From 2fd52351451a60bd916bb67b04d033d7ba6f7fa0 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Fri, 22 Sep 2017 08:32:31 -0700 Subject: [PATCH] Added stubs for simple Steam Controller support --- src/joystick/steam/SDL_steamcontroller.h | 33 ++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 src/joystick/steam/SDL_steamcontroller.h diff --git a/src/joystick/steam/SDL_steamcontroller.h b/src/joystick/steam/SDL_steamcontroller.h new file mode 100644 index 0000000000000..30a43cb19efa7 --- /dev/null +++ b/src/joystick/steam/SDL_steamcontroller.h @@ -0,0 +1,33 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2017 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance); +typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance); + +void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback, + SteamControllerDisconnectedCallback_t disconnectedCallback); +void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats); +void SDL_UpdateSteamControllers(); +void SDL_UpdateSteamController(SDL_Joystick *joystick); +void SDL_QuitSteamControllers(); + +/* vi: set ts=4 sw=4 expandtab: */