a/src/video/windows/SDL_windowsevents.c +++ b/src/video/windows/SDL_windowsevents.c @@ -195,14 +195,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) /* transform coords for VGA, WVGA... */ { SDL_VideoData *videodata = data->videodata; - if(videodata->CoordTransform && - (videodata->render == RENDER_GAPI || videodata->render == RENDER_RAW)) - { + if(videodata->CoordTransform) { POINT pt; pt.x = LOWORD(lParam); pt.y = HIWORD(lParam); videodata->CoordTransform(data->window, &pt); - SDL_SendMouseMotion(data->window, 0, pt.x, pt.y); + SDL_SendMouseMotion(data->window, 0, pt.x, pt.y); break; } } diff --git a/src/video/windows/SDL_windowsvideo.c b/src/video/windows/SDL_windowsvideo.c index 51f4d61be..78794c387 100644 --- a/src/video/windows/SDL_windowsvideo.c +++ b/src/video/windows/SDL_windowsvideo.c @@ -30,7 +30,6 @@ #include "SDL_windowsvideo.h" #include "SDL_windowsshape.h" #include "SDL_d3drender.h" -#include "SDL_gapirender.h" /* Initialization/Query functions */ static int WIN_VideoInit(_THIS); @@ -57,12 +56,6 @@ WIN_DeleteDevice(SDL_VideoDevice * device) SDL_UnloadObject(data->d3dDLL); } #endif -#if SDL_VIDEO_RENDER_DDRAW - if (data->ddraw) { - data->ddraw->lpVtbl->Release(data->ddraw); - SDL_UnloadObject(data->ddrawDLL); - } -#endif #ifdef _WIN32_WCE if(data->hAygShell) { SDL_UnloadObject(data->hAygShell); @@ -100,42 +93,6 @@ WIN_CreateDevice(int devindex) } device->driverdata = data; -#if SDL_VIDEO_RENDER_D3D - data->d3dDLL = SDL_LoadObject("D3D9.DLL"); - if (data->d3dDLL) { - IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); - - D3DCreate = - (IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(data->d3dDLL, - "Direct3DCreate9"); - if (D3DCreate) { - data->d3d = D3DCreate(D3D_SDK_VERSION); - } - if (!data->d3d) { - SDL_UnloadObject(data->d3dDLL); - data->d3dDLL = NULL; - } - } -#endif /* SDL_VIDEO_RENDER_D3D */ -#if SDL_VIDEO_RENDER_DDRAW - data->ddrawDLL = SDL_LoadObject("ddraw.dll"); - if (data->ddrawDLL) { - IDirectDraw *(WINAPI * DDCreate) (GUID FAR * lpGUID, - LPDIRECTDRAW FAR * lplpDD, - IUnknown FAR * pUnkOuter); - - DDCreate = - (IDirectDraw * - (WINAPI *) (GUID FAR *, LPDIRECTDRAW FAR *, IUnknown FAR *)) - SDL_LoadFunction(data->ddrawDLL, "DirectDrawCreate"); - if (!DDCreate || DDCreate(NULL, &data->ddraw, NULL) != DD_OK) { - SDL_UnloadObject(data->ddrawDLL); - data->ddrawDLL = NULL; - data->ddraw = NULL; - } - } -#endif /* SDL_VIDEO_RENDER_DDRAW */ - #ifdef _WIN32_WCE data->hAygShell = SDL_LoadObject("\\windows\\aygshell.dll"); if(0 == data->hAygShell) @@ -221,12 +178,6 @@ WIN_VideoInit(_THIS) #if SDL_VIDEO_RENDER_D3D D3D_AddRenderDriver(_this); #endif -#if SDL_VIDEO_RENDER_DDRAW - DDRAW_AddRenderDriver(_this); -#endif -#if SDL_VIDEO_RENDER_GAPI - WINCE_AddRenderDriver(_this); -#endif WIN_InitKeyboard(_this); WIN_InitMouse(_this); diff --git a/src/video/windows/SDL_windowsvideo.h b/src/video/windows/SDL_windowsvideo.h index c43776f97..54a6c0930 100644 --- a/src/video/windows/SDL_windowsvideo.h +++ b/src/video/windows/SDL_windowsvideo.h @@ -45,12 +45,6 @@ #include "d3d9.h" #endif -#if SDL_VIDEO_RENDER_DDRAW -/* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */ -#include -#include "ddraw.h" -#endif - #include "SDL_windowsclipboard.h" #include "SDL_windowsevents.h" #include "SDL_windowsgamma.h" @@ -63,7 +57,7 @@ #include "SDL_loadso.h" -enum { RENDER_NONE, RENDER_D3D, RENDER_DDRAW, RENDER_GDI, RENDER_GAPI, RENDER_RAW }; +enum { RENDER_NONE, RENDER_D3D }; #if WINVER < 0x0601 /* Touch input definitions */ @@ -135,10 +129,6 @@ typedef struct SDL_VideoData void* d3dDLL; IDirect3D9 *d3d; #endif -#if SDL_VIDEO_RENDER_DDRAW - void* ddrawDLL; - IDirectDraw *ddraw; -#endif #ifdef _WIN32_WCE void* hAygShell; PFNSHFullScreen SHFullScreen; diff --git a/src/video/windows/SDL_windowswindow.c b/src/video/windows/SDL_windowswindow.c index 00402c119..4c63ad15a 100644 --- a/src/video/windows/SDL_windowswindow.c +++ b/src/video/windows/SDL_windowswindow.c @@ -30,7 +30,6 @@ /* This is included after SDL_windowsvideo.h, which includes windows.h */ #include "SDL_syswm.h" -#include "SDL_gapirender.h" /* Windows CE compatibility */ #ifndef SWP_NOCOPYBITS