From 104464a4b44c5e3a0bd50cb20fdc7566933e16c6 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Mon, 9 Jul 2007 00:26:21 +0000 Subject: [PATCH] Removed note about initializing mixing buffers. --- docs.html | 4 ---- 1 file changed, 4 deletions(-) diff --git a/docs.html b/docs.html index c26eca74b..5bd2271bf 100644 --- a/docs.html +++ b/docs.html @@ -52,10 +52,6 @@

General Notes

Unofficial support for the Nintendo DS platform has been added.

-

- Audio callbacks must now initialize the entire stream: applications must write silence to the stream if they can't supply data, and not mix against the buffer, as it may be random data. - Users may set SDL_AUDIO_MUST_INIT_BUFFERS to retain the old behaviour, but apps should not depend on this environment variable: just add a memset() at the start of your audio callback instead if you need it. -

Unix Notes