From f46ac1e9f73dd3a1edbdf8f53884a429ee005835 Mon Sep 17 00:00:00 2001 From: Alex Szpakowski Date: Fri, 27 Sep 2019 20:15:42 -0300 Subject: [PATCH] macOS: Fix SDL_metal.h not being copied to the framework's Headers folder when SDL.framework is built using Xcode. --- Xcode/SDL/SDL.xcodeproj/project.pbxproj | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/Xcode/SDL/SDL.xcodeproj/project.pbxproj index 8e022b40fba74..320680df0137c 100755 --- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj +++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj @@ -919,7 +919,7 @@ F3950CD8212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; }; F3950CD9212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; }; F3950CDA212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; }; - FA24348B21D41FFB00B8918A /* SDL_metal.h in Headers */ = {isa = PBXBuildFile; fileRef = FA24348A21D41FFB00B8918A /* SDL_metal.h */; }; + FA24348B21D41FFB00B8918A /* SDL_metal.h in Headers */ = {isa = PBXBuildFile; fileRef = FA24348A21D41FFB00B8918A /* SDL_metal.h */; settings = {ATTRIBUTES = (Public, ); }; }; FA73671D19A540EF004122E4 /* CoreVideo.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA73671C19A540EF004122E4 /* CoreVideo.framework */; }; FA73671E19A54140004122E4 /* CoreVideo.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA73671C19A540EF004122E4 /* CoreVideo.framework */; }; FA73671F19A54144004122E4 /* CoreVideo.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA73671C19A540EF004122E4 /* CoreVideo.framework */; }; @@ -1256,6 +1256,7 @@ FA24348A21D41FFB00B8918A /* SDL_metal.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_metal.h; sourceTree = ""; }; FA73671C19A540EF004122E4 /* CoreVideo.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreVideo.framework; path = System/Library/Frameworks/CoreVideo.framework; sourceTree = SDKROOT; }; FABA34C61D8B5DB100915323 /* SDL_coreaudio.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_coreaudio.m; sourceTree = ""; }; + FAF136422308312A00F414DE /* SDL_shaders_metal.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = SDL_shaders_metal.metal; sourceTree = ""; }; /* End PBXFileReference section */ /* Begin PBXFrameworksBuildPhase section */ @@ -1963,6 +1964,7 @@ children = ( AADC5A421FDA035D00960936 /* SDL_render_metal.m */, AADC5A411FDA035D00960936 /* SDL_shaders_metal_osx.h */, + FAF136422308312A00F414DE /* SDL_shaders_metal.metal */, ); path = metal; sourceTree = ""; @@ -2032,7 +2034,6 @@ AA75580E1595D4D800BBD41B /* SDL_cpuinfo.h in Headers */, AA7558101595D4D800BBD41B /* SDL_endian.h in Headers */, AA7558121595D4D800BBD41B /* SDL_error.h in Headers */, - FA24348B21D41FFB00B8918A /* SDL_metal.h in Headers */, AA7558141595D4D800BBD41B /* SDL_events.h in Headers */, 567E2F2117C44C35005F1892 /* SDL_filesystem.h in Headers */, A77E6EB4167AB0A90010E40B /* SDL_gamecontroller.h in Headers */, @@ -2042,6 +2043,7 @@ AA75581E1595D4D800BBD41B /* SDL_joystick.h in Headers */, AA7558201595D4D800BBD41B /* SDL_keyboard.h in Headers */, F3950CD8212BC88D00F51292 /* SDL_sensor.h in Headers */, + FA24348B21D41FFB00B8918A /* SDL_metal.h in Headers */, AA7558221595D4D800BBD41B /* SDL_keycode.h in Headers */, F30D9C84212BC94F0047DF2E /* SDL_sensor_c.h in Headers */, AA7558241595D4D800BBD41B /* SDL_loadso.h in Headers */,