From 9a8683b27507398f740401a0d42b7217cb69d0c8 Mon Sep 17 00:00:00 2001 From: Alex Szpakowski Date: Thu, 4 Jan 2018 22:16:42 -0400 Subject: [PATCH] metal: use a private instead of managed buffer for the renderer's non-changing constant data. Recommended by Xcode's Metal frame capture analysis. --- src/render/metal/SDL_render_metal.m | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m index 335ee57118c11..ce51f3a9fc9b4 100644 --- a/src/render/metal/SDL_render_metal.m +++ b/src/render/metal/SDL_render_metal.m @@ -487,22 +487,25 @@ - (void)dealloc float clearverts[6] = {0.0f, 0.0f, 0.0f, 2.0f, 2.0f, 0.0f}; - MTLResourceOptions constantsopts = 0; -#ifdef __MACOSX__ - constantsopts |= MTLResourceStorageModeManaged; -#endif + id mtlbufconstantstaging = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModeShared]; + mtlbufconstantstaging.label = @"SDL constant staging data"; - id mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:constantsopts]; + id mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModePrivate]; data.mtlbufconstants = mtlbufconstants; data.mtlbufconstants.label = @"SDL constant data"; - char *constantdata = [data.mtlbufconstants contents]; + char *constantdata = [mtlbufconstantstaging contents]; SDL_memcpy(constantdata + CONSTANTS_OFFSET_IDENTITY, identitytransform, sizeof(identitytransform)); SDL_memcpy(constantdata + CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, halfpixeltransform, sizeof(halfpixeltransform)); SDL_memcpy(constantdata + CONSTANTS_OFFSET_CLEAR_VERTS, clearverts, sizeof(clearverts)); -#ifdef __MACOSX__ - [data.mtlbufconstants didModifyRange:NSMakeRange(0, CONSTANTS_LENGTH)]; -#endif + + id cmdbuffer = [data.mtlcmdqueue commandBuffer]; + id blitcmd = [cmdbuffer blitCommandEncoder]; + + [blitcmd copyFromBuffer:mtlbufconstantstaging sourceOffset:0 toBuffer:data.mtlbufconstants destinationOffset:0 size:CONSTANTS_LENGTH]; + + [blitcmd endEncoding]; + [cmdbuffer commit]; // !!! FIXME: force more clears here so all the drawables are sane to start, and our static buffers are definitely flushed.