From 0a70590118c90d56caac772c82162cbabc9d46b7 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Wed, 19 Dec 2018 18:10:02 -0500 Subject: [PATCH] render: Prefer the Metal renderer over OpenGL. This is the best option for macOS and iOS, the only platforms with Metal. Pre-Metal versions of these platforms will fall back to OpenGL (ES), as appropriate. Huge thanks to Alexander Szpakowski, who worked incredibly hard to get the Metal renderer to such a high-quality state! --- src/render/SDL_render.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index adbfe1491f2c3..0daebcaadc81e 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -80,6 +80,9 @@ static const SDL_RenderDriver *render_drivers[] = { #if SDL_VIDEO_RENDER_D3D11 &D3D11_RenderDriver, #endif +#if SDL_VIDEO_RENDER_METAL + &METAL_RenderDriver, +#endif #if SDL_VIDEO_RENDER_OGL &GL_RenderDriver, #endif @@ -92,9 +95,6 @@ static const SDL_RenderDriver *render_drivers[] = { #if SDL_VIDEO_RENDER_DIRECTFB &DirectFB_RenderDriver, #endif -#if SDL_VIDEO_RENDER_METAL - &METAL_RenderDriver, -#endif #if SDL_VIDEO_RENDER_PSP &PSP_RenderDriver, #endif