From 80ba854749db5b8e953d7dbfe0ab6a6f1edeb8a5 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Wed, 18 Feb 2015 16:25:15 -0500 Subject: [PATCH] Corrected documentation about triggers values in SDL_GameControllerGetAxis(). Fixes Bugzilla #2319. --- include/SDL_gamecontroller.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/include/SDL_gamecontroller.h b/include/SDL_gamecontroller.h index 9df526a765583..5c9082ced1c2f 100644 --- a/include/SDL_gamecontroller.h +++ b/include/SDL_gamecontroller.h @@ -241,7 +241,8 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, /** * Get the current state of an axis control on a game controller. * - * The state is a value ranging from -32768 to 32767. + * The state is a value ranging from -32768 to 32767 (except for the triggers, + * which range from 0 to 32767). * * The axis indices start at index 0. */