From a3804ba1daf929a7299bd7e7a6eb855bc447598e Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Sun, 1 Sep 2019 22:41:44 -0400 Subject: [PATCH] d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!). Fixes Bugzilla #4779. --- src/render/direct3d11/SDL_render_d3d11.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index ef5db84973591..d75da715b0167 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -1862,6 +1862,8 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer, return -1; } + rendererData->vertexBufferSizes[vbidx] = dataSizeInBytes; + ID3D11DeviceContext_IASetVertexBuffers(rendererData->d3dContext, 0, 1,